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Slaughterhouse Smith (Wildstorm Comics) (Team 1 enemy) face closeup with glowing eyes

Slaughterhouse Smith

Power Level:
Game system: DC Heroes Role-Playing Game


  • Real Name: Unrevealed
  • Marital Status: Unrevealed, likely was married
  • Known Relatives: Samuel Smith (aka Slaughterhouse Smith II, grandson, deceased), father (name unrevealed, deceased), daughter (name unrevealed)
  • Group Affiliation: Formerly an associate of the Cabal ; leader of his own mob (though he no longer appears to have one)
  • Base Of Operations: New York City
  • Height: 5’10” Weight: 175 lbs.
  • Eyes: Blue-green Hair: Black

Powers and Abilities

Slaughterhouse Smith has what many people would consider to be Superman-like powers – flight, laser eyes (firing actual lasers – they’ll bounce off a mirror at exact angles, for instance), great speed, great strength, great resiliency (even to mystical attacks such as Black Betty’s chest tattoo), some level of super-senses…

His exact power level is unclear, though he seems to be well below the level of a Kryptonian.

He has explained that his power level was slowly and steadily increasing over time, but it is unclear whether this process stopped some time after he got his powers – I would theorise, based on exactly nothing, that his powers are still increasing but at a glacial pace compared to what it was during his teenage years.

Smith is also a veteran mobster and general tough guy, and is considered to be quite scary by most people.

At one point, he made a remark implying he somehow had knowledge of the most probable futures. Perhaps he had visions during his coma — or perhaps he has a high level of deductive ability when it comes to studying history ?

In the 1960s he used to fire laser beams from his hands as well as from his eyes, though he no longer seems to do that (I’d assume eyebeams are much more accurate anyway).


As a tentative timeline for Slaughterhouse Smith, I would estimate he was born during the late 1920s, grew up during the Great Depression and became a superhuman at age 14, likely during or around WWII. He *may* have served, underage, in the closing years of the second World War ; in any case his cultural roots seem to be centred on the 1945-1955 period, and he’s definitely a member of the so-called ’greatest generation’.

Smith just woke up one morning able to see more clearly, move faster, exert more strength, etc. and those abilities kept growing until he realised he was now a superman. While he was coming to terms with this his father – the leader of a small eastside mob running rackets – was killed by a rival gang.

The younger Smith, perhaps 16, then took over and personally killed every member of the gang that had killed his father, ripping their spine out of their bodies. He soon took over the city and built up his power base from there.


In the years prior to the creation of Team One (which I would roughly estimate to have occurred in 1965), Slaughterhouse Smith was ruling the largest criminal empire on the East Coast – period. He also had the immense edge of being one of the very few known superhumans – basically, the list boiled down to him and Mister Majestic.

(Though there were other Kherubims and several Daemonites, they were either thought to be human adventurers (such as Saul Baxter aka Jacob Marlowe aka Lord Emp or ’Lucy Blaize‘ aka Zealot) or flying below the radar (such as Helspont).)

His super-powers and underworld influence let Slaughterhouse Smith and his syndicate get away with far more than murder ; in the the closing months of the 1950s they successfully attacked an Army convoy with automatic weapons to acquire an entire shipment of infantry weapons and continue their growth.

At the same time the first American team of extraordinary heroes, Team One, was assembled, Smith was approached by the Daemonite lord in exile, Helspont. The monster proposed a joint venture in which Smith would help Helspont break the human race using their own technology, in exchange for domination over whatever was left.

Along with the powerful Daemonite and his alien troops, the superhuman crimelord and his men, all very well-armed, took over the North Dakota nuclear missile silos. Helspont then ordered for the first nuclear strike to be conducted against New York City, which wasn’t in the plan.

Slaughterhouse Smith refused this order, demanding that the missiles be aimed at Washington D.C. instead, since he had special ties with the Big Apple. Helspont refused and revealed that he now held sway over Smith’s men, who along with the power-armour clad Daemonite troopers of Helspont all aimed their weapons at their don.

Even his consigliere, Daniel Pike, who had long ago come to the conclusion that betraying Smith would be stupid and counterproductive, was swayed by the alien lord.


As the freshly-assembled and still untrained Team One hurriedly burst into the base, Slaughterhouse Smith turned his might in equal part against his men, the Daemonites and Team One. At one point he and Saul Baxter engaged each other in combat, and Baxter felled Slaughtersmith with one of his highly potent mental blasts.

Smith fell into a coma caused by the attack – but his superhuman physiology would not just allow him to die, and he stayed in a coma for 35 years in a clandestine medicalised room in a Park Avenue basement. There, his faithful valet Ruddock (whom Helspont never turned against Smith) kept his employer breathing and dreaming of revenge against Saul Baxter.

In 2000, Ruddock found out that Smith’s daughter had had a son, who had the same powers as his grandfather. Dreaming of revenge against the descendants of Saul Baxter (who was officially dead), Ruddock told Samuel Smith the truth about his grandfather and his powers — only to discover after he was done that Samuel was actually an utter psychopath and a serial killer.

The aged butler was crushed over having thus led the Smith family to what would obviously be an ignominious end ; that was worsened by long-standing feelings of guilt over a plot for treason he had conceived at one point and which he was trying to atone for ever since. In his despair, Ruddock stopped Slaughterhouse Smith’s life support equipment and took a suicide pill, dying near the inert form of his master.

Samuel Smith, after a number of psychotic murders in an attempt to find and kill Mr. Marlowe, the supposed descendant of Saul Baxter, was killed by Grifter. However, his grandfather survived even the shutdown of his life-support equipment and emerged from his coma unaided a few years after those events.

The undying don

Likely emerging from his coma around 2001, Slaughterhouse Smith discovered the modern world with consternation and worked on recovering his position as a feared New York city wise guy – though he now seemed to be more of an independent operator than the leader of a permanent crew or mob.

His fearsome power and rock-like determination proved as redoubtable as can be expected, and he became (or rather returned to being) a seemingly major figure in the New York City crime scene of the WildStorm Universe.

At one point, the experimental StormWatch PHD team was sent against him, due to a plot hatched by a superhumans-hating bureaucrat in StormWatch’s HR department. Learning about that, Slaughterhouse Smith just went to drink at the bar right in front of the precinct house hosting the PHD, so they would have to try to apprehend him before superhuman reinforcements could arrive.

Confronting the team, Slaughterhouse Smith casually disposed of them and collapsed the entire building on them, but the PHD operatives all unexpectedly survived thanks to the Monstrosity – though most had to be hospitalised. Bitterly making strangely accurate predictions about the future, Smith then flew away while expressing his scorn for the modern world.


Smith apparently always wears a well-tailored, classic business suit with a white shirt and black tie.


A Greatest Generation tough guy, mobster and killer. He’s deep in a nostalgia trip and only feels contempt for the ’weak‘, ’soft‘ world of the 90s and 00s. Smith considers himself to be classy, principled and a ’real man’ unlike the ’pansies’ of today. While he will unhesitatingly kill when necessary, he’s not a casual killer and knows the value of soundly thrashing the opposition without killing them, just to work on his rep as one of New York City’s toughest guys.

Although an out-and-out criminal, Smith has hinted he considered himself a responsible member of society. This is reminiscent of the image some old-school mobsters projected in the 1940s, wanting to be considered as patriotic Americans first and mobsters second. In fact Smith might have been old enough to be a part of the alliance between cosa nostra and the OSS.

He strongly hinted that he would act as a vigilante when faced with crimes he considered to be ’dirty‘, such as a psychokiller preying on women or out-of-control post-human punks slaughtering civilians, and he definitely refused to be part of a plan threatening New York City with nuclear weapons.

This is a stark change from his younger, 1960s way where he told Helspont he did not mind betraying the human race since he did not feel he belonged to it. It was likely the possibility of his native New York City being annihilated, shifting the idea from abstraction to reality, that led to this complete change in attitude.

Smith drinks a fair bit of whiskey, but by the standards of his time would not be considered unusual, much less an alcoholic.

2009 EDIT: I guess that was the current success of the Mad Men TV Series, portraying an old fashioned 1950s American male has gotten easier.


“Heh. You ignorant son of a bitch. Nobody hires Slaughterhouse Smith. I give orders. I don’t take ’em. And I don’t shoot people in the back. Someone’s gonna die at my hands, I make sure they know it.”

“Turns out I had a grandson with powers like mine. You know what he did with ’em ? Cut up women. In my day, we knew better things to do with broads. He hadn’t gotten himself killed, I’d probably have iced the little punk myself. You people these days… you’re soft. Not just fat like you, Dino. Soft on the inside, I mean.”

“Buncha pansies. With your fruity actors and dames so artificial they look like plastic dolls. Whatever happened to Betty Page ?”


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Game Stats — DC Heroes RPG Print Friendly

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Slaughterhouse Smith

Dex: 08 Str: 09 Bod: 09 Motivation: Power
Int: 07 Wil: 06 Min: 09 Occupation: Super-criminal
Inf: 07 Aur: 06 Spi: 09 Resources {or Wealth}: 007
Init: 024 HP: 050

Analytical smell/tracking scent: 02, Extended hearing: 02, Flight: 09, Laser beam: 12, Running: 06, Telescopic vision: 02, Ultra-vision: 02

Charisma (Intimidation)*: 07, Vehicles (Land): 04, Weaponry (firearms): 05

Familiarity (East Coast mobs), Iron Nerves, Lightning Reflexes, Schtick (Smith ignores one CS of penalty when doing Trick Shots that rely on ’bouncing‘ his laser vision on reflective surfaces)

Street (Low), Underworld (High)

MIA toward his self-defined sense of honour

Design notes

He has not appeared that much and his power level seems to increase slightly over time, so the stats are tentative at best – consider them a possible baseline, as several (DEX, STR, BODY, Flight…) could easily be higher. The superhuman senses are mentioned but not demonstrated, so I gave him low-ish APs in a basic selection of those. The Running is thoroughly undemonstrated, but hinted at and it makes enough sense to be added in the main stats.

By Sébastien Andrivet

Source of Character: Wildstorm Universe (The Team One Limited Series and StormWatch: PHD (2007))

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