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Mover 'n' Shaker vs. the Global Guardian

Mover ‘n’ Shaker


Power Level:
Game system: DC Heroes Role-Playing Game

History

In JLQ#5, General Harjavti tries to reassure the Global Guardians that he is a benevolent ruler of Bialya, and that they should trust him. After all, he was at this time giving them financial support. He then tells them that Lower Pluxa, a neighboring country (yeah, right), is planning to “annex” Bialya (yeah, right).

Knowing that Bialya has superheroes, Lower Pluxa has gathered together its own hero group called, well, The Hero Group. The Global Guardians are convinced to go fight The Hero Group.

During the battle, the Global Guardians learn that The Hero Group was told a similar story, that Bialya planned to “annex” “Lower Pluxa” (also spelled “Lower Plaxa”). They were told this story by President Fortesq of Lower Pluxa.

They come to the conclusion that the two leaders just wanted to see them fight. The heroes go back to their leaders and force the two of them into a boxing ring ; if they want a fight so badly, let *them* do the fighting. A moronic story with moronic new characters.

The Hero Group probably split with Fortesq just as the Guardians did with Harjavti. They could easily be used as innocent dupes in anybody else’s schemes, however, as they seem to be incredibly dopey.


History

She fought Impala who was unable to lay a hand on her. Every time he would get close, she would summon an object (a chair or a trash can) and blow it up, causing him to be hurled back by the force of the blast.

To do this in DC Heroes terms, she Blocks with an object that she summons (she must get initiative to summon an object before the attacker can attack), and the object then immediately blows up.


Description

A black woman in normal clothes, Mover‘n’shaker wears a hot pink blouse, showing plenty of cleavage, and a tight black miniskirt. Her hair is reddish-brown.


Quotes

“You look tired, Impala. Have a chair from a house nearby — to sit you on that distant shore.”

Impala : “You are destroying personal property, Mover ’n’ Shaker.”
MnS : “Russell said possessions prevent us from living freely.”
Impala : “Spader said property is not a vice, but a gift.”
MnS : “You use Spader to defend property ?”
Impala : “Only in the sense that John Adams…”


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Game Stats — DC Heroes RPG Print Friendly

Tell me more about the game stats

Mover‘n’shaker

Dex: 06 Str: 02 Bod: 03 Motivation: Unrevealed
Int: 07 Wil: 04 Min: 05 Occupation: Superhero
Inf: 05 Aur: 04 Spi: 04 Resources {or Wealth}: 003
Init: 020 HP: 035

Powers:
Teleportation: 03, Bomb: 07

Bonuses and Limitations:

  • Teleportation may be used to summon objects from nearby localities (it seems that this power may only be used in this manner)
  • Bomb may only be used to blow up objects which are summoned via Teleportation
  • Any object summoned by teleportation will be blown up automatically by the Bomb power
  • Her Bomb power can not harm Mover ’n’ Shaker

Advantages:
Lightning Reflexes, Familiarity (Poetry, Philosophy)

Connections:
The Hero Group (High), President Fortesq of Lower Pluxa (Low)

By Sean MacDonald

Helper(s): Kevin Berger

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