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Silicon agent of SHIELD (Marvel Comics) (Captain America ally)

Silicon

Gerald Simms


Power Level:
Game system: DC Heroes Role-Playing Game
  • The Elite Agents of S.H.I.E.L.D. were apparently an attempt at creating a backup feature, which fizzled after one appearance. However, they could definitely be useful in many campaigns, or perhaps used as PCs for a S.H.I.E.L.D. campaign.

Background

  • Real Name: Gerald Simms
  • Marital Status: Unrevealed
  • Known Relatives: None
  • Group Affiliation: S.H.I.E.L.D.
  • Base Of Operations: S.H.I.E.L.D. bases
  • Height: 5’10” Weight: 160 lbs
  • Eyes: Brown Hair: Shaved bald


Powers and Abilities

Silicon is a highly adept computer geek and a well-trained S.H.I.E.L.D. agent. His maimed arms have been replaced with cybernetics, including a computer distributed among both arms, powerful radio equipment and a “data pistol”, shooting a cable that allows him to connect to other computers. His arms also each store a mini-rocket.

Simms’s arms were later implied to have built-in energy projectors (presumably comparable to S.H.I.E.L.D. plasma pistol, given the shape of the barrels he extruded from his forearms). He also demonstrated a liquid metal mesh – a metallic “skin” that he can animate like liquid tentacles (Omni-Arm, Stretching)


History

Gerald Simms lost his arms in an accident while young, and became a computer enthusiast. Nothing else is known about Silicon, but he’s now part of an elite agents of S.H.I.E.L.D. team that was assembled by Sharon Carter while she was Director of that organization.

Though they have been active for years, only two deployments of the Elite Agents were observed. In the first, they were sent to recover a stolen, advanced S.H.I.E.L.D. flying car that had been captured by Hydra forces. The window of opportunity being very short and Hydra forces being numerous and well-armed, Carter chose a small, very fast force that could board the prototype car and fly away before the opposition could react.

Though Dum-Dum Dugan was concerned that the Elite Agents might be too green and need some more tests of their non-regulation equipment, they performed perfectly, accomplishing all objectives without a scratch.

(Though the Elite agents presumably never learned it, one of the reasons Carter wanted to recover the vehicle was to destroy the CD in the recorder. This CD had extensive footage of Carter and Captain America making love in the rear of the car, from a security camera that had been unwittingly left on.)

Silicon (Gerald Simms) arm and face closeup

The second documented case occurred years later, as the Elite Agents escorted Dum-Dum Dugan as he confronted the Thunderbolts in the wake of their clash with the version of the Masters of Evil assembled by the Crimson Cowl. Dugan and the Thunderbolts leader, Songbird, couldn’t quite reach an understanding, and the Thunderbolts left without Dugan’s approval.

Though the Elite agents were obviously outmatched, Dugan correctly estimated that they wouldn’t be met by deadly force and sent them after the dispersing ’Bolts to do what they could. Though, remarkably enough, some Elite Agents came close to capturing their quarries, they ultimately returned unharmed but empty-handed.


Description

See illustration.


Personality

A man of action who uses African-American slang ’cause he’s, like, Black, and geek slang ’cause he’s like, a geek – but he sure ain’t no nerd, nomsayin.

Simms was easily persuaded by Skein to have a quickie rather than capture her on the spot – perhaps that, true to the stereotypical geek image he’s proud of projecting, he feels that his life is lacking in that department.


Quotes

“Give it up for the geek.”


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Game Stats — DC Heroes RPG Print Friendly

Tell me more about the game stats

Silicon

Dex: 04 Str: 03 Bod: 04 Motivation: Responsibility
Int: 05 Wil: 05 Min: 04 Occupation: Agent of S.H.I.E.L.D.
Inf: 04 Aur: 03 Spi: 04 Resources {or Wealth}: 005
Init: 015 HP: 020

Skills:
Acrobatics (Climbing): 04, Detective (Police procedure): 04, Martial artist: 04, Military science (Demolition): 04, Scientist (Computers): 06, Thief (Stealth): 04, Thief (Security systems): 07, Vehicles (Air, Land, Water): 04, Weaponry (Firearms): 04

Advantages:
Credentials (S.H.I.E.L.D., Low), Rank (Sergeant)

Connections:
None

Drawbacks:
SPR (missing arms), Attack Vulnerability (-1CS OV/RV vs. Persuasion from attractive women)

Equipment:

  • CYBER ARMS [STR 05 BODY 06 INT 02, Data storage: 10, Energy blast: 05, Omni-arm: 05, Radio coms: 09, Stretching: 02, Telepathy: 06, Limitation : Telepathy has a 2 APs Range and only works with computers and electronics (-2), Radio coms includes visuals (+1), Stretching is Contingent on Omni-Arm. The CYBER ARMS more than compensate for Simms’s SPR].
  • MINI-ROCKETS (x2) [BODY 02, EV 08 (Area of effect 02 APs), Ammo: 01]
  • S.H.I.E.L.D. UNIFORM [BODY 08, Flame immunity: 03, Radio communications: 05, Skin armor: 02, Limitation: Skin armor only vs piercing and edged attacks]
  • Shades [BODY 02, Shade: 01]
  • Beretta 92 [BODY 04, Projectile weapons: 04, Ammo: 15, R#02]
  • Combat knife [BODY 08, EV 03 (04 w/STR]

Design Notes

The low screen time means speculative stats. In the case of the Elite Agents, the standard S.H.I.E.L.D. agent stats were used as a foundation, with the special abilities demonstrated being added above that.


By Sébastien Andrivet

Source of Character: Marvel Universe

Helper(s): Roy Cowan

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