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Motor-Runner of the Fiends (Fallout New Vegas)

Motor-Runner


Power Level:
Game system: DC Heroes Role-Playing Game

Context

Motor-Runner is a minor character from the major Fallout: New Vegas video game, published in 2010. For an overview of the setting, see our Vault Dweller profile.

The Fallout universe is overall pretty interesting offering plenty of variety and originality in setting and weapons (among other things) and there are of course plenty of characters to populate the universe, but very few actually standout as interesting enough to warrant their own profile.

Case in point the Fiends are good generic bad guys, but not a lot of merit is offered beyond their generic appeal.

In New Vegas there were a few named Fiend characters that did stand out enough to at least warrant a profile to be available on worg for nothing else than generic bad guys that can either be found in a post apocalyptic scenario (such as FO) or even in an urban crime running rampant, urban decay setting (modern or dystopian future) so here is a set of good generic baddies.


Background

  • Real Name: Motor-Runner.
  • Marital Status: Presumed single.
  • Known Relatives: None.
  • Group Affiliation: Fiends.
  • Base Of Operations: Vault 3.
  • Height: 5’7” Weight: 175 lbs.
  • Eyes: Brown Hair: None.
  • Notes: Height and weight were just are estimates as most characters in the game are all about the same size.


Powers & Abilities

Motor-Runner has actually managed to organize the drug addled psychopaths known as the Fiends into a reasonable fighting force. They help him protect his drug smuggling operation.

He is far more stable and charismatic not to mention smarter than most than the Fiends that he commands. While not explicitly stated it is generally assumed that he doesn’t dip into his own drug stash.

He’s also extremely proficient in melee combat with his signature combat chainsaw. Thus, he can prove a decent threat to street level characters.


History

Motor-Runner is currently the leader of the Fiends. He has been able to maintain enough discipline over them to help protect his drug smuggling operation.

He has also survived several assassination attempts from NCR recon teams. Motor-Runner has a substantial bounty on his head because of it. In his day to day business he typical works with Jack and Diane from the Great Khans and several couriers.


Description

Motor-Runner is a tough thuggish looking Asian man in Mad Max type armor. He sports a combat chainsaw.


Personality

Not much. He’s a surly tough talking drug dealer who commands an army of psychopaths/ He is really only interested in profit and staying alive long enough to enjoy his ill gotten gains.


Quotes

“You ? Take care of me ? Ha ! You don’t look half-tough enough.”

“Sounds good to me, and to the dogs, too ! Dinnertime, boys !”

“I’m not here to talk. I’m here for business. Either do some or get the fuck out.”


DC Universe History

Could be inserted in any gritty city with rampant crime. He might make a good Bat Family villain given his power level and general tone.


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Game Stats — DC Heroes RPG Print Friendly

Tell me more about the game stats

Motor-Runner

Dex: 06 Str: 04 Bod: 04 Motivation: Mercenary
Int: 06 Wil: 02 Min: 06 Occupation: Fiend Leader
Inf: 03 Aur: 03 Spi: 06 Resources {or Wealth}: 005
Init: 017 HP: 055

Powers:
Skin Armor: 02

Bonuses and Limitations:
Skin Armor is a Skilled Power.

Skills:
Animal Handling: 03L, Charisma: 04, Martial Artist: 08, Military Science (field command)*: 06, Weaponry (firearms): 08, (melee): 10

Advantages
Gift of Gab, Iron Nerves, Leadership, Familiarity (drug trade).

Connections:
Fiends (High), Great Khans (Low).

Drawbacks:
Authority Figure.

Equipment:

  • RAIDER BLASTER MASTER ARMOR and MOTOR-RUNNER’S HELMET [/BODY/05, Real Armour].
  • Chainsaw [BODY 03, Claws: 07, Force shield: 03, R#2, Limitations: Force shield only against melee attacks from the front].

Bone Gnash and Ghash Bone

Dex: 03 Str: 02 Bod: 02 Motivation: Canine
Int: 01 Wil: 01 Min: 01 Occupation: Guard
Inf: 01 Aur: 00 Spi: 01 Resources {or Wealth}: N.A.
Init: 005 HP: 000

Powers:
Analytical Smell/Tracking Scent: 06, Claws: 03, Directional Hearing: 04, Extended Hearing: 03, Running: 04, Shrinking: 01, Super Hearing: 03, Ultra Vision: 03

Motor-Runner is always accompanied by his trusty guard dogs. They are normal dogs in pretty much every respect.


Fiends

He also had a well protected vault crawling with Fiends.

The Fiends have easy access to combat drugs and are much better organized by their leader and are thus a little bit more formidable to represent this choose ONLY ONE OR TWO of the following upgrades for each thug; Str: 04, Body: 05, 20 HP, Damage Capacity: 03, Martial Artist (EV only): 05.

It’s also worth noting that these Fiends are extremely well armed. Most of them had heavy weapons such as assault rifles or flamers and which tends to make fighting them in narrow vault corridors a bit of a nightmare.

Motor-Runner also has a second in command named Daniel who had an Weaponry (firearms, melee): 07 and 20 HP and an unnamed female gate keeper who had Dex: 06 and Weaponry (exotic, firearms, melee): 07 and 15 HP.


Previous Stats

Motor-Runner is one of the characters that gets tougher as the PC character advances. To represent this in game terms if the heroes are tougher than street level then feel free to up his threat level as well.

Add Damage Capacity: 04-08, up all unlinked Skills to 10 and his HP total should be 25% higher than the highest PC.


Design Notes

This is based on an unmodded Fallout game. The power level is thus significantly higher than other Fallout 3 and Fallout: New Vegas entries based on modded, harder games.


By Tom Eilers.

Source of Character: Fallout New Vegas.

Helper(s): Sébastien Andrivet (for weapon stats), Chris Cottingham (for animals stats), Roy Cowan.

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