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Prometheus (DC Comics) (JLA enemy)

Prometheus

(JLA enemy)


Power Level:
Game system: DC Heroes Role-Playing Game

Context

Prometheus is a JLA villain. He was one of the more high-profile variations around the concept of the “anti-Batman”, and is pretty much a new version of obscure pre-Crisis villain the Wrath.

This writeup was done back when Prometheus had but one appearance (well, technically two) in 1998. Thus, a lot of later data about him isn’t included in this small profile.


Background

  • Real Name: Unrevealed
  • Marital Status: Unknown, presumed single
  • Known Relatives: Unknown parents (deceased)
  • Group Affiliation: None
  • Base Of Operations: Extra-dimensional “Ghost Zone”
  • Hair: White


History

Prometheus is the son of two serial killers from the 1960s (à la Natural Born Killers). When his parents were gunned down in a stand-off with the police, he witnessed their deaths, his hair turned white, and developed an extreme hatred of justice. Through criminal connections and money stashed away, he travelled the world and studied (à la Batman).

He eventually ended up in Tibet where he received the Cosmic Key. It allowed him to travel to the Ghost Zone where he found many different, seemingly alien weapons and equipment. During an attempt to destroy the JLA, Prometheus was whipped in the groin by Catwoman.


Description

Prometheus where’s a black and purple outfit with a white cape. He wears gauntlets, shoulder armor and a helmet that has a gladiator-motif.


Personality

Prometheus is a ruthless, single-minded criminal. His weaknesses lie in his inexperience and his arrogance.


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Game Stats — DC Heroes RPG Print Friendly

Tell me more about the game stats

Prometheus

Dex: 09 Str: 05 Bod: 06 Motivation: Nihilist
Int: 10 Wil: 12 Min: 10 Occupation: Criminal
Inf: 09 Aur: 07 Spi: 09 Resources {or Wealth}: 011
Init: 032 HP: 050

Skills:
Acrobatics*: 09, Charisma: 10, Detective*: 10, Gadgetry: 10, Martial Artist*: 09, Medicine (Hypnotism?): 08, Military Science*: 10, Occultist: 08, Scientist*: 10, Thief: 10, Vehicles*: 09, Weaponry*: 09

Advantages:
Genius, Expansive HQ, Intensive Training, Iron Nerves, Lightning Reflexes, Omni-Connection, Scholar (superheroes), Sharp Eye

Connections:
Organized Crime (High)

Drawbacks:
CIH (justice)

Equipment:

  • Cosmic Key [BODY 06, Dimension Travel: 08, Disintegration: 08, Limitation: Only works between Earth and “Ghost Zone”]
  • HELMET [BODY 05, Flash: 08, Power Reserve: 04, R# = 2, Limitations: R# increases by 1 for each CD loaded into memory ; R# failure causes short-term memory loss ; Power Reserve can be used on Attributes and Skills ; Power Reserve can only be used on stats in the context of a data CD that he loads ; Flash is actually a disorienting strobe effect ; Prometheus uses his helmet to load his knowledge CDs into memory]
  • Club [BODY 14, EV 14]
  • Wrist Guns [BODY 05, EV 05, Range: 05, Ammo: 10]
  • 6 x 12 AP ABCD Omni-Gadgets (Prometheus has several Omni-CDs that he uses to load into his armor computer to give him various Skills or Advantages (at GM discretion, of course). For example, he used a CD to give him 12 APs of Martial Artist and once to give him Area Knowledge (JLA Watchtower). He also employs regular Omni-Gadgets, such as his neurotoxin, fire bomb, whatever took over Steel’s armor)

Eric Padua

Source of Character: DCU, JLA and Prometheus one-shot

Helper(s): Paul Kownacki, Sébastien Andrivet

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