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Sharko (Gunsmith Cats manga)


Power Level:
Game system: DC Heroes Role-Playing Game
  • Extremely minor character, but competent gunmen are good to have in RPG campaigns.


  • Real Name: Unrevealed
  • Marital Status: Unrevealed
  • Known Relatives: None
  • Group Affiliation: Unrevealed
  • Base Of Operations: Chicago
  • Height: 5’9” Weight: 180 lbs
  • Eyes: Unrevealed Hair: Unrevealed

Powers & Abilities

Sharko is a veteran criminal gunsel. He’s an accurate shot, specialising in large semi-automatic pistols, and a good general enforcer who follows orders and doesn’t ask questions.

His signature weapon is the largest possible Desert Eagle pistol – chambered in .50 Action Express and with the 10” barrel to boot. This monster can easily be used for anti-vehicular fire – it’s not as powerful as a rifle or shotgun, but Sharko can shoot it at a car whilst riding in another car without having to do weird contortions.

Sharko is gun-savvy enough to vary ammunition depending upon the job. For instance, when shooting armoured windshields he used hollowpoints – the bullet would thus not penetrate by much, but dump enough energy into the windshield to leave a huge matte mark preventing the persons within from seeing clearly.

Had he wanted to kill, he’d have used full metal jacket bullets for penetration.

Closeup on Sharko's Desert Eagle

He can draw his huge gun from its shoulder holster as fast as most gunmen would draw a Glock 19 (a common compact semi-automatic), and he’s very practiced at reloading quickly even in bumpy conditions.

Even assuming that he wears a concealed vest (which seems very likely), Sharko has remarkable stamina. He’s not super-tough, but he’s surprisingly determined and can ignore considerable pain if he feels that it’s worth it.


Sharko is the gunman who was hired by “Mister Borgnine” for the Jeena Stone kidnapping plot, whose ultimate goal was to steal millions in drugs sales cash. ”Mister Borgnine” had planned to eliminate Sharko before escaping, which turned out to be a bad idea.


Sharko is reminiscent of the Owl (Leland Owlsley).


Sharko is a somewhat stodgy guy, who appreciates hierarchy and tradition.

He does his job loyally and professionally, but tends to be on the aggressive side and may go too far if he feels provoked. If double-crossed, he’ll stop at nothing to avenge himself.

Sharko really likes his pistol, and is always happy when the plan reaches the phase where he gets to shoot it.


“With this baby, I can stop a patrol car like it was a Dinky Toy. That’s what I call a *gun* !”

“She’s just some broad !”

“Gotcha boss ! I’ll blow his friggin’ head off !”

Game Stats — DC Heroes RPG Print Friendly

Tell me more about the game stats


Dex: 03 Str: 02 Bod: 03 Motivation: Mercenary
Int: 03 Wil: 03 Min: 03 Occupation: Gunsel
Inf: 03 Aur: 02 Spi: 03 Resources {or Wealth}: 004
Init: 009 HP: 010

Damage Capacity (Physical): 02

Bonuses and Limitations:
Damage Capacity is Form Function

Vehicles (Land): 03, Weaponry (Firearms): 04

Conditional Soaking (Unarmed and blunt), Familiarity (Desert Eagle drawing – allows Sharko to draw his monster pistol just as fast as if it were a mid-sized semi-automatic)

Underworld (Low)

None demonstrated


  • .50 AE Desert Eagle w/10” barrel [BODY 03, Projectile weapons: 05, Ammo: 07, Rec. STR 02, R#03], occasionally loaded with FMJ rounds [adds Sharpness (Projectile Weapons): 01].
  • Sharko probably wore a CONCEALED BALLISTIC VEST [BODY 05, Skin armour: 01, Invulnerability: 04, Limitations : Skin armour and Invulnerability only vs. blades and bullets, Partial coverage (vest)]

By Sébastien Andrivet

Source of Character: Gunsmith Cats: Revised Edition manga by Kenichi Sonoda

Writeup completed on the 15th of April, 2014.

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