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Serpentyne (Rom character) (Marvel Comics)

Serpentyne


Power Level:
Game system: DC Heroes Role-Playing Game
  • It is best to first read our profile for the People, which has all the context.

“Give me your Neutraliser, spaceknight ! Vengeance will be mine !”


Background

  • Real Name: Serpentyne
  • Other Aliases: The Stalker In The Night, the One-Eyed
  • Marital Status: Unrevealed
  • Known Relatives: None
  • Group Affiliation: Former member of The People
  • Base Of Operations: Caves under Clairton, West Virginia
  • Height: About 7 ½‘ Weight: Presumably about 800 lbs
  • Eyes: Black slit over a yellow eyeball Hair: N.A.


Powers and Abilities

Serpentyne is one of the powerful Warrior-Primes of the People, with superhuman strength and durability.

Despite their bulk, Warrior-Prime are remarkably quiet and rely in part on stealth tactics ; Serpentyne is no exception and chiefly acts as an assassin in his war against the Dire Wraiths.

The Stalker In The Night could unerringly smell Dire Wraiths, even when they were morphed into a human, animal or monstrous form. This might have been a unique ability.


History

(For the background of the People, see their writeups.org entry).

During the extermination of the People by the Dire Wraiths, Serpentyne was one of the warriors who rallied and made a stand. Rather than fight them the Wraiths sent in a Deathwing, and Serpentyne was caught in a cave-in. While he survived, he lost an eye and was cut off from the rest.

Serpentyne with a smoking gun

Serpentyne thought that his entire race had been exterminated – though the warriors’ stand had actually allowed a number of refugees to flee the caverns of the People.

Devastated by the genocide, Serpentyne became an avenger stalking and murdering Dire Wraiths. Since he operated from underground caverns and was remarkably stealthy, Dire Wraiths couldn’t stop him and came to dread the “stalker in the night”.

Over the years Serpentyne moved to caves in West Virginia – under the town of Clairton, where many Wraiths were active.

In 1980 the spaceknight Rom stumbled upon’s Serpentyne’s subterranean hideout during a fight with the Clairton Dire Wraiths.

Serpentyne face closeup

When Rom mentioned that he had a super-weapon against the Wraiths (his Neutraliser, which had recently been captured by the enemy) the psychologically damaged Serpentyne decided that he had to have it to kill more Wraiths.

The situation escalated into a fight to the death, and Serpentyne was accidentally killed as he attempted to run Rom through with a stalagmite.


Description

See illustrations.


Personality

Though he was a powerful fighter and a dreaded killer, Serpentyne had been psychologically unravelling for years. He had been traumatised by the genocide, and had every reason to believe that he was now the last of his kind, forever alone and without any future.

Once he learned of Rom’s Neutraliser he went completely manic at the thought of having and using such a weapon. Given how irrational his reaction was and his state of despair, his attacking Rom felt like a suicide-by-cop as Serpentyne couldn’t bear to live alone.


Quotes

“My hatred for the Wraiths surpasses anything you might feel !”


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Game Stats — DC Heroes RPG Print Friendly

Tell me more about the game stats

Serpentyne

Dex: 05 Str: 10 Bod: 09 Motivation: Fanatic
Int: 04 Wil: 03 Min: 03 Occupation: Avenger
Inf: 03 Aur: 03 Spi: 03 Resources {or Wealth}: 001
Init: 012 HP: 015

Powers:
Analytical Smell/Tracking Scent: 05, Detect (Dire Wraiths): 09, Digging: 01, Growth: 02, Extended hearing: 02, Sealed systems: 06, Ultra-vision: 03

Bonuses and Limitations:

  • Detect is Contingent Upon Analytical Smell/Tracking Scent, and can only be used on subjects whom he can smell – having No Range of its own but riding Analytical Smell/Tracking Scent’s
  • Detect could presumably be used to sense other types of creatures he learns the scent of
  • Growth is Always On and Already Factored In
  • Sealed System has the Free Diving Only Limitation

Skills:
Acrobatics (Climbing): 06, Military science (Camouflage): 06, Thief (Stealth): 06, Weaponry (Melee): 06, Weaponry (Firearms): 05

Advantages:
Headquarters (Confined – he has lots of real estate but little to put in it), Familiarity (Subterranean survival), Misc.: For the purpose of lifting and throwing objects, Serpentyne’s STR is considered to be 3 APs higher

Connections:
None

Drawbacks:
Strange Appearance, MPR (Missing one eye), CIA of Dire Wraiths, SPI

Equipment:

  • Short sword [BODY 12, EV 04 (11 w/STR)]
  • Dire Wraith heavy blaster pistol [BODY 01, Energy blast: 09]

Design Notes

This writeup assumes that Serpentyne had the capabilities demonstrated by other Warrior-Primes of the People.


By Sébastien Andrivet

Source of Character: Marvel Universe (Rom, Spaceknight)

Writeup completed on the 6th of January, 2012.

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