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Psycho-Man (Fantastic Four enemy) (Marvel Comics)

Psycho-Man


Power Level:
Game system: DC Heroes Role-Playing Game

Background

  • Real Name: Unrevealed
  • Marital Status: Unrevealed
  • Known Relatives: Unrevealed
  • Group Affiliation: Chief Scientist of the Microverse of Sub-Atomica
  • Base Of Operations: Traan, in the Microverse System of Sub-Atomica
  • Height:  ?? Weight:  ??
  • Eyes:  ?? Hair:  ??


Powers and Abilities

The being known as the Psycho-Man uses human-sized body armor when traveling through the Earth. The suit provides increased protection from injury as well as phenomenal superhuman strength. The Psycho-Man has also used a 200-foot tall version of his armor, with proportionately increased armor and strength.

His primary weapon, however, is his “emotion control box,” which can induce specific emotions into his victims— either intense and/or debilitating fear, doubt, or hate.


History

The being known on Earth as the Psycho-Man is the chief scientist of the technocracy that governs the five planets of the Sub-Atomica system, a group of inhabited worlds within a so-called “microverse.” Based on his home world of Traan, the Psycho-Man, as chief scientist of the technocracy, appeared to be the ruler of the Sub-Atomica system.

When the five planet Sub-Atomica system became severely overpopulated, the government decided to find other worlds to colonize. The chief scientist determined that it would be easier to travel to extra-dimensional worlds outside the Sub-Atomica system than in his own dimension. Scrutinizing the Earth with his scanning devices, he chose it as the perfect target, since the populace appeared to be defenseless against his unique weaponry for influencing emotions. The scientist traveled to Earth where he called himself the Psycho-Man.

To ensure his own safety, the Psycho-Man did not enlarge himself to the normal size of Earth’s human beings when he went to Earth. Rather, he remained tinier than an Earth human being could see, and operated from within an Earth-human-sized armored battlesuit, which he manipulated by mental control. On Earth the Psycho-Man used a portable “mind-ray” device that could influence people’s emotions, which he could manipulate through the battlesuit.

On Earth the Psycho-Man enlisted a number of Earth human operatives to help him acquire the components to build a large-scale version of his “mind-ray” emotion-control device, which could blanket the entire world with its rays. (He could not bring such components to Earth from Sub-Atomica and enlarge them on Earth to the proper size, because they were too numerous and too massive to transport through the dimensional aperture he himself had used to come to Earth.)

The Psycho-Man’s plans, however, were thwarted by the heroes Human Torch and the Thing (both members of the Fantastic Four), the hero Black Panther, and members of the Royal Family of the Inhumans. In defeat, Psycho-Man vacated his armor and returned to his home dimension. The men of the Fantastic Four went to the Psycho-Man’s microverse and battled him there, but the three members of the Fantastic Four had to let him go in order to return to Earth, under threat from Galactus.

Still later, the Fantastic Four and the so-called Micronauts, adventurers native to the Psycho-Man’s microverse, battled him there. At this time the Psycho-Man claimed to be an exile on his world-ship. Probably he had been exiled by the people of Sub-Atomica.

Recently, the Psycho-Man returned to Earth and unleashed an android which went by the name of H.M. Unger, also known as the third Hate-Monger. This android could alter its appearance and went about New York City stirring up hatred among people through speechmaking and through the powers the Psycho-Man had given it.

The Hate-Monger even used its powers on Susan Richards, the Invisible Woman of the Fantastic Four, twisting her love and compassion into hatred, and dispatching her to destroy her teammates in the guise of Malice, Mistress of Hate. But Susan’s husband, Mister Fantastic, induced her to break free of the Hate-Monger’s conditioning, and the Hate-Monger was destroyed by the vigilante Scourge.

The Psycho-Man retreated to his home dimension, to which the Fantastic Four pursued him. There the Psycho-Man had conquered the kingdom ruled by the Fantastic Four’s friend Queen Pearla. Finally, the Invisible Woman vengefully confronted the Psycho-Man, and apparently used his own emotion-control device against him. It is not known exactly what the Invisible Woman did to him, but she believes he will never threaten anyone again.

Pearla regained control of her kingdom, largely thanks to the metal in her headband, which rendered her immune to Psycho-Man’s powers.


Description

See peekchur.


Personality

Psycho-Man sees sentient beings as tools and pawns. He views everything from a standpoint of resources and scientific research…or so he says. He seems to gleefully enjoy experimenting with sentient lab animals far beyond scientific curiosity. He is so fascinated with the responses he generates that he tends to get distracted and disregard other concerns.


DC Universe History

As a denizen of one of Marvel’s Microverse’s, Psycho-Man is an ideal opponent for the Atom, Ray Palmer. He might have been allied with Psycho Pirate or with Micro Force, the government agents shrunk in size by Palmer at the end of “The Power of the Atom” comic.

He would be a strong classic Justice League villain, especially with his history of taking on Sue Richards in comparison with Carol Ferris’s Star Sapphire problems. Personally, I plan on teaming him in a non-DC Universe campaign with several Legion of Super-Heroes villains.


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Game Stats — DC Heroes RPG Print Friendly

Tell me more about the game stats

Psycho-Man

Dex: 02 Str: 02 Bod: 02 Motivation: Power Lust
Int: 13 Wil: 05 Min: 05 Occupation: Scientist
Inf: 06 Aur: 03 Spi: 04 Resources {or Wealth}: 015
Init: 021 HP: 050

Powers:
Shrinking: 30-35 (possible range)

Bonuses and Limitations:
Shrinking is Always On

Skills:
Gadgetry: 13, Scientist: 12, Weaponry (exotic): 08

Advantages:
Area Knowledge (Sub-Atomica), Omni-Scholar

Equipment:

  • “STANDARD” ARMOR [/DEX/ 06 /STR/ 16 /BODY/ 12]
  • “GIANT” ARMOR [/DEX/ 06 /STR/ 22 /BODY/ 18, Growth (Always On and already factored in): 06]
  • Emotion Control Box [BODY 06, Broadcast Empath: 12, Mental Illusion: 12, Phobia: 12]
  • WORLD SHIP [no information available, assumed – Dimension Travel: 08, Limitations: Can only travel to and from the Microverse]
  • 16 AP ABCD Omni-Gadget (x2). His Omni-Gadgets are generally specialized to the adventure and serve as plot devices. As such, they have unlimited duration throughout the adventure.

Design Notes

While Psycho-Man’s Physical Attributes have never been displayed, his absolute reliance on his armor and gadgets, and cowardice when lacking the upper hand in a confrontation, it can be assumed that they are in the low-to-mid range for a non-powered human being. In doubt, we gave him 02s.


By Andrew Lee

Source of Character: Fantastic Four (Marvel Comics)

Helper(s): Douglas Ohlson, OHOTMU, Unofficial Handbook of the Marvel Universe (for history and Powers and Abilities), Sébastien Andrivet

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