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Shatterfist (Thor enemy) (Marvel Comics)

Shatterfist

(Thor enemy)


Power Level:
Game system: DC Heroes Role-Playing Game

Context

A stock jobber , who essentially had one story about him 1993.

But he’s bland and convenient and straightforward, so you could do worse than use him to, say, pad out an enemy team. This is exactly how Marvel used him in Thunderbolts some years later.


Background

  • Real Name: Unrevealed.
  • Marital Status: Unrevealed.
  • Known Relatives: None.
  • Group Affiliation: Masters of Evil (1999 Justine Hammer version).
  • Base Of Operations: New York City.
  • Height: 6’ Weight: 180 lbs.
  • Eyes: Brown Hair: Black


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Powers and Abilities

Shatterfist is a master of the barroom brawl. He can actually be pretty dangerous in hand-to-hand combat.

He wears a pair of power gloves, which can punch or grip with tremendous strength. For instance he can total a massive safe in one blow, or inflict telling blows on Thor.


History

Thor (Eric Masterson) first encountered Shatterfist when Thor villains were pulled from the time stream by Arthur Zarrko. Since Eric didn’t know whom Shatterfist was, he correctly assumed he was from his future. The villains performed poorly as Masterson and the “Thor Corps” met them with superior teamwork, and Zarrko sent them home.

Months later, Shatterfist encountered Thor for the first time – from his perspective. Apparently a professional thug, the man had somehow acquired high-tech power gloves. He was robbing a bank with some fellow small-time criminals. Thor took out his accomplices while the thug was busy punching the vault open and ranting on about how powerful he was.


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At that point the unimaginative criminal wanted to call himself “Power Glove”. When he heard Thor addressing him as “Shatterfist” he decided to change his name. Since “Shatterfist” sounded better.

When this encounter took place, Masterson had become haunted by the possibility of his own death. To assuage his fears, he had reasoned that as long as he had not encountered Shatterfist, he couldn’t possibly die. Otherwise, it would be a temporal paradox. Thus, seeing the villain for the first time thus badly shook Masterson, who could barely defend himself.

However, an aged security guard got close to Shatterfist. Pressing his old .38 against the villain’s temple, he forced him to surrender.

In 1999, Shatterfist was among the small army of Masters of Evil assembled by the Crimson Cowl (Justine Hammer). They were taken down by the Thunderbolts.


Description

See illustration.


Personality

Standard street thug with an axe to grind. He like smaking up elaborate threats, which invariably rely on telling how totally powerful his power gloves are.

Your basic jobber.


Quotes

“It’s real obvious my power gloves are destined to win against your stupid hammer !”


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Game Stats — DC Heroes RPG Print Friendly

Tell me more about the game stats

Shatterfist

Dex: 05 Str: 03 Bod: 04 Motivation: Power
Int: 03 Wil: 02 Min: 03 Occupation: Thug
Inf: 03 Aur: 02 Spi: 02 Resources {or Wealth}: 003
Init: 013 HP: 010

Skills:
Martial artist*: 05, Vehicles (Land): 03, Weaponry (Firearms): 03

Advantages:
None demonstrated.

Connections:
Street (Low).

Drawbacks:
MIA toward Boasting.

Equipment:
POWER GLOVES [BODY 15, EV 14].


Game Stats — DC Adventures RPG Print Friendly

Tell me more about the game stats

Shatterfist — Averaged PL 6.4

STR STA AGL DEX FGT INT AWE PRE
01 02 02 01 05 -1 00 00

Devices

Power gloves ● 11 points (Removable) ● Descriptor: Technology
– Enhanced Strength 12 (Limited 1 – to his hands, and thus chiefly useful for punching, gripping, crushing).
– Close attack 1.

Combat Advantages

Close Attack 1, Ranged attack 1.

Other Advantages

None demonstrated.

Skills

Athletics 2 (+3), Close combat (Unarmed) 1 (+7), Expertise (Lowlife criminal) 4 (+3), Perception 2 (+3), Ranged combat (Fireams) 1 (+3), Vehicles 3 (+4) (Limited 2 to Common Land vehicles).

Offense

Initiative +2
Unarmed +7, Close, Damage 1
Power gloves +8, Close, Damage 13

Defense

Dodge 7 Fortitude 6
Parry 9 Toughness 4/2*
Will 1

* Without Defensive Roll

Complications

  • Obsession Shatterfist might get in trouble because he’s busy boasting rather than taking action.

Power levels

  • Trade-off areas Attack & Effect PL 11, Dodge/Toughness PL 6, Parry/Toughness PL 7, Fort & Will PL 4.
  • Point total 53. Abilities 20, Defences 14, Skills 6, Powers 0, Devices 11, Advantages 2. Equiv. PL 4.


By Sébastien Andrivet.

Source of Character: Thor comics (Marvel universe).

Helper(s): Roy Cowan.

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