5807 in-depth character profiles from comics, games, movies

Shaggy and Scooby Doo in a deserted warehouse

Shaggy and Scooby-Doo

(Imaginary future version)


Power Level:
Game system: DC Heroes Role-Playing Game

Context

These profiles are imaginary future versions of the Scooby Do characters.

In these stories, the genre evolved from stock 1970s children’s cartoons to stock 1990s genre thriller. Thus, the gang had to adapt to this new paradigm as they grew up.


Advertisement


History

Shaggy was a founding member of the Scooby-Doo gang when he was a teenager. He and his friends Fred, Daphne and Velma, along with his dog Scooby-Doo, would typically pile into Fred’s old van, the Mystery Machine (now upgraded). Then they would inevitably stumble across some mystery or another.

Most mysteries involved schemes by greedy or intolerant individuals posing as monsters or faking other supernatural phenomena. Although Fred and the gang (usually referred to as “those pesky kids”) were almost able to solve the mystery, there were a few phenomena that simply could not be explained away.

M’Lord

Shaggy’s real name is *ahem* Lord Norbert “Shaggy” Norville. There’s a werewolf curse associated with the title – or rather an item of jewellery the Lord of Norville was expected to wear. But maybe the curse can be bypassed by the Lord making a living wage.

Shaggy thus apparently ate his way through the Norville fortune, spent it all on funding the gang’s original adventures (which is implied in some episodes). And/or he has to work to subvert the curse.

As the gang grew older, they went their separate ways. Shaggy tried a liberal arts college, but dropped out. Over the years, he tried several odd jobs : veterinary assistant, comic-book artist, Starbuck’s manager, just to name a few. He finally met with some success in a garage band ; grunge  was just getting big and Shaggy had been grunge all his life !


Advertisement


Reunion

The old gang had kept in touch. When Daphne mysteriously vanished, Shaggy, Velma and Fred set out to find what happened. After rescuing Daphne and exposing the cult that had kidnapped her, they realized that they missed working together as a team. They’ve upgraded their equipment and have worked together ever since.

Shaggy’s garage band broke up shortly after the Scooby-Doo gang re-formed. He still keeps in touch with his old buddies, but is happy mooching off his old friends.

Strangely, it turns out that Shaggy is a meta, although most people don’t realize it. His uncanny ability to communicate with Scooby can be used with limited success on other animals, and his remarkable luck (and equally remarkable unluck) still hold true.

He’s probably now employed by Dinkley Industries as an “advisor”.


Description

Shaggy is a painfully-thin man, apparently in his early 20s. He wears ratty flannel shirts over old T-shirts, worn and patched pants and Keds. He is surprisingly wiry and extremely quick.


DC Universe History

Pretty much unchanged. The Scooby-Doo gang is an accepted (if sometimes mistrusted) part of DC’s mystic community.

They are often called in by other (non-supernatural) heroes when the occult is involved, and the mystic heavy-hitters are unavailable (or part of the problem).



Game Stats — DC Heroes RPG Print Friendly

Tell me more about the game stats

Shaggy

Dex: 05 Str: 02 Bod: 03 Motivation: Thrill of Adventure
Int: 03 Wil: 03 Min: 04 Occupation: Supernatural Investigator
Inf: 03 Aur: 04 Spi: 02 Resources {or Wealth}: 004
Init: 011 HP: 060

Powers:
Dumb Luck: 06, Speak with Animals: 06

Skills:
Animal Handling (Training)*: 03, Artist (Musician, Painter)*: 03, Charisma (Persuasion): 06, Detective*: 03, Thief*: 05, Vehicles (sea, land): 03

Advantages:
Gift of Gab, Luck, Pet (Scooby-Doo, see below), Sharp Eye.

Connections:
Scooby-Doo Gang (High), Grunge Scene (Low).

Drawbacks:
MIF: Pretty Much Everything Unexpected, Uncertainty, Unluck.


Scooby-Doo

Dex: 03 Str: 02 Bod: 03
Int: 02 Wil: 01 Min: 02
Inf: 01 Aur: 02 Spi: 02
Init: 008 HP: 040

Powers:
Analytical Smell/Tracking Scent: 07, Claws (Teeth): 03, Extended Hearing: 03, Invulnerability: 04, Running: 04, Super Hearing: 03

Like his master, Shaggy, Scooby is a meta, probably a mutant. Scooby is extraordinarily intelligent and is extremely long-lived. He has also been observed to survive wounds that would kill any lesser animal.

By Mark A. Ayen.

Source of Character: Saturday Morning Cartoons.

Helper(s): Sébastien Andrivet, Phil Dixon, Frank Murdock, Niles Calder.

Writeups.org is a non-commercial, community site

We chat and work at the DC Heroes Yahoo! group .