5788 in-depth character profiles from comics, games, movies

Saboteur (Iron Man Iron Age enemy) (Marvel Comics)


Power Level:
Game system: DC Heroes Role-Playing Game


  • Real Name: Unrevealed
  • Marital Status: Unrevealed
  • Known Relatives: None
  • Group Affiliation: None
  • Base Of Operations: Unrevealed, possibly Mobile
  • Height: 5’5” Weight: 122 lbs.
  • Eyes: Light blue Hair: White

Powers and Abilities

The Saboteur is a highly skilled industrial saboteur, proficient at infiltration, stealth, security systems, athletics, etc. She is also an excellent weapons specialist.

Interestingly, she seems to operate at a “low cinematic” level – while she is very competent she does not pull off feats that would be impossible in the real world, and a well-guarded installation is not something she can defeat via cinematic stealth or tactics. She has to work on it. On the other hand, she is unlikely to be detected or apprehended without setting a trap up.

High-angle shot of the Saboteur

While subterfuge is her main game, she sometimes has to go in for some more direct action. In this case, she will be loaded for bear, wearing a special costume and toting an impressive arsenal. I have assumed without a shred of evidence she was designing and building her own armoury – there’s nothing to say that she doesn’t either, and she definitely has cutting edge technical skills.

Note that all those weapons were used at a time when Tony Stark himself was still operating the Mark 1 generation of the Iron Man suit ; her tech likely kept developing and could be fairly impressive in more recent times.


The Saboteur was a resourceful and proficient industrial saboteur for hire, operating during the earliest days of Iron Man I’s career. She was hired when Republic Oil And Natural Gas (which would later become Roxxon Oil) decided to perform an underhanded take-over of Stark Industries.

The Saboteur’s objective was to destroy Stark Industries’ credibility in order to make the company vulnerable and lead the then-depressive Tony Stark to sell for a fraction of the value.

The Saboteur successfully infiltrated S.I. and ruined many key projects, occasionally sabotaging weapon systems so thoroughly as to require Iron Man’s intervention to avoid a disaster. The plan was entirely successful until Pepper Potts, Stark’s personal assistant, convinced him to fight the take-over that was emerging. Stark then gambled everything on a new government contract.

Stark them gambled everything on a new government contract, a very high-performance aircraft ; suspecting the Saboteur was behind some of his recent misfortunes, he had the prototype’s hangar placed under heavy and alert guard. This forced the Saboteur to reveal herself and make a direct attempt at sabotaging the aircraft, but Iron Man was waiting.

The Saboteur’s extensive weaponry proved useless against Iron Man, and despite her skills it looked like she was headed for a swift defeat, but she had a backup plan and hijacked a mothballed prototype for a heavily-armoured and well-armed ocean floor walker mecha.

Iron Man, however, knew the weaknesses of the powerful mecha (since it was his own design) and leveraged them to defeat and arrest the Saboteur.

The Saboteur appeared later in Daughters of the Dragon, a series whose continuity status I’d rather not consider.


Note that the Iron Age story is set in the ten-year timeline continuity. If you do not use the ten-year timeline for your Marvel campaign, her outfit is way too outrageous for the early 60s, which is when she would have appeared if one sticks to publication dates.

You can either design a 1960s costume for her, or come up with some rationale for a woman to run around in a thong and light blue nail polish in the 60s.

Note that her hair (including her eyebrows) seems naturally white – but somehow this distinctive trait does not seem to hamper her from being a successful undercover operative.


Confident, resourceful, reasonably smart and competent. She may in fact be overconfident or too proud for her own good – she had no idea of how tough Iron Man actually was (though in her defence he was still a bit of a newcomer at that point, his abilities still undocumented), and tried to stick with her mission against overwhelming odds.


“I’m pleased to be considered dangerous enough to rate a super-hero.”

(Switching tactics) “I suppose I’ll have to try something else.”


These open a new page on Facebook, Twitter or G+. This is because we don't let social networks track you on writeups.org.

Game Stats — DC Heroes RPG Print Friendly

Tell me more about the game stats


Dex: 05 Str: 03 Bod: 04 Motivation: Mercenary
Int: 05 Wil: 04 Min: 04 Occupation: Mercenary
Inf: 04 Aur: 04 Spi: 04 Resources {or Wealth}: 005
Init: 018 HP: 025

Acrobatics*: 05, Artist (Actor)*: 05, Gadgetry*: 05, Martial artist*: 05, Scientist (Drawing plans)*: 05, Thief*: 05, Vehicles (Air, Land, Water)*: 05, Weaponry*: 05

Scholar (Exotic Personal Weapons), Intensive Training, Lightning Reflexes

Underworld (Low)

None demonstrated


  • Eyepiece [BODY 01, Telescopic vision: 03, Thermal vision: 05, Ultra-vision: 06]
  • FLECHETTES GUN [BODY 04, Poison touch: 05, Projectile weapon: 04, Ammo: 18, Bonus: Projectile weapon and Poison Touch are Combined].This triple launcher is on the back of her left hand, with ammo and toxins stored in a container over her left forearm.
  • Anti-Magnetic Hover Mines (x3) [DEX 02 BODY 04, Bomb: 09, Detect (Movement): 02, Flight: 05]. These three spheres are shot from a large handgun with a very wide barrel. They float around the target, and will detonate if the target moves quickly. Iron Man just used his repulsors, the beams shaping the explosion away from him as they destroyed the hover mines.
  • Electro-Disruptor [BODY 03, Paralysis: 07, Cling: 06, Grenade Drawback, Bonus: Paralysis is its own AV ; Limitations: Paralysis has No Range and only works against electrical systems.] This limpet-style device adheres to the target and emits pulses designed to mess up with the guidance systems of fighter aircrafts (and thus most powered armours).
  • Custom-built submachinegun w/jack-hammer shells [BODY 05, Projectile weapon: 08. Ammo: 08, Advantage: Autofire]. A compact and well-built SMG shooting exceptionally potent shells.
  • Shrapnel charges (x5) [BODY 02, Bomb: 10, Dart Bonus, Grenade Drawback]
  • Smokescreen pinwheels (x4) [BODY 03, Fog: 08, Grenade drawback – those dispensers with multiple nozzles apparently rotate on themselves to quickly cover a large area in opaque smoke].
  • Corrosive gas (x4) [BODY 01, Acid touch: 09, Fog: 04, Grenade Drawback, Bonus: Fog and Acid Touch are Combined (Acid is active throughout the Fog)]
  • Sonic pinwheel (x2) [BODY 02, Sonic beam: 10, Grenade Drawback, Note: Sonic beam both has a Bomb-like AoE and a Continuing Damage effect like Disintegration or Poison Touch]

By Sébastien Andrivet

Source of Character: Iron Man : the Iron Age

Helper(s): Darci

Writeups.org is a non-commercial, community site

We chat and work at the DC Heroes Yahoo! group .