5703 in-depth character profiles from comics, games, movies

Shatterfist (Thor enemy) (Marvel Comics)

Shatterfist

Thor enemy


Power Level:
Game system: DC Heroes Role-Playing Game

Background

  • Real Name: Unrevealed
  • Marital Status: Unknown
  • Known Relatives: None
  • Group Affiliation: Masters of Evil (1999 Justine Hammer version)
  • Base Of Operations: New York City
  • Height: 6’ Weight: 180 lbs
  • Eyes: Brown Hair: Black


Powers and Abilities

Shatterfist is a master of the barroom brawl, and can actually be pretty dangerous in hand-to-hand combat.

He wears a pair of power gloves, which can punch or grip with tremendous strength. For instance he can total a massive safe in one blow, or inflict telling blows on Thor.


History

Thor (Eric Masterson) first encountered Shatterfist when Thor villains were pulled from the time stream by Arthur Zarrko. Since Eric didn’t know who Shatterfist was, he correctly assumed he was from his future. The villains performed poorly as Masterson and the “Thor Corps” met them with superior teamwork, and Zarrko sent them home.

Months later, Shatterfist encountered Thor for the first time – from his perspective. Apparently a professional thug, the man had somehow acquired high-tech power gloves and was robbing a bank with some fellow small-time criminals. Thor took out his accomplices while the thug was busy punching the vault open and ranting on about how powerful he was.

At that point the unimaginative criminal wanted to call himself “Power Glove” ; when he heard Thor addressing him as “Shatterfist” he decided to change his name since “Shatterfist” sounded better.

When this encounter took place, Masterson had become haunted by the possibility of his own death. To assuage his fears he had reasoned that as long as he had not encountered Shatterfist, he couldn’t possibly die – since he would be alive to fight Shatterfist in the future. Seeing the villain for the first time thus badly shook Masterson, who could barely defend himself.

However, an aged security guard got close to Shatterfist and, pressing his old .38 against the villain’s temple, forced him to surrender.

In 1999, Shatterfist was among the small army of Masters of Evil assembled by the Crimson Cowl (Justine Hammer). They were taken down by the Thunderbolts.


Description

See illustration.


Personality

Standard street thug with an axe to grind. He like smaking up elaborate threats, which invariably rely on telling how totally powerful his power gloves are. Your basic jobber.


Quotes

“It’s real obvious my power gloves are destined to win against your stupid hammer !”


Sharing

The links to follow us and/or subscribe to our monthly newsletter are at the bottom of this page.



Game Stats — DC Heroes RPG Print Friendly

Tell me more about the game stats

Shatterfist

Dex: 05 Str: 03 Bod: 04 Motivation: Power
Int: 03 Wil: 02 Min: 03 Occupation: Thug
Inf: 03 Aur: 02 Spi: 02 Resources {or Wealth}: 003
Init: 013 HP: 010

Skills: Martial artist*: 05, Vehicles (Land): 03, Weaponry (Firearms): 03

Advantages: None

Connections: Street (Low)

Drawbacks: MIA toward Boasting

Equipment: POWER GLOVES [BODY 15, EV 14]


Game Stats — DC Adventures RPG Print Friendly

Tell me more about the game stats

Shatterfist — Averaged PL 6.4

STR STA AGL DEX FGT INT AWE PRE
01 02 02 01 05 -1 00 00

Devices

Power gloves ● 11 points (Removable) ● Descriptor: Technology
– Enhanced Strength 12 (Limited 1 – to his hands, and thus chiefly useful for punching, gripping, crushing)
– Close attack 1

Combat Advantages

Close Attack 1, Ranged attack 1

Other Advantages

None demonstrated

Skills

Athletics 2 (+3), Close combat (Unarmed) 1 (+7), Expertise (Lowlife criminal) 4 (+3), Perception 2 (+3), Ranged combat (Fireams) 1 (+3), Vehicles 3 (+4) (Limited 2 to Common Land vehicles)

Offense

Initiative +2
Unarmed +7, Close, Damage 1
Power gloves +8, Close, Damage 13

Defense

Dodge 7 Fortitude 6
Parry 9 Toughness 4/2*
Will 1

* Without Defensive Roll

Complications

  • Obsession Shatterfist might get in trouble because he’s busy boasting rather than taking action.

Power levels

  • Trade-off areas Attack & Effect PL 11, Dodge/Toughness PL 6, Parry/Toughness PL 7, Fort & Will PL 4
  • Point total 53 Abilities 20, Defences 14, Skills 6, Powers 0, Devices 11, Advantages 2. Equiv. PL 4.


By Sébastien Andrivet

Source of Character: Thor comics (Marvel universe)

Helper(s): Roy Cowan

Subscribe to our MINI-NEWSLETTER !

One bare-bones e-mail per month. Plain text. Short. To the point. Learn more.