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Peotor the orangutan (Super-Apes of the Red Ghost) (Marvel Comics) face closeup side view

Peotor the orangutan


Power Level:
Game system: DC Heroes Role-Playing Game

Background

  • Known Relatives: None
  • Group Affiliation: Super-Apes, ally/servant of the Red Ghost
  • Base Of Operations: Mobile
  • Height: 5’0” Weight: 180 lbs
  • Note:For the height and weight I’ve used the average for his species, taken from Wikipedia.
  • Eyes: Brown Hair: White


Powers and Abilities

All three Super-Apes have been evolved through the application of cosmic rays, developing individual powers in addition to having their mental faculties altered to the point where they’re capable of talking.

Peotor can exert control over magnetic forces, allowing him to manipulate metals, use computers mentally, and attract and repel people. Kragoff had also trained him to repair machines.

The Super-Apes were supposedly further irradiated with gamma radiation shortly before the Fall of the Hulks, which may have further increased their powers, but the effects are unclear at this point.


History

[See the Red Ghost’s entry for their complete history working with him]

Running the Asylum

Shortly before the Niganda incident, while the Super-Apes were apart from the Red Ghost, they took over a zoo in Salinas, Kansas, turning the animals against the local population.

When the New Warriors intervened, the apes captured three of them, but instead of fighting managed to agree on peaceful coexistence with the town. It didn’t appear to last long, as they soon worked with the Red Ghost again.


Personality

Calm and studious, Peotor generally stays back from combat, attacking from a distance.

Peotor the urangutan uses his magnetic powers against the Invisible Girl

None of the Super-Apes are particularly fond of humans, whose attitude toward apes they find offensive, and their opinion of Kragoff (Red Ghost) isn’t much different. They often part ways with him, after either they or he tire of the other’s company, but inevitably get back together, whether from a residue of their training or simply from converging self-interest.

They suffer his more abusive behaviour, and will ultimately come to his defence, as he will to theirs.


Quotes

“All the old eastern bloc go the same way. Admit it, Red Ghost, the dream’s over.”


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Game Stats — DC Heroes RPG Print Friendly

Tell me more about the game stats

Peotor

Dex: 04 Str: 04 Bod: 05 Motivation: Mercenary
Int: 04 Wil: 04 Min: 04 Occupation: Super-Ape
Inf: 03 Aur: 03 Spi: 04 Resources {or Wealth}: 001
Init: 011 HP: 025

Powers:
Attraction/Repulsion: 08, Interface: 05, Magnetic Control: 08, Metal Manipulation: 08

Bonuses and Limitations:

  • All other Powers are Contingent on Magnetic Control (-1)
  • Interface only allows him to use computers (-1)

Skills:
Acrobatics (Climbing): 04, Gadgetry: 05, Vehicles (Land): 04

Advantages:
Prehensile Feet, Miscellaneous Advantage (He can speak)

Connections:
Super-Apes (High), Red Ghost (High)

Drawbacks:
Distinct Appearance, Miscellaneous Drawback (Can’t read)


Design Notes

Peotor’s powers have been referred to as either magnetism and gravity control. While in his first appearance he mainly repelled other characters, the Red Ghost identified his powers as being magnetism, and some later uses of his powers could only have been done with magnetism, so I’ve used that as his power, with Attraction/Repulsion as a Contingent power.


By Gareth Lewis

Source of Character: Marvel Universe

Helper(s): Sébastien Andrivet, Roger

Writeup completed on the 19th of November, 2011.

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