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Pilgrim of Wetworks (Image comics)

Pilgrim


Power Level:
Game system: DC Heroes Role-Playing Game

Context

Wetworks was a late component of the Image Comics launch, in mid-1994. It was the main book of Whilce Portacio, one of the company’s founders.

Wetworks was a grab-bag of nerdy boy stuff of the day – elite commandos, symbiotes , vampires, werewolves, huge machineguns, espionage conspiracies, etc.


Background

  • Real Name: Maritza Blackbird.
  • Marital Status: Single.
  • Known Relatives: Nathanael Blackbird (Brother), Alexander Balckbird (Father, probably dead).
  • Group Affiliation: Former Team 7, Wetworks, later Night Tribes.
  • Base Of Operations: Former Wearing Industries, later IO headquarters.
  • Height: 6’0” Weight: 145 lbs.
  • Eyes: Black Hair: Black


Powers and Abilities

Pilgrim is a soldier, formerly member of Dane’s Team 7. She was linked with her symbiote at the same time as the other Wetworks members. We learn much later that she also is a werewolf.

Her symbiote enhanced its wearer’s natural abilities as usual. But it also gives her the power to shift through realities. The first application was to hide from others’ perception, then to travel through timelines.

Apparently, she cannot exist for a long period in a reality where her other self is still alive. She can use it to go back in time, but it’s hazardous for her and leaves her in shock. She can even see what will happen in this reality by inspecting what happened in faster going timelines.


History

Maritza Blackbird, a Native American, joined the US Army’s Delta Force  as a master scout. She was hand picked for Dane’s version of Team 7 for a recon/sniper role. See Dane’s character profile for more.

Pilgrim slowly discovered the unique asset her symbiote gave her. This became clearer where a version of herself from another timeline  abducted Maritza. They fought to become the only Pilgrim in both timelines. It took months for the MIA Blackbird to truly return, though she briefly popped up to save Dane’s life.

For her, six years had passed while she was fighting with her other self. But she never revealed the outcome of the fight. She now could travel between these dimensions, giving her limited teleportation and time travel abilities. But she seldom does that. It’s very demanding and leaves her in a state of shock.

When will she rage ?

When her brother joins the team, it was revealed that Ms. Blackbird was a werewolf. She had the exceptional ability to completely control her wild nature, thus avoiding any unwanted transformation.

In her youth, she had killed her mother during an temper tantrum that made her transform. She blocked this traumatic memory, and likely developed her exceptional control from there. To avoid unearthing her suppressed memories, the team did not tell her about her nature at first.

Pilgrim’s level of self-control makes her a very important asset to her lycantrope tribe. She used this to her, and Wetworks, advantage in a couple of hopeless situations.


Description

Pilgrim is a good looking Native American woman with long black hair. Like her teammates, and as they seldomly aren’t in operation, she dress in tac gear.


Personality

She made hers the sniper motto : “one shot, one kill”. Like all Wetworks members, she’s a team player. Even when her brother and people are claiming her, she sticks with Dane and her team.


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Game Stats — DC Heroes RPG Print Friendly

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Pilgrim

Dex: 07 Str: 03 Bod: 04 Motivation : Responsibility of Power
Int: 06 Wil: 06 Min: 06 Occupation : Scout/Sniper
Inf: 05 Aur: 04 Spi: 08 Resources {or Wealth} : 05
Init: 020 HP: 030

Powers:
Shape Change: 08

Bonuses and Limitations:
Shape Change is limited to Wolf (-4).

Skills:
Acrobatics*: 07, Martial Artist: 04, Medicine (First Aid)*: 06, Military Sciences (Demo, Crypto, Carto)*: 06, Military Sciences (Camo, DR, Tracking): 08, Thief (Stealth, Security Systems): 09, Weaponry (Firearms): 09, Weaponry (Other): 05

Advantages:
Intensive Training, Sharp Eye, Local Hero (Were Tribe).

Connections:
Wetworks (High), Wearing Industries (Low), Were Nation (Low).

Equipment:

  • SYMBIOTE [/STR/ 05 /BODY/ 07 INT 04 WIL 05 MIN 05, R#02, Magic Sense: 09, Systemic Antidote: 06, Regeneration: 03, Telepathy: 09 (Only with symbiote hosts – self and others), Invisibility: 10, Dimensional Travel (Lim Travel to other timelines): 06, Time Travel: 05, Precognition: 07, Insta-Change, Strange Appearance, MPI (Shock state after Time related powers are used)].
  • High-Powered Sniper Rifle [BODY 04, Projectile weapons: 07, Range: 09, Telescopic vision: 04, Ammo: 06, R#02. Limitation: Projectile weapons has No Range – use the Range given next instead].
  • 2x Omni-Gadget AC: 5 APs.

By Nicolas Lemaçon.

Source of Character: Images Comics (Wildstorm Universe).

Helper(s): Sébastien Andrivet (Dane’s write up).

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