5704 in-depth character profiles from comics, games, movies

Shatterfist of the Cadre (JLA enemy) (DC Comics)

Shatterfist I


Power Level:
Game system: DC Heroes Role-Playing Game

“Who… summons me ? Who summons Shatterfist, heir of Kàli, goddess of death ?”


Context

Shatterfist is a minor, very convenient DC comics baddie. He appeared in 1985.

He is a member of the Cadre, so you should read the Cadre team profile first to get all the context !


Background

  • Real Name: Unrevealed
  • Marital Status: Unrevealed
  • Known Relatives: None
  • Group Affiliation: Cadre I and II
  • Base Of Operations: Formerly a monastery in Southern Korea, formerly the Overmaster’s mountain
  • Height: 5’9” Weight: 170 lbs
  • Eyes: Brown Hair: Black


Powers and Abilities

Shatterfist is a dreaded martial arts expert, with an iron-fist-like ability that was seemingly enhanced by the Overmaster. One comment implies that his strength was also enhanced. He’s described as a “ninja killer”, so we’ve surmised undemonstrated stealth abilities in our game stats.

Shatterfist was described as one of the best martial artists in the world, but he was vanquished by the oft-underestimated Vixen. He was assumed by the Monitor to be the most dangerous and uncontrollable member of the Cadre.

Shatterfist’s most impressive power is to punch the ground, triggering a mini-earthquake. Most persons nearby will tumble like in a pinball machine (in DC Heroes RPG terms, Shockwave) and the impact inflicts considerable property damage (Vibe). This power is undiscriminating, though.


History

Shatterfist has been described as a ninja killer worshipping Kàli. Perhaps he’s a Japanese martial artist who travelled to India and converted to this faith there.

Under unrevealed circumstances, the future Shatterfist was captured. He was kept neutralised in a South Korea Buddhist temple for 15 years. The monks kept his mind in a state of sleepwalking meditation for all these years.

Cadre

In the mid-1980s the prisoner was recruited by the Overmaster. The alien incinerated two of the monks, broke the trance and teleported Shatterfist to him. To make him a member of the Cadre, the Overmaster enhanced his strength and “iron fist” power.

Shatterfist punching a crowbar into ribbons

After the Crisis, Shatterfist apparently accompanied the Overmaster in outer space. He was the only Cadre member to do so. It is possible that he helped the Overmaster bring mass extinction to alien planets.

When the Overmaster returned to Earth, Shatterfist was the de facto leader of a new, extended Cadre. A brainwashed Ice (Tora Olafsdotter) later joined the group. Ice and Shatterfist clashed as to who would be top dog. Shatterfist threatened to inform the Overmaster of the insane Ice’s hubris, and she lashed out at him with a dense barrage of ice spikes, apparently killing him.

A new Shatterfist would later be enhanced to join the Cadre.


Description

See illustrations.


Personality

Shatterfist is a brutal killer and evil karate badass. He has little patience with… anything, really, and generally wants to take charge and kill stuff.

He is very bad at retreating from a fight or a chest-beating contest, and seems to just love mass death and mayhem.


Quotes

“Childish games bore me. I wasted enough of my life as a prisoner in a Buddhist temple. The Overmaster promised us a new life, if we but claim it — by destroying this ’league‘. I, for one, am ready to claim my destiny… using the zen secrets I stole from my one-time sensei… and the new force given me by the Overmaster. This charade… is over !” (KRAAM !)

Cadre members attack the Justice League in the Himalaya

“Surprise, jerkweeds ! You’re not going anywhere !”

“I know where the League huddles, Overmaster. With just half the Cadre — the fiercest half — I will smooth over that bump in the road !”

“Greetings from the Overmaster and the new Cadre, Justice League… your doom has come !”

“How dare you talk to me like this ?!”


Sharing

The links to follow us and/or subscribe to our monthly newsletter are at the bottom of this page.



Game Stats — DC Heroes RPG Print Friendly

Tell me more about the game stats

Shatterfist

Dex: 07 Str: 06 Bod: 06 Motivation: Mercenary
Int: 05 Wil: 04 Min: 05 Occupation: Mercenary
Inf: 05 Aur: 04 Spi: 05 Resources {or Wealth}: 004
Init: 019 HP: 025

Powers:
Mental blast: 10, Shockwave: 08, Vibe: 10

Bonuses and Limitations:

  • Vibe is Combined with Shockwave and has an Explosive Radius
  • Vibe only attacks unmoving items anchored to the ground, such as buildings
  • Mental Blast has No Range (-1) and No AV (-0 or -1 depending on house rules), and is used to sub for hand-to-hand EV.

Skills:
Martial artist: 08, Thief (Stealth): 06

Advantages:
Familiarity (Cult of Kàli), Iron Nerves, Language (probably Japanese and one Indian language)

Connections:
Cadre I and II (Low)

Drawbacks:
Serious Rage


Game Stats — DC Adventures RPG Print Friendly

Tell me more about the game stats

Shatterfist — Averaged PL 9.4

STR STA AGL DEX FGT INT AWE PRE
03 (05) 03 (04) 02 02 08 00 01 01

Powers

Augmented strength ● 10 points ● Descriptor: Overmaster enhancement
Enhanced Strength 2, Enhanced Stamina 1, Enhanced Fortitude 4

Iron fist Array ● 31 points ● Descriptor: Chi, Overmaster enhancement

  • Charged blows — Strength-based Damage 5 ● Descriptor: Blunt (rather than Unarmed)
  • Ground punch — Burst-Area 2 Close Damage 10 (Limited 2 to attacking unmoving objects anchored to the ground, like buildings) Linked w/Burst-Area 2 Close Affliction 10 (resisted by Dodge or Toughness, one degree is dazed & hindered and two degrees is stunned & prone)

Combat Advantages

All-out Attack, Defensive roll 3, Evasion, Instant Up, Power Attack

Other Advantages

Benefit 1 (Cadre member), Language 2 (probably Japanese and an Indian language), Second Chance (Fear/intimidation)

Skills

Acrobatics 3 (+5), Athletics 3 (+8), Close combat (Unarmed) 4 (+12), Expertise (Evil martial arts lore) 4 (+4), Insight 2 (+3), Intimidation 2 (+3), Perception 4 (+5), Persuasion 1 (+2), Stealth 6 (+8)

Offense

Initiative +2
Unarmed +12, Close, Damage 5
Charged blows +12, Close, Damage 10

Defense

Dodge 11 Fortitude 9
Parry 12 Toughness 7/4*
Will 7

* Without Defensive Roll

Complications

  • Temper Shatterfist is extremely aggressive and driven to dominance

Power levels

  • Trade-off areas Attack & Effect PL 11, Dodge/Toughness PL 9, Parry/Toughness PL 10, Fort & Will PL 8
  • Point total 127 Abilities 40, Defences 20, Skills 15, Powers 41, Devices 0, Advantages 11. Equiv. PL 9.


By Sébastien Andrivet

Source of Character: DC comics

Helper(s): Roy Cowan

Subscribe to our MINI-NEWSLETTER !

One bare-bones e-mail per month. Plain text. Short. To the point. Learn more.