5719 in-depth character profiles from comics, games, movies


Context

This creature is from the original, 1998/99 HλLF-LIFE video game. For more context you can refer to those two articles :


Background

  • Group Affiliation: Race-X.
  • Base Of Operations: Xen.
  • Size: About 60′ Tall.


Powers and Abilities

The Pit Worm was a cyclopean centipede (in both senses of the word) with the ability to fire heat beams from its eye.


History

The Black Mesa complex is a private high-tech research installation (with strong ties to the U.S. Government) located somewhere in the American Southwest. An accident in the Anomalous Materials Lab caused a dimensional breach into the world known as Xen.

The Pit Worm’s exact niche in the Race-X forces is unknown, but it is most likely designed to penetrate fortresses from underground.


Description

The Pit Worm is a gigantic green centipede with two pairs of arms (the upper pair being somewhat larger than the lower) on the shoulder hump near its head, which is dominated by its baleful glowing green eye.


Personality

The Pit Worm will simply study intruders with its cyclopean eye, confident in its immunity to harm. After a round or two (or immediately, if attacked), the Pit Worm fires heat vision blasts from its eye or attacks those within range of its arms.


DC Universe History

This would be a moderate-level threat to the Earth, probably a good challenge for Young Justice or a similarly powered team. It might be a good solo challenge for Batman or a similar character.


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Game Stats — DC Heroes RPG Print Friendly

Tell me more about the game stats

Pit Worm

Dex: 07 Str: 14 Bod: 07 Motivation: Serve Geneworm
Int: 02 Wil: 01 Min: 02 Occupation: Servitor
Inf: 02 Aur: 02 Spi: 02 Resources {or Wealth}: NA
Init: 012 HP: 015

Powers:
Digging: 03, Extra Limb (Arm, x2): 07, Growth: 09, Heat Vision: 09, Joined: 10

Bonuses and Limitations:

  • Growth is Always On and is already added into STR listed above (Total OV/RV against Physical Attacks is 2/16) (-1).
  • Heat Vision requires one round to prepare before use (-2).

Note:
Do not add Growth APs to STR of Extra Arms — they were smaller than the other appendages.

Drawbacks:
SPR (Immobile except when tunneling through ground).

By Mark A. Ayen and Roy Cowan.

Source of Character: Half-Life: Opposing Force (PC Game).

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