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Org (Fantomah enemy) (Jungle Comics)

Org and the giant spiders


Power Level:
Game system: DC Heroes Role-Playing Game

Context

Org is a foe of Fantomah. Fantomah probably was the first super-powered comic book heroine, and was one of the features of Jungle Comics during the early 1940s. Yes, *all* the stories in these comics were about the jungle.

It may be best to read our Fantomah profile first.

Fantomah was one of the creations of Fletcher Hanks, a rather… peculiar writer and artist.


Background

  • Real Name: Unrevealed
  • Marital Status: Unrevealed
  • Known Relatives: None
  • Group Affiliation: None
  • Base Of Operations: “The Jungleland”
  • Height: 5’8” Weight: 150 lbs.
  • Eyes: Brown Hair: Black


Powers & Abilities

Org’s one trick is that he can play the drums in an hypnotic manner, making those who hear him his slaves. Obviously there were various limitations since he didn’t just take over a city by playing on the street. Our game statistics present a reasonable set of limitations for him.

His big break came when he found a species of gigantically enormous spiders, and took control of a dozen through his drumming. These were the size of an adult elephant, and easily able to wrestle one and bite pachyderms to death.

The spider army could wreck a town or a small forest within a day. They seemed to be purely hunting — not weaving — spiders.

The monster spiders could perform immense jumps, and run much faster than a human. Several scenes have them standing over treetops – between this, their jumping and their ability to move silently it seems that they can somehow lower their mass as needed.

Also, they seem to have ten legs, so I guess they aren’t spiders. Technically.


History

Unlike most everyone in “the jungle”, Org was evil and wanted to be a conqueror. His big break came in 1941, when he found in a corner of “the jungle” a species of humongous, brightly coloured, aggressively territorial mega-spiders.

Enslaving them with his drumming, Org led them against a desert city vaguely reminiscent of post-Islam Timbuktu. This was a carnage, with thousands dying and the survivors desperately fleeing the unstoppable monsters. Inevitably, Fantomah then came for Org.

Immense spider attacking elephants -1940s comic book art

He had the time to kill many more animals and the denizens of a jungle village before she caught up with him. Fantomah shocked Org so he couldn’t play drums anymore ; with the mind control broken the spiders beelined for their native area.

Fantomah then flew a panicked Org, trapped in river herbs, to the spiders’ forest where they killed him. She then shrunk all the spiders to a tiny size so they wouldn’t be a danger anymore.

“What would we do without Fantomah ?” wonder the natives.


Description

See illustrations.


Personality

Org seemed bitter and power-hungry, and enjoyed the terrible carnage and destruction the spiders wrought. He just wanted to own everything, even though all that was left in his wake were deserted ruins and corpses.

Who knows what evil lies in the heart of men, heh ?


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Game Stats — DC Heroes RPG Print Friendly

Tell me more about the game stats

Org

Dex: 02 Str: 02 Bod: 02 Motivation: Seeking Power
Int: 03 Wil: 03 Min: 03 Occupation: Would-be conqueror
Inf: 03 Aur: 03 Spi: 03 Resources {or Wealth}: 003
Init: 008 HP: 005

Powers:
Hypnosis (ML): 03

Bonuses and Limitations:

  • Hypnosis requires playing the drums
  • Hypnosis affects everyone hearing the drums, as long as Org is aware of their presence
  • All suggestions are removed as soon as Org stops playing the drums
  • Hypnosis starts at minus 5 APs, but goes up for each AP of time spent playing the drums (so after 6 APs of drumming time he has one AP active)
  • The hypnotic effect of the drums is noticeable by sapient beings, but not by most animals

Skills:
Artist (Drummer): 04

Advantages
None demonstrated

Connections:
None demonstrated

Drawbacks:
MIA toward Seeking Power

Equipment:

  • A big drum, and African-style drumming sticks
  • A huge curved knife [BODY 04, EV 04]

Generic monster spider

Dex: 04 Str: 09 Bod: 08 Motivation: Territorial
Int: 01 Wil: 00 Min: 01 Occupation: Full-time arachnid
Inf: 02 Aur: 00 Spi: 01 Resources {or Wealth}: N.A.
Init: 007 HP: 000

Powers:
Claws: 11, Gravity Decrease: 04, Growth: 07, Jumping: 04, Running: 06

Bonuses and Limitations:

  • Gravity Decrease is Self Only
  • Jumping is Elementally Linked to Gravity Decrease

Skills:
Acrobatics (Climbing): 04, Thief (Stealth): 04

Bonuses and Limitations:
Both Skills are Elementally linked to Gravity Decrease

Advantages
Misc.: the spiders always know the direction toward their native forest

Drawbacks:
Catastrophic Rage


Design notes

The description of Hypnosis is mostly speculative – it’s based on limitations implied by his strategy, but weren’t positively demonstrated.

One assumption is that he ordered spiders to sleep as he neared the end of his drumming endurance, and started playing again before they would wake up.


By Sébastien Andrivet

Source of Character: Jungle Comics #15 (Fiction House)

Writeup completed on the 9th of September, 2015.

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