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Part of the team in the Predator movie, in the jungle

Dutch’s team


Power Level:
Game system: DC Heroes Role-Playing Game

Context

This is the rest of the commando team from Predator, along with Dillon. For more context you should first read the “Dutch” Schaefer profile (Arnold’s character).

These stats can be used to represent some truly elite military teams, as they are quite formidable for non-powered characters.



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Billy Sole

Poncho: “Billy, you know something.”
Billy: “I’m scared, Poncho.”
Poncho: “Bullshit ! You ain’t afraid of no man !”
Billy: “There’s something out there waiting for us, and it ain’t no man.” (pause) “We’re all gonna die.”

Billy Sole

Dex: 05 Str: 04 Bod: 05 Motivation: Responsibility of Power
Int: 05 Wil: 05 Min: 05 Occupation: Scout/Point Man
Inf: 04 Aur: 05 Spi: 05 Resources {or Wealth}: 006
Init: 016 HP: 025

Skills:
Accuracy (Perception): 09, Acrobatics (Climbing, Dodging)*: 05, Martial Artist*: 05, Medicine (First Aid): 03, Military Science (All except Cryptography)*: 05, Military Science (Tracking): 07, Thief (Stealth)*: 05, Vehicles (Land, Sea)*: 05, Weaponry*: 05, Weaponry (Melee): 06

Advantages:
Intensive Training, Iron Nerves

Connections:
Dutch’s Team (High)

Equipment:

  • Beretta M92 Pistol [BODY 04, Projectile weapon: 04, Ammo: 15, R#02]
  • K-bar Combat Knife (x2) [BODY 08, EV 03 (05 w/ STR)]
  • Combat Machete [BODY 08, EV 04 (05 w/ Str)]
  • M-16 [BODY 04, Projectile weapons: 06, Ammo: 08, R#02, Advantage : Autofire] w/ underslung Shotgun [BODY 04, Projectile weapons: 06 (Diminishing), Range: 02, Ammo: 04, R#03, Advantage : Scattershot, Limitation: Projectile weapons has No Range – use the Range given next instead, Drawback: Very long reload time]

Blaine

Poncho: “You’re hit. You’re bleedin’, man.”
Blaine: “I ain’t got time to bleed.”

Blaine

Dex: 05 Str: 04 Bod: 05 Motivation: Responsibility of Power
Int: 05 Wil: 06 Min: 05 Occupation: Heavy Fire Support
Inf: 04 Aur: 04 Spi: 05 Resources {or Wealth}: 006
Init: 016 HP: 025

Skills:
Acrobatics (Climbing, Dodging)*: 05, Martial Artist*: 05, Medicine (First Aid): 03, Military Science (All except Cryptography)*: 05, Thief (Stealth)*: 05, Vehicles (Land, Sea)*: 05, Weaponry*: 05, Weaponry (Heavy): 06

Advantages:
Intensive Training, Iron Nerves, Schtick (Mighty Thews (Heavy Weapons))

Connections:
Dutch’s Team (High), Mac (High)

Drawbacks:
MIA (Tobacco)

Equipment:

  • Beretta M92 Pistol [BODY 04, Projectile weapon: 04, Ammo: 15, R#02]
  • K-bar combat knife [BODY 08, EV 03 (05 w/ STR)]
  • MP-5 submachinegun [BODY 05, Projectile weapons: 05, Ammo: 07, R#02, Advantage : Autofire]
  • Man-portable Minigun [BODY 06, Projectile weapon (Area of effect 0 AP): 08, Ammo: 10, Rec. STR 05, R#03, Advantage : Autofire. Although a heavily modified M134 mingun was used as a prop, this gun would probably be in the story a modified XM214 “6 pack” 5.56mm minigun]

Dutch and his team in the jungle


Hawkins

“Major, we’ve stepped into some serious shit here. We’ve got troops approaching our position one, maybe two miles away.”

Hawkins

Dex: 05 Str: 03 Bod: 04 Motivation: Responsibility of Power
Int: 06 Wil: 05 Min: 05 Occupation: Communications
Inf: 04 Aur: 03 Spi: 05 Resources {or Wealth}: 006
Init: 017 HP: 020

Skills:
Acrobatics (Climbing, Dodging)*: 05, Martial Artist*: 05, Medicine (First Aid): 04, Military Science*: 05, Thief (Security Systems, Stealth)*: 05, Vehicles (Land, Sea)*: 05, Weaponry*: 05

Advantages:
Intensive Training, Iron Nerves, Scholar (Electronics)

Connections:
Dutch’s Team (High)

Equipment:

  • Beretta M92 Pistol [BODY 04, Projectile weapon: 04, Ammo: 15, R#02]
  • K-bar Combat Knife [BODY 08, EV 03 (05 w/ STR)]
  • MP-5 submachinegun [BODY 05, Projectile weapons: 05, Ammo: 07, R#02, Advantage : Autofire]
  • PRC Backpack Radio [BODY 06, Radio Communications: 16]

Sgt. Mac Eliot

To Dillon: “You’re ghostin’ us, motherfucker. I don’t care who you are back in the world, you give our position one more time, I’ll bleed you, real quiet, leave you here. Got that ?”

Mac

Dex: 05 Str: 04 Bod: 05 Motivation: Responsibility of Power
Int: 05 Wil: 06 Min: 05 Occupation: Freelance Covert Ops
Inf: 04 Aur: 04 Spi: 05 Resources {or Wealth}: 006
Init: 016 HP: 025

Skills:
Acrobatics (Climbing, Dodging)*: 05, Martial Artist*: 05, Medicine (First Aid): 03, Military Science (All except Cryptography)*: 05, Thief (Stealth)*: 05, Vehicles (Land, Sea)*: 05, Weaponry*: 05

Advantages:
Intensive Training, Iron Nerves

Connections:
Blaine (High), Dutch’s Team (High)

Equipment:

  • Beretta M92 Pistol [BODY 04, Projectile weapon: 04, Ammo: 15, R#02]
  • K-bar Combat Knife [BODY 08, EV 03 (05 w/ STR)]
  • M249 SAW Light machine Gun [BODY 04, Projectile weapons: 08, Ammo: 06, R#02, Recommended STR: 04 (none when using a bipod and the Bracing Bonus), Advantage: Autofire, Drawback: Long reload time]

Mac (Bill Duke) fires Blaine's minigun


Poncho Ramirez

Blaine: “I ain’t got time to bleed.”
Poncho: “Oh. Okay.” (fires grenades into enemy position above them) “You got time to duck ?”

Poncho

Dex: 05 Str: 03 Bod: 05 Motivation: Responsibility of Power
Int: 06 Wil: 06 Min: 05 Occupation: Grenadier
Inf: 04 Aur: 04 Spi: 05 Resources {or Wealth}: 006
Init: 017 HP: 030

Skills:
Acrobatics (Climbing, Dodging)*: 05, Martial Artist*: 05, Medicine (First Aid): 04, Military Science (All except Cryptography)*: 06, Thief (Stealth)*: 05, Vehicles (Land, Sea)*: 05, Weaponry*: 05, Weaponry (Missile): 06

Advantages:
Intensive Training, Iron Nerves, Language (Spanish)

Connections:
Dutch’s Team (High)

Equipment:

  • Beretta M92 Pistol [BODY 04, Projectile weapon: 04, Ammo: 15, R#02]
  • K-bar combat knife [BODY 08, EV 03 (05 w/ STR)]
  • MP-5 submachinegun [BODY 05, Projectile weapons: 05, Ammo: 07, R#02, Advantage : Autofire]
  • Revolver action grenade Launcher [BODY 04, Range: 06, Ammo: 06, R#03]
  • Grenades (x12) [BODY 03, EV 07 (Area of effect 1 AP), Grenade drawback, R#03]

Dillon

Dutch: “What happened to you, Dillon? You used to be someone I could trust.”
Dillon: “I woke up. Why don’t you ? You’re an asset, an expendable asset, and I used you to get the job done. Got it ?”

Dillon

Dex: 05 Str: 04 Bod: 05 Motivation: Seeking Justice
Int: 06 Wil: 05 Min: 05 Occupation: Military Intelligence
Inf: 04 Aur: 04 Spi: 05 Resources {or Wealth}: 005
Init: 016 HP: 020

Skills:
Charisma (Persuasion): 05, Martial Artist*: 05, Medicine (First Aid): 03, Military Science: 04, Military Science (Cartography, Cryptography)*: 06, Thief (Stealth): 04, Vehicles (Land, Sea)*: 05, Weaponry*: 05

Advantages:
Credentials (CIA, Medium), Intensive Training, Iron Nerves, Languages (Russian, Spanish), Scholar (Latin American sociopolitics)

Connections:
Dutch Schaefer (Low), General H.L. Philips (Low)

Equipment:

  • Beretta M92 Pistol [BODY 04, Projectile weapon: 04, Ammo: 15, R#02]
  • K-bar combat knife [BODY 08, EV 03 (05 w/ STR)]
  • MP-5 submachinegun [BODY 05, Projectile weapons: 05, Ammo: 07, R#02, Advantage : Autofire]

Note(s): Dillon was originally a field operative alongside Dutch, and his skills are not too far behind the others despite the fact that he’s no longer in the field. To bring Dillon up to active status, just raise Military Science (All) and Thief (Stealth) to Linked levels and raise HPs to 30.

If he were a regular member of the team, he’d lose the Credentials but would gain Connections to Dutch’s Team (High) and US Military Intelligence (Low), and would act as the team’s intelligence officer and liaison.

By Roy Cowan

Helper(s): Jackson, Sébastien Andrivet

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