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Radioactive Kra

(Amalgam of Kra and the Radioactive Man)


Power Level:
Game system: DC Heroes Role-Playing Game

Context

Amalgam Comics was a unique 1996/97 publishing project by DC Comics and Marvel Comics. It published a series of comics where the two universes had merged. Furthermore, the characters themselves had merged (“amalgamed” ) with their closest equivalent from the other setting, with oft-strange results.

Our Amalgam writeups are very old – they are contemporary to the event. Since it was 20+ years ago, it was just an amusing exercise in merging the characters’ stats to represent their likely new state.

Original notes for this entry

By lack of popular demand, I’ve decided to continue writing up the League of Challenger-Haters/Masters of Evil amalgam. They are called the Challenger Haters of Evil, and are only mentioned in the letters page of Challengers of the Fantastic #1.


History

Kra was a robot scientist studying radiation on Redbot Planet, a planet of communist robots. He discovered how to harness the power of radiation to give him vast superhuman, er, super robotic powers. The leaders of Redbot Planet decided to see if these powers could be used to conquer Earth.

To test this possibility, they kidnapped 4 seemingly average humans against which Kra’s power was put to the test. However, these humans were the Challengers of the Fantastic, who soon discovered Kra’s weaknesses and defeated him. After Kra’s defeat, they were allowed to return home.

Kra, however, was disgraced. He was exiled to planet Earth, with the proviso that if he ever manages to defeat these 4 humans, he may return home. However, his plans involve conquering both Earth and Redbot Planet, while also vanquishing his hated foes, the ChallFants.


Description

He’s an ten-foot tall, green, glowing robot.


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Game Stats — DC Heroes RPG Print Friendly

Tell me more about the game stats

Radioactive Kra

Dex: 06 Str: 10 Bod: 09 Motivation: Power Lust
Int: 08 Wil: 04 Min: 05 Occupation: Villain
Inf: 04 Aur: 04 Spi: 04 Resources {or Wealth}: 002
Init: 018 HP: 075

Powers:
Energy Blast: 14, Energy Absorption: 12, Force Field: 15, Skin Armor: 02, Growth (Always On and reflected in above stats): 02, Teleportation: 20

Bonuses and Limitations:

  • Energy Blast is radiation
  • Energy Absorption only works on radiation
  • Force Field and Energy Blast are ineffective against lead, and may not be used while Kra is touching lead
  • Teleportation, Energy Blast, Energy Absorption, and Force Field do not function when Kra is wet

Skills:
Gadgetry*: 08

Advantages:
Genius, Scholar (radiation, Challengers of the Fantastic)

Drawbacks:
Exile (forced), Loss Vulnerability (all stats, when wet)

By Sean MacDonald

Source of Character: Amalgam Universe, in particular the letters page of Challengers of the Fantastic #1

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