5702 in-depth character profiles from comics, games, movies

Inspector Nathan Kane (Ocean comic by Ellis)

Inspector Nathan Kane


Power Level:
Game system: DC Heroes Role-Playing Game
  • This entry has S P O I L E R S for this cool story.

“Inspector Kane, you have no idea how much trouble we’re in. Welcome to the worst day of your life.”


Background

  • Real Name: Nathan Kane
  • Marital Status: Unrevealed
  • Known Relatives: Father (name unrevealed, deceased)
  • Group Affiliation: United Nations Security Council
  • Base Of Operations: UN Building, New York City
  • Height: 5’11” Weight: 186 lbs
  • Eyes: Brown Hair: Black (shaved bald)


Powers and Abilities

Kane is a super-agent type – highly trained, very intelligent, perfectly collected and remarkably skilled at combat, espionage, law enforcement and crisis management. It is possible that he is the best field agent working for the UN, given the context, and he seems to have a lot of delegated authority since he’s often the only UN representative on the scene.

He also seems way more capable than the norm for the setting – a bit as if James Bond were dropped into Outland. OK, maybe I should stop mentioning movies from 1981, but this one fits the story quite well and there’s a Sean Connery joke in there.

After his smarts, his main asset are his smooth but forceful social skills. Kane oozes control and authority, and most people like and trust him ; he’s also very successful with the ladies.

His main asset after that are his considerable technical skills – he’s not a real scientist or engineer, but he’s an excellent hacker and technology analyst with a knack for coming up with improvised solutions.

Nathan Kane in a gunfight

His main asset after *that* are his full-spectrum combat skills, from hand-to-hand to knives to guns and heavy weapons. Kane is fast, decisive, calm and precise and is confident in his ability to handle multiple armed men without getting wounded.

In fact, he will not use his weapons unless the odds demand it. He hates guns, and considers that having to use his own pistols is a clear sign that things have gone thoroughly wrong.

Kane travels light, with just a briefcase-size case which includes his spare costume and some basics such as his pocket computer, a watch, a cell phone, etc.

Weapons

Kane  twin semi-automatic pistols shoot something called brilliant shells, which adapt to the environment. Kane only mentioned one of their functions – his were programmed to instantly turn into a disc when the nose was in contact with metal, making them safe to use within a space station.

Brilliant shells can be touched in a certain way to turn them into ordinary bullets, or back to brilliant programming. Kane carries a pair of extra clips for his pistols.

Kane also has a box of “spikes”. Those small coppery tubes (about the size of a tube of lip balm) are thrown in the direction of the target. Once in flight they morph into a spike-like shape, and trigger their quick-burn miniature rocket engine.

Spikes are powerful projectiles, able to penetrate a space station’s interior wall. It is possible that they have some rudimentary target-seeking functionalities.


A hundred years from now

Kane operates “a hundred years from now”, in a corporate-dominated world which has a number of space stations all across the solar system. It is reminiscent of several classic “cyberpunk sci-fi with spaceships” environments such as Blade Runner, Aliens or Outland, but without that much grime, grit and desperation.

Nathan Kane's futuristic gun in Ocean

The UN is once referred to as “the state”, but Kane also mentions the possibility of “nation-state interference”. The UN is thus likely not an actual world government, but something closer to a Federal layer, with enforcement powers over strategic issues such as weapons of mass destruction.

The major corporations are almost as powerful as the UN, and there are more of them. The largest corporation may be the Doors Corporation, clearly patterned after Microsoft. Doors OS is the most common OS by far and everybody hates it.

State of the art technology includes powerful orbital scanners, invasive computer webs implanted in the brain, super-hard “flying saucer” shuttles that can crash through the ice of Europa (Jupiter’s moon), fine artificial gravity control in space stations, etc.

The tech in much of the setting feels 2025-ish, but the tech having to do with space exploration is significantly beyond that. New York City to the Moon is a shuttle flight, but Deimos (which is being hollowed out by miners) to Europa took a week.

One random person mentions she sees a book for the first time in her life, but people with a better education are familiar with those.


History

Kane’s father was a space exploration fan, and introduced his son to the history of rocketry and aerospace programs. Kane has some sort of training in technology – it is possible that he started studying as an engineer.

The day after “New York” (presumably a metonymy for the UN) banned handguns, Kane’s father was fatally shot in the street with one such now-banned weapon. This tragedy directly resulted in Kane joining the UN to become a weapons inspector.

Nathan Kane throws a handful of smart spikes

Kane apparently became the most capable such inspector – a job that included no shortage of deadly violence and required exceptional skills. He repeatedly clashed with mega-corporations illegally developing WMDs.

One day, the Security Council had an emergency meeting and sent Kane to Europa, a moon of Jupiter featuring a vast ocean under a thick ice crust. The situation there was particularly sensitive and might determine humanity’s future… or lack thereof.


Description

See illustration.


Personality

Kane is a male power fantasy type à la James Bond or Shaft, albeit modern and thus significantly less creepy. He’s smooth, witty, sarcastic, commanding, highly intelligent, determined and confident. He, of course, gets all the girls — but he’s not predatory about it — and he always wins.

Kane is a peacemaker, and optimally can solve situations through dialogue and negotiation. He will seize any opportunity to do so, or even create it by hacking into hostile communications so he can talk with their leaders.

However he’s realistic and experienced, and can recognise when it’s just not going to work out and he has to employ violence.


Quotes

Police: “Why didn’t you use your guns ?”
Kane: “I hate them.”
Police: “Right.”
Kane: “No, I mean I really goddamn hate them. Guns screw people up. Even picking up a gun screws people up. That’s why I’m a special weapons inspector. Because it means I take guns away from people.”

“I think that [bit] comes under the heading of “Nathan Kane’s painfully crappy luck”.”

“Nah. Being unslept and cranky kind of suits me to the job at hand.”

“It’s simple as this. Your corporation is not going to have access to whatever is under the ice. Accept that and we’ll move on.”

“If I can use them to hack into one of their probes, I can ride their communication beams right into the control systems of one of those guns.”

“On my mark, I want you to shift the gravity field in this section a hundred and eighty degrees.” (reloads his guns whilst under cover) “Mark.”

Kane: “Strap yourself down quickly. This is going to be extraordinarily painful.”
Engineer: “Will the straps help with that ?”
Kane: “No.”


Sharing

The links to follow us and/or subscribe to our monthly newsletter are at the bottom of this page.



Game Stats — DC Heroes RPG Print Friendly

Tell me more about the game stats

Kane

Dex: 04 Str: 03 Bod: 04 Motivation: Uphold Peace
Int: 06 Wil: 06 Min: 04 Occupation: UN Weapons Inspector
Inf: 06 Aur: 05 Spi: 04 Resources {or Wealth}: 004
Init: 018 HP: 020

Skills:
Gadgetry (Identify Gadget): 05, Martial artist: 05, Scientist (Computers): 06, Vehicles: 05, Weaponry: 05

Advantages:
Attractive, Credentials (UN, medium), Expertise (Weapon systems analysis, UN procedures and laws), Iron Nerves, Schtick (Paired handguns)

Connections:
None demonstrated

Drawbacks:
None demonstrated

Equipment:

  • CQB Pistol (x2) [BODY 04, Projectile weapon: 04, Ammo: 12, Bonus: Brilliant shells].
  • Spikes (x12) [BODY 08, Projectile weapon: 06, Dart Bonus, Grenade Drawback].
  • Pocket computer, watch, phone, etc.

By Sébastien Andrivet

Source of Character: Warren Ellis’ Ocean LS

Helper(s): Darci

Subscribe to our MINI-NEWSLETTER !

One bare-bones e-mail per month. Plain text. Short. To the point. Learn more.