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Skul agent of SHIELD (Marvel Comics) (Captain America character)

Skul


Power Level:
Game system: DC Heroes Role-Playing Game

Context

The Elite Agents of S.H.I.E.L.D. were apparently an attempt at creating a backup feature. It fizzled after one appearance, in 2000.

However, they could be useful in many campaigns. Or perhaps used as Player Characters  in a S.H.I.E.L.D. campaign.


Background

  • Real Name: John Skulinowski.
  • Marital Status: Unrevealed.
  • Known Relatives: None.
  • Group Affiliation: S.H.I.E.L.D..
  • Base Of Operations: S.H.I.E.L.D. bases.
  • Height: 6’ Weight: 200 lbs.
  • Eyes: Gray Hair: Black


Powers and Abilities

Skul is a highly competent soldier and commando, and a good officer.

He is remarkably fearless, detached and calm under pressure.


History

John Skulinowski had his face terribly maimed under unknown circumstances, probably during a military career. Nothing else is known about him.

He’s now the field leader of an elite agents of S.H.I.E.L.D. team. It apparently was assembled by Sharon Carter while she was Director of that organization.

Though they have been active for years, only two deployments of the Elite Agents were observed.

Deployments

In the first, they were sent to recover a stolen, advanced S.H.I.E.L.D. flying car. It had been captured by Hydra forces. The window of opportunity being very short and Hydra forces being numerous and well-armed, Carter chose a small, very fast force. This way the team could board the prototype car and fly away before the opposition could react.

Though Dum-Dum Dugan was concerned that the Elite Agents might be too green and need some more tests of their non-regulation equipment, they performed perfectly.

(Though the Elite agents presumably never learned it, one of the reasons Carter wanted to recover the vehicle was to destroy the CD in the recorder. It held extensive footage of Carter and Captain America making love in the back of the car. A security camera that been unwittingly left on.)

Like lightning

The second documented case occurred years later. The Elite Agents escorted Dum-Dum Dugan as he confronted the Thunderbolts. That was in the wake of the Thunderbolts’ clash with the version of the Masters of Evil assembled by the Crimson Cowl. Dugan and the Thunderbolts leader, Songbird, couldn’t quite reach an understanding. Thus, the Thunderbolts left without Dugan’s approval.

Though the Elite agents were obviously outmatched, Dugan correctly estimated that they wouldn’t be met by deadly force. Thus, he sent them after the dispersing ’Bolts to do what they could. Though, remarkably enough, some Elite Agents came close to capturing their quarries, they ultimately returned unharmed but empty-handed.


Description

Big Green Beret type always wearing a mask over his mangled face.


Personality

Skul is a hard-nosed, GI Joe-style military officer. His schtick is that, having lost his face, he doesn’t really cares if he lives or dies, making him real brave.


Quotes

“Keep it tight, people ! This goes by the numbers !”


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Game Stats — DC Heroes RPG Print Friendly

Tell me more about the game stats

Skul

Dex: 04 Str: 03 Bod: 05 Motivation: Responsibility
Int: 05 Wil: 04 Min: 05 Occupation: Agent of S.H.I.E.L.D.
Inf: 04 Aur: 04 Spi: 05 Resources {or Wealth}: 005
Init: 015 HP: 025

Skills:
Acrobatics (Climbing): 05, Detective (Police procedure): 04, Evasion (Ranged only): 05, Martial artist: 04, Military science (Demolition): 04, Thief (Stealth, security systems): 05, Vehicles (Air, Land, Water): 04, Weaponry (Firearms, heavy): 05

Advantages:
Credentials (S.H.I.E.L.D., Low), Iron nerves, Leadership, Rank (Lieutenant), Expertise (Special Forces tactics).

Connections:
None.

Drawbacks:
Strange appearance.

Equipment:

  • S.H.I.E.L.D. UNIFORM [BODY 08, Flame immunity: 03, Radio communications: 05, Skin armor: 02, Limitation: Skin armor only vs piercing and edged attacks].
  • High-capacity scoped assault rifle [BODY 04, Projectile weapons: 06, Ammo: 10, Telescopic vision: 02, R#02, Advantage: Autofire].
  • FN Minimi light machinegun [BODY 04, Projectile weapons: 07, Ammo: 12, R#02, Advantage: Autofire]. At one point, Skul was seen carrying a different gun – from the bulk and carrying handle, presumably a Minimi 5.56mm machinegun.
  • Underslung plasma gun [BODY 02, Energy blast: 07, R#04]. Skul at one point shoots a concussive energy beam at Skein – I have assumed that the equivalent of a S.H.I.E.L.D. plasma pistol can be railed under the barrel of the rifle or the Minimi. It can do Bashing damage.
  • Combat knife [BODY 08, EV 03 (05 w/STR] sheathed in the boot.
  • Beretta 92 [BODY 04, Projectile weapons: 04, Ammo 15, R#2].

Design Notes

The low screen time means speculative stats. In the case of the Elite Agents, the standard S.H.I.E.L.D. agent stats were used as a foundation, with the special abilities demonstrated being added above that.


By Sébastien Andrivet.

Source of Character: Marvel Universe.

Helper(s): Roy Cowan.

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