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Parademon swarm

Parademons


Power Level: ,
Game system: DC Heroes Role-Playing Game

Context

Parademons constitute the bulk of the troops commanded by DC Comics arch-villain Darkseid on the world of Apokolips.

This article is a primer with useful stats, but the bulk of the data needed for in-depth use is in Mayfair’s Apokolips sourcebook.


Overview

Parademons are a cross between :

  • A heavily militarised police, patrolling the skies of Apokolips and blasting at the worst riots.
  • A elite paratroops corps, dropped by Boom Tube and invading other worlds.

Their tactics are pretty much reminiscent of a airborne barbarian horde, and they especially enjoy Team Attacking flying targets with their bare hands.

Moulded by Granny Goodness, the Parademons have no set phenotype. They often look like mutated humans, goblinoids or a cross between the two.

Likewise, this half-orcish lot has little in the way of a standardized uniform. It often looks like the uniforms have evolved over the millennia, but the troops get to keep the old uniforms. There is a vague similarity between what paras wear, but it evolved through the ages.

Parademons invade via boom tube

They are extremely disciplined (if mindlessly brutal) and aggressive. They fight to the death, never refuse an order and always attack an intruder. The minimum size of a patrol is three.

An invasion force may include robots, special weapons, etc.. See the Apokolips Sourcebook for fully fleshing out the Paras.



Game Stats — DC Heroes RPG Print Friendly

Tell me more about the game stats

Parademon elite troopers

Dex: 06 Str: 06 Bod: 06 Motivation: Mercenary
Int: 02 Wil: 03 Min: 02 Occupation: Servants of Darkseid
Inf: 02 Aur: 02 Spi: 02 Resources {or Wealth}: N.A.
Init: 010 HP: 000

Powers:
Flight: 08

Skills:
Military science: 04, Vehicles (Parademon ordnance): 06, Weaponry (Parademon ordnance): 06

Advantages:
Generally none.

Connections:
Parademon corps (Low).

Drawbacks:
CIF of Granny Goodness’ or Darkseid’s disapproval

Equipment:
On their home turf, Parademons are not armed. This is presumably in order to built character, as Granny would say. When on an op (say, an invasion), about 80% will have melee weapons, and about 50% will have other weapons (a given Parademon can of course have both). Typical equipment includes :

  • Melee weapons [BODY 07, EV 04 (07 w/STR). Include spiked clubs, axes, spears, short swords…].
  • Blast pistol [BODY 03, Energy blast: 05, R#4. A crude, bulky thing. Bigger model may look like a carbine or SMG and have an EV of 6 or even 7].
  • Heavy blaster [BODY 03, Energy blast: 08, R#4. Looks like a big rifle. Some look like a LAW and may have an EV of 9].
  • Xtra heavy blaster [BODY 03, Energy blast: 12, R#4. Looks like a mean rifle, quite rare.].
  • Grenades [BODY 04, Bomb: 08. Parademons tend to hoard grenades due to bad supplies, and are somewhat reluctant to expend them.]

Parademons retreating and calling in a boom tube


Parademon captain

Dex: 06 Str: 06 Bod: 07 Motivation: Power lust
Int: 03 Wil: 04 Min: 02 Occupation: Servants of Darkseid
Inf: 03 Aur: 03 Spi: 02 Resources {or Wealth}: N.A.
Init: 012 HP: 005

Powers:
Flight: 08

Skills:
Charisma (intimidation): 03, Military science: 05, Vehicles (Parademon ordnance): 06, Weaponry (Parademon ordnance): 06

Advantages:
Leadership (mostly through threats).

Connections:
Parademon corps (Low).

Drawbacks:
CIF of Granny Goodness’ or Darkseid’s disapproval.

Equipment:
Generally armed, often with both a melee weapon and a heavy blaster.

Parademons dropping in on Apokolips

By Sébastien Andrivet.

Helper(s): John Colagioia, Mayfair’s Apokolips sourcebook.

Source of Character: Fourth World comics (DCU).

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