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The Planet of Mystery, Inc. (963 Image Comics by Moore)

Planet


Power Level:
Game system: DC Heroes Role-Playing Game

Context

The 1963 books are an amusing and nostalgic revival of the style of comics from that period, with slight parodic overtones. They provide excellent material for those seeking to populate the equivalent of the Silver Age of their campaign, since Alan Moore’s creations are crafted to be very reminiscent of the great Stan Lee icons of that era, yet have some uniqueness to them.

The never-published second half of the arc would have made the 1963 continuity the past of the Image, errr, protoverse (I think it was before Wildstorm clearly appeared).


Background

  • Real Name: Biff Baker
  • Marital Status: Single
  • Known Relatives: Tommy (aka Kid Dynamo, brother)
  • Group Affiliation: Mystery Incorporated
  • Base Of Operations: The Mystery Mile, New York City
  • Height: 6’1” Weight: 190 lbs. (as Biff) ; about 400 lbs. (as the Planet)
  • Eyes: Blue Hair: Black


Powers and Abilities

Highly accomplished astronaut Biff Baker can now turn into a superhumanly strong humanoid called the Planet !


History

Mystery Incorporated – four resolute adventurers living thrilling adventures in the strange lands at the edge of today’s science ! Craig Crandall – the Crystal Man ! Biff Baker – the Planet ! Tommy Baker – Kid Dynamo ! And gorgeous Jeannie Morrow – the Neon Queen ! From their uncanny mile-long high-tech base under Manhattan, these fantastic four challenge the unknown !

More prosaically, Mystery Inc. was born when American astronomers detected an asteroid on a million-year orbit heading for the Earth. Calculations showed that the chances for a catastrophe were low – but the asteroid would graze the Earth, giving humans an exciting chance at exploration for a short time.

A crew was assembled for this one-time mission – a scientist, an astronaut and two whiz-kid students – and they successfully landed on the mystery asteroid. There, they discovered among other things an obviously artificial cavern, leading to a great room with four statues of alien gods and four circles drawn on the ground.

When they each stepped in a circle, they were granted the ability to turn at will into superhuman forms.

Since that day, they do what super-groups did back then — investigate mysteries, battle aliens and supervillains, explore strange dimensions and other planets, quickly cross the country aboard the Mystery Train to solve mysteries and battle aliens or supervillains, etc.


Personality

Biff is the tough-talking man of action. He has a tendency to rag on his kid brother, Kid Dynamo.


Quotes

“Heads up, Robbie the Robot… there’s a Planet coming !” (bashes the Autoguard robot)


Description

See illustrations.


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Game Stats — DC Heroes RPG Print Friendly

Tell me more about the game stats

The Planet

Dex: 05 Str: 13 Bod: 10 Motivation: Upholding the good
Int: 05 Wil: 05 Min: 06 Occupation: Adventurer
Inf: 05 Aur: 04 Spi: 06 Resources {or Wealth}: 009
Init: 015 HP: 075

Powers:
Density increase: 01, Flame immunity: 02, Skin armour: 01

Bonuses and Limitations:
Density Increase is Always On (as the Planet) and Already Factored In

Skills:
Scientist: 03, Vehicles (Land, Air, Space): 06

Advantages:
Alter Ego (Biff Baker – one can presumably use Ben Grimm’s stats), Expansive Headquarter (Mystery Mile), Iron Nerves

Connections:
NASA (Low)

Drawbacks:
Public Identity, Strange Appearance (as the Planet)

By Sébastien Andrivet

Source of Character: 1963 stories by affable Al Moore and roarin’ Rick Veitch

Helper(s): Chris Cottingham, Ethan Roe

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