- Base Of Operations: N/A (Pokeball?)
- Height: 3’ 3” Weight: 254 lbs
- Eyes: Red Skin: Grey
Powers and Abilities
Rhyhorn is extremely fast and “its massive bones are 1,000 times harder than human bones.” With its charging attack “it can easily knock a trailer flying.”
Rhyhorn is a mix of a rhinoceros and… Doomsday. Its body is covered with overgrown bones, which combined with its amazing speed (it can give quite a bit of problems to a trained Bulbasaur, per example) make of it a horned tank.
Rhyhorn is wild and untamed, and it can intimidate its opponents with a leer. Rhyhorn is extremely powerful for being a basic Pokemon.
DC Universe History
Introducing the Pokemons in the DC Universe will not be any problem. A new kind of PC or NPC could be a Pokemon trainer, who could have been built as a normal human with 2-4 Pet Advantages involving the Pokemons he begins with (even 1: most trainers begin with just one basic Pokemon).
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Game Stats — DC Heroes RPG Print Friendly
A 487 Points Character
|Dex: 04 (05)||Str: 05||Bod: 05 (06)||Pokemon # 111|
|Int: 02||Wil: 02||Min: 02||Occupation: Pokemon Spikes (Fighting)|
|Inf: 02||Aur: 01||Spi: 04||Evolves to: Rhydon|
|Init: 017||HP: 003|
Claws (Self Linked): 03, Density Increase: 01, Energy Absorption: 03, Shrinking: 01, Skin Armor: 03, Superspeed: 09 (08)
Charisma (Intimidation): 03
Bonuses and Limitations:
- Density Increase: Always On and already factored in
- Energy Absorption: Usable only against electricity (-2)
- Shrinking: Always On and already noted on OV and Superspeed (-1)
Attack Vulnerability (Grass Pokemons, -2CS)
It can be considered a Genre rule, but it should be used on any genre Pokemons appeared: there is a new kind of damage, to add to Bashing and Killing damage. We call it Pokemon damage: when Pokemons fight (or they attack other beings) they can choose to do it so in Bashing or Killing combat (although the later is very rare), but they can also do it in the way most Pokemon combats are resolved: with Pokemon damage.
When damage is done to the opponent that would (if it was Killing Combat) reduce his current condition to 0 or less, instead the character stays at Current Condition: 1 and is stunned for as many rounds as APs under 1 he would be: per example, Charmander is at BODY: 1 and suffers 4 APs of Pokemon Damage. He would then be stunned for 4 rounds. On a regular basis, that means losing the combat if it was a Pokemon fight.
Source of Character: Pokemon TV series and trading cards game