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Rainbow Archer (Champions RPG)

Rainbow Archer

(Marion Locksley)


Power Level:
Game system: DC Heroes Role-Playing Game
  • Apart from Mongoose (who has a 33), she has, IIRC, the highest DEX (35) of any published Champions character. The 4th ed. version of her actually /depowered/ her abilities somewhat from her initial appearance.
  • Overkill aside, she’s a favorite of mine :).

Background

  • Real Name: Marion Locksley
  • Marital Status: Single
  • Known Relatives: None
  • Group Affiliation: None
  • Base Of Operations: Mobile
  • Height: 5’9” Weight: 135lbs
  • Eyes: Green Hair: Red


Powers and Abilities

Rainbow Archer is superhumanly swift and agile. On top of that, she carries a custom made bow and quiver full of specialized arrows (included her dreaded invisible arrows ;)). Her bow is actually made of stern enough material that she can use it to deflect incoming ranged attacks (though she dislikes doing so, unless necessary).

The choice of arrows is, of course, often appropriate to the specific circumstance (omni-gadget). Her outstanding agility allows her to often come into the open and fight, rather than hiding behind cover, which befits her flamboyant nature.

She is not accustomed to ever being hit. Should a blow manage to land, it will come as a shock to her and cause extra damage.


History

Marion Locksley came to the United States from England at the age of 17, where she was already a world-class archer. A mix-up with her visa caused her to miss her dream of competing in the Olympic games. Her hopes were crushed, but she waited, continuing to practice and compete.

She completed a degree in mechanical engineering and learned to make better and better equipment for competition. Her designs even won her a lucrative contract from a sporting goods manufacturer.

Then came disaster. A jealous rival accused her of cheating, using an illegally stabilized bow in normal competition, and of being a professional (since her living came from designing archery equipment). The charges forced her to miss the world championships, and embittered her, once again ruining her quest to be proven best in the world.

Since her lucrative sporting contract is what kept her from being the World CHAMPION archer, she decided she would continue on the path of being the world’s RICHEST archer. She now steals various unusual things (like priceless tapestries, or another character’s gadgets, etc.), for fun and profit, and also works as a bow for hire.


Description

Marion has bright red hair and green eyes which are covered by her goggles & mask when in costume. The Rainbow Archer costume has no definite color. Rather, the material diffracts light into a rainbow of hues. Her gloves, hood, and boots are lincoln green.


Personality

Marion is haughty and proud. Inside, she’s insecure because of bad breaks she’s had, but she will never allow that side of her personality to be revealed.

Instead, she overcompensates by acting arrogant. She is extremely flamboyant, and likes to make spectacular entrances. Marion will rob from the rich to give to the poor, but mostly robs just for herself.

She is a team player, and doesn’t mind allowing her choice of arrows to be dictated by a team leader, though she isn’t a killer, and won’t get along with any individual or organization that sheds a lot of blood. Marion doesn’t like heroes who enjoy hurting their opponents and has been known to tell them off in her English accent (which she stresses in her Rainbow Archer persona, whereas in her secret ID it’s barely noticeable).


Quotes

“Chivalry must truly be dead if the greatest heroes in the land find it necessary to strike a woman.”


DC Universe History

Marion would have competed in the same archery tournament with Connor Hawke (from his last mini-series), and been hit upon by Eddie Fyers who, due to her codename, would have questioned her sexual preference. With her abilities, but dislike of bloodthirstiness, she would likely have run afoul of Merlyn as well.


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Game Stats — DC Heroes RPG Print Friendly

Tell me more about the game stats

Rainbow Archer

Dex: 11 Str: 03 Bod: 03 Motivation: Anti-Heroic Thrill of Adventure
Int: 05 Wil: 03 Min: 03 Occupation: Archery equipment designer
Inf: 05 Aur: 04 Spi: 03 Resources {or Wealth}: 011
Init: 024 HP: 060

Powers:
Running: 05

Skills:
Acrobatics (HL): 06, Gadgetry (Archery gear only): 08, Martial Artist (Defense(RV), Techniques) (HL) 06, Weaponry (Specialization: Archery)*: 11

Advantages:
Attractive, Genius, Gift of Gab, Lightning Reflexes, Scholar (Archery and archery equipment)

Drawbacks:
Enemy: Interpol, MIA: Overconfidence, CIA: Will not make HTH strikes, CIA: Will neither attack a helpless foe nor kill, Secret ID, Attack Vuln(-1CS to RV from mental & physical attacks)

Equipment:

  • Goggles/Mask [BODY 03, Shade: 07, Ultra Vision: 07, Accuracy (visual perception): 07]
  • COSTUME [/BODY/ 06]
  • Specially Built Compound Bow [STR 08 (Str is bow’s range) BODY 05, Reflection/Deflection(Deflection only, No AV, use Weaponry skill): 05]
  • Arrows (These are the types typically lining her quiver. She undoubtably has many more (omni). All but Omnis are R#3. R# does not represent failure of the device iself, only that she has reached for and run out of that particular type of arrow. (She builds them far too well for that.))
    • Normal [BODY 02, EV 04]
    • Shock [BODY 02, Lightning(no range, bashing only) 08]
    • Glue [BODY 02, Glue (Sticky, acts as Glue “Being” until removed): 08]
    • Flash [BODY 02, Flash: 08]
    • Screech [BODY 02, Flash(sonic): 08]
    • Sonic Boom [BODY 02, Sonic Beam: 08]
    • Blackout [BODY 02, Darkness: 08]
    • Vibro [BODY 02, Vibe(trans-dimensional): 08]
    • Knockout Gas [BODY 02, Knockout Gas: 08]
    • Explosive [BODY 02, Bomb 08]
    • Razor [BODY 02, EV: 04, Sharpness: 02]
    • Energy [BODY 02, Energy Blast: 08]
    • Invisible [BODY 02, EV 5, Invisibility(blindside opp unless detects or has super senses): 06]
    • Etc. [8AP ABC Omni-Gadgets](x3)

A deeper bow

Our Archery rules article is useful should technical issues of her equipment come up in game, as well as for utilizing more detailed rules regarding archery. If utilizing these optional rules:

  • Remove the arrows’ R#, and give each arrow type Ammo: 03.
  • Add to advantages- Schtick: Lightning Release, Schtick – Miracle Shot.
  • And use these examples from that page with the following changes: Specially Built Compound Bow(Badass bow) [BODY 05, Projectile weapon: 04, Ammo: 01, Rec. STR: 02, Bow Advantage, Limitation : Low Penetration, Reflection/Deflection (Limitations: Deflection only, No AV, use Weaponry skill): 05]
  • Rear Quiver [BODY 03, Ammo: 30]
  • Bow Mounted Quiver [BODY 05, Ammo: 12]
  • In addition to any (improved) compound bow gadgets that seem appropriate

Design Notes

AP levels are modelled more after what I feel is the spirit of the character than being based upon any necessarily specific numerical conversion.


By REZcat

Source of Character: HERO Games’ Champions products, Enemies III and Classic Enemies specifically

Helper(s): Sébastien Andrivet), Jobe

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