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Slamdance (DC Heroes RPG)

Slamdance


Power Level:
Game system: DC Heroes Role-Playing Game

Background

  • Real Name: Yuko Mills
  • Marital Status: Single
  • Known Relatives: Gavin Mills (Father), Nariko Mills (Mother)
  • Group Affiliation: None
  • Base Of Operations: St. Louis, MO,
  • Height: 5’ 4” Weight: 115 lbs Age: 19
  • Eyes: Brown Hair: Black


Essentials

Favorite colors: Pink and yellow
Favorite band: Anything by MLwtTKC or the Genitorturers.
Hang-ups: Guys on steroids
Pet peeves: Junkyard
Current Job: Job ? Is that like people who mow lawns and stuff ?
Favorite movie: Charlie’s Angels: Full Throttle. Those girls are hot !
Favorite TV show: Anything on MTV.
Favorite foods: Meiji Wata
Something no one else knows: I still sleep with the teddy bear I had when I was three.


Powers and Abilities

Slamdance can effectively absorb any and all kinetic energy directed her way. She can then channel this energy into balls of concussive force that packs a wallop. However, though she’s virtually invulnerable to kinetic energy directed at her, if she over does it, or tries to hold onto the energy for too long, her body rejects it and the energy is released in an explosive blast that can level cities leaving her drained and exhausted.


History

Yuko Mills is a petite Japanese-American teenager with a big secret: she possesses a bizarre mutant ability that allows her to absorb and store kinetic energy. As a result, she is effectively immune to all kinetic/ballistic damage, as she can absorb the force of the blow and then turn it back outward, amplified exponentially.

If she stores up the energy and it accumulates until she can no longer hold it in, it blasts outward in all directions, leaving her spent and exhausted. Needless to say, she’s got a destructive personality.

She dresses in a plaid mini-skirt, white short-sleeve blouse with her name and student number sewn over the right breast pocket, a girlish tie, knee socks, and combat boots.

When she goes on a rampage or throws a temper tantrum, she puts some thrashing mosh-pit style music on her iPod and literally bounces off the walls. She’s able to release pent up energy almost as fast as she builds it, destroying virtually anything she touches.


Quotes

“Rad ! That’s gonna hurt you a lot more then it did me !”


DC Universe History

Duh!



Game Stats — DC Heroes RPG Print Friendly

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Slamdance

Dex: 05 Str: 03 Bod: 06 Motivation: Thrill Seeker
Int: 05 Wil: 06 Min: 05 Occupation: Spoiled Princess
Inf: 03 Aur: 04 Spi: 04 Resources {or Wealth}: 009
Init: 013 HP: 050

Powers:
Mental blast: 00, Bomb: 00, Kinetic Absorption: 20, Power Reserve (Kinetic Absorption, Bomb and Mental Blast): 20

Bonuses and Limitations:

  • Mental blast has No Range
  • Kinetic Absorption adds to Power Reserve (+3)
  • Power Reserve must be fueled by Kinetic Absorption (BC 75, FC 5)
  • Overspill: Kinetic Absorption is effectively ’limitless’, however when Slamdance absorbs more APs then her rank she must pay 3 HP for each AP above her Kinetic Absorption rank. If she fails to pay this for any reason, her Bomb power activates at the total absorption for that round.
  • Misc: All energy absorbed in a round must be spent in the next round, if not Bomb power automatically activates at remaining AP levels.
  • Misc: Bomb can only be used if all energy absorbed in previous round is not spent or Slamdance is unable to pay the HP cost to absorb overspill.
  • Bomb use is Fatiguing

Skills:
Acrobatics*: 05

Advantages:
Attractive, Connoisseur, Gift of Gab, Language (Japanese), Rich Family (Minor heir to part of the General Mills empire)

Drawbacks:
Serious Irrational Attraction to Destruction, Serious Rage

By Michael Babbitt and Chris Jones

Source of Character: Original

Helper(s): Sébastien Andrivet (illustrayion and edits), Ethan Roe

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