5713 in-depth character profiles from comics, games, movies

Outlaw (John Henry Martin) over a white background


John Henry Martin

Power Level:
Game system: DC Heroes Role-Playing Game


  • Real Name: John Henry Martin
  • Marital Status: Single
  • Known Relatives: None living
  • Group Affiliation: Suicide Squad
  • Base Of Operations: Louisiana, Suicide Squad
  • Height: 6’2 Weight: 300 lbs Age: late 20’s/early 30’s
  • Eyes: Brown Hair: Brown

Powers and Abilities

John Henry is a victim of the Meta Bomb released during the invasion. He received treatments at Belle Reve for his “affliction”, but he was able to overcome them. His abilities include super-strength, semi-invulnerability, and the ability to leap up to a hundred feet.


John Henry Martin was involved in the legal system all his life, starting very early. He was a career criminal, bouncing from one jail sentence to another. While in a Louisiana prison, an armed robbery stint, he suffered a Meta-gene attack during the Invasion.

He escaped from prison, but his poor control of his new found abilities cut short his escape. He was sent to Belle Reve for treatments to quell his power. Having deemed him safe once again, he was returned to prison.

During the transportation, he escaped easily, his powers far from quenched. In the ensuing manhunt, Mark Shaw joined the chase and quickly tracked John Henry down. Shaw had found out that John Henry was framed and that he was seeking revenge against the people who framed him.

Shaw insisted that Martin trust him and turn himself in, but John Henry would have nothing of it. They fought briefly, but were interrupted by the drug lord and crooked Sheriff, who gloated about their illegal activities. Shaw, who was wearing a wire, called in the State police and the crooks ran.

John Henry gave chase and caught the drug lord, Haskell Weckler. Mark Shaw once again asked John Henry to release himself into his custody, promising to help him in the courts. But John Henry’s experience with the legal system taught him not to trust justice and he broke Weckler’s neck.

In the hail of gunfire that resulted, Outlaw’s body was flung into the river, presumably lifeless. Alive or dead, Shaw refused to give chase as a matter of honor.

Some time later John Henry emerged from the Bayou and presented himself at Belle Reve and was placed in the Suicide Squad. He served in more than one Squad mission. What happened to John Henry after the Suicide Squad was disbanded by Waller, is unknown.


John Henry Martin is a tall, muscled man, with long hair and short beard. He wears jeans, boots, and a leather vest exclusively. His bandana never seems to be out of place. He is every bit the Hell’s Angel.


Though rough and tumble, John Henry is not an unthinking brute. He is smart and does not underestimate others. He has a live and let live attitude, but takes guff from no one…no one. His attitude comes from a tough life and believes in taking care of your own business.


“The hard way. That’s the way I do everything”


The links to follow us and/or subscribe to our monthly newsletter are at the bottom of this page.

Game Stats — DC Heroes RPG Print Friendly

Tell me more about the game stats


Dex: 06 Str: 11 Bod: 07 Motivation: Unwanted power
Int: 05 Wil: 07 Min: 05 Occupation: ex-criminal
Inf: 06 Aur: 04 Spi: 06 Resources {or Wealth}: 002
Init: 019 HP: 030

Powers: Jumping: 03, Skin Armor: 02

Skills: Charisma (intimidation): 06, Vehicles (land): 06

Advantages: Iron Nerves, Lightning Reflexes

Connections: Suicide Squad (Low)

Drawbacks: Rage (minor – use of power)

Equipment: BIKE [BODY 08 STR 06, Running: 07]

By Philip John Mason

Source of Character: DC Comics – Manhunter/Suicide Squad

Subscribe to our MINI-NEWSLETTER !

One bare-bones e-mail per month. Plain text. Short. To the point. Learn more.