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Shakedown of the Masters of Disaster (Batman & the Outsiders enemy) (DC Comics)


Power Level:
Game system: DC Heroes Role-Playing Game


This entry is meant to be read after our Masters of Disaster “base camp” team profile, which has all the context, history, etc.


  • Real Name: Unrevealed.
  • Marital Status: Presumed single.
  • Known Relatives: None.
  • Group Affiliation: Masters of Disaster.
  • Base Of Operations: Mobile.
  • Height: 6’6” Weight: 700 lbs.
  • Eyes: Brown Hair: Bald


Powers and Abilities

Shakedown is big, as well as being superhumanly strong and tough – about “Class 10”.

His power is controlling the force of an earthquake. In DC Heroes RPG terms, that’s the Vibe power. At first, he could only vibrate items he was touching, but by his second appearance he could project his destructive vibrations through the air. Targets struck by this barrage are often unable to move away from it.


See the team entry for the history.

Some time after attempting a solo gig in Opal, Shakedown operated with New-Wave again, on a kidnapping racket. However, he forgot to check their target’s exact financial status – despite having New-Wave remind him to do so. When the father of the kidnapped child proved to be financially bankrupt, New-Wave killed Shakedown in a fit of rage.


See illustration.


Like most Masters of Disaster, Shakedown is not really evil. But New-Wave’s mean orders and pressure drive them to villainy.

Left to himself, he’s not particularly violent. He often feel remorse over the violent and murderous acts he performs as one of the Masters. When events do not go his way, he’s way more likely to be surprised and confused than to be angry.

Shakedown seems mildly retarded. He behaves mostly like a random, somewhat nerdish and shy teenager.

He’s proud of his powers and enjoys showing off the new things he can do with them.

He has a huge crush over Windfall and feels sad since New-Wave is constantly riding her hard. His attitude toward her sister enrages New-Wave.


“I-it’s a p-plant that was l-left behind. I thought you m-might like it.”


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Game Stats — DC Heroes RPG Print Friendly

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Dex: 04 Str: 09 Bod: 09 Motivation: Mercenary
Int: 03 Wil: 03 Min: 04 Occupation: Mercenary
Inf: 03 Aur: 03 Spi: 04 Resources {or Wealth}: 004
Init: 010 HP: 030

Attraction/repulsion: 09, Density increase: 02, Skin armour: 03, Vibe: 09

Bonuses and Limitations:

  • Attraction/repulsion can only Repulse or maintain in place.
  • Attraction/Repulsion and Vibe are Elementally linked.
  • Density increase is Always On and already factored in.

Accuracy (Vibe): 06

None demonstrated.

Underworld (Low).

SIA toward Windfall, MPR (stuttering).

Design notes

Although his weight was initially listed at 280lbs, he was weighting 700 lbs at the time of his death. This was presumably his power evolving. This might have meant one more AP in BODY and STR during his last years.

By Sébastien Andrivet (based on Mayfair Games).

Source of Character: DC Universe.

Helper(s): mykey3000.com 

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