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Slaymaster (Captain Britain enemy) aiming his carbine

Slaymaster

Profile #1 - the 1970s


Power Level:
Game system: DC Heroes Role-Playing Game
  • Since the character was completely reinvented when he went from the original Lawrence/Lieber writing team to Moore, we’ll have two separate profiles.

Background

  • Real Name: Unrevealed
  • Marital Status: Unrevealed
  • Known Relatives: None
  • Group Affiliation: None
  • Base Of Operations: Mobile, principally United Kingdom.
  • Height: 6’3” Weight: 178 lbs.
  • Eyes: Brown Hair: Brown


Powers and Abilities

Though he’s not as dangerous as he will later become, Slaymaster is a master martial artist, assassin and weapons specialist with extensive access to advanced technology. Most contracts are so easy for him that he enjoy spicing things up by adding a level of difficulty and proving that he’s more clever than his opposition and the police.

There is a hint that he may be the designer of the technology he uses – at one point he says something that implies that the genius who built the MINIVEHICLE might be himself, but this is unclear. I’ve stuck with Occam’s Razor as usual, but there is a point to be made for a higher Gadgetry skills – say 08.


History

Slaymaster already had a career as a mercenary and an assassin in the UK and abroad by 1978 ; he reputedly learned his trade in Africa, Việt Nam and the Middle East. His first documented contract was a series of assassinations and thefts in the UK for shipping magnate Konrad Kharkov, who wanted to procure world-famous collections from their wealthy owners.

In order to spice things up, Slaymaster themed the killings on the last name and occupation of each victim. Sir Thurlow Archer, a collector of rare weapons, was killed with a bow shot ; Major Jock Gunn was killed when the pistol he used to start races was booby-trapped, etc.

Captain Britain, then inexperienced and still mistrusted by the police, tried to stop Slaymaster after stumbling on the Archer murder right after it was committed. However, the far more experienced Slaymaster kept figuratively flying rings around him and killed each of his targets, although Britain did come close to ruining his plans almost every time.

Slaymaster captured Britain in his sewer base and left him in a deathtrap involving a shark, but the hero escaped and determined who Slaymaster’s employer was.

Slaymaster blows up a door

While Captain Britain struggled against the security of Kharkov’s yacht (involving no less than a robot octopus and the obligatory tank full of hungry piranhas), Kharkov offered the best stolen pieces from the collections to a variety of wealthy foreign collectors, in exchange for promises to harm British economy.

However, Kharkov foolishly tried to kill Slaymaster rather than pay him, and was swiftly slain in return. Minutes later, Captain Britain rushed in and during the course of the fight Slaymaster was thrown overboard, right into the pack of sharks eating Kharkov’s body.

While he was believed dead, Slaymaster actually spent five years reinventing himself as an even deadlier, gimmicks-free assassin and would eventually come back to confront Captain Britain – with dire consequences.


Description

In the 1970s, Slaymaster wore a costume that looked almost halfway between Bullseye I’s and Bullseye II’s, with Errol Flynn’s facial hair. He occasionally smoked cigarettes.


Personality

In the 1970s he’s a Silver Age-ish, campy, moustache-twirling comic book assassin who is out to prove his superiority in terms of both skill and intellect.

He does the campy themed murders, the deathtrap thing, etc. — think about a late 1960s or early 1970s Batman villain and you should be close. Slaymaster seems, at this stage, to see himself as a dashing, charming but deadly rogue, and the deadliest assassin on Earth.


Quotes

“I could easily have killed Captain Britain ! But it will be more amusing to match wits with the UK’s superhero — as he vainly tries to stop the master assassin of our time !”

“You’ve been outfoxed, chum ! And this is only the beginning !”

“These explosive bullets will atomise even steel !”

“You may well ask, my blundering friend ! You are now in a London sewer main ! At the mercy of the world’s foremost killer !”

“Surprised to see me still standing ? Fool, did you think the world’s greatest assassin would fail to wear bulletproof gear ? You money-grubbing berk ! While you were cheating for the soft and easy life, I learned my trade of killing in Africa, Việt Nam and the Middle East ! And now you’re going overboard to feed the sharks !”


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Game Stats — DC Heroes RPG Print Friendly

Tell me more about the game stats

Slaymaster

Dex: 07 Str: 04 Bod: 05 Motivation: Thrill/Mercenary
Int: 07 Wil: 06 Min: 05 Occupation: Assassin
Inf: 05 Aur: 04 Spi: 05 Resources {or Wealth}: 008
Init: 023 HP: 035

Skills:
Acrobatics: 04, Artist (Actor): 06, Gadgetry: 04, Martial Artist (incl. Techniques)*: 07, Military science (Demolition): 05, Thief: 06, Vehicles (Air, Land, Water): 04, Weaponry*: 07

Advantages:
Familiarity (Quick change artistry), Lightning Reflexes

Connections:
Underworld (Low), Mercenary scene (Low)

Drawbacks:
SIA toward Demonstrating his superiority

Equipment:

  • REINFORCED, BULLETPROOF COSTUME [/BODY/ 06, Blunting: 08]. This costume also includes a concealed toe-knife to more easily do Killing damage with kicks.
  • ATOMIC WRISTLETS [BODY 03 /STR/ 07. Those bracelets look practically identical to the Black Widow’s classic Widow’s Bite] w/NOOSE [BODY 08, Snare: 06. A hangman’s noose stored into the WRISTLET, and normally used to strangle.]
  • Radically Shortened Carbine loaded w/Comic Book Explosive Bullets [BODY 04, Projectile weapon: 09, Ammo: 10, Telescopic vision: 02, Bonus: Projectile weapon has an EV 04, 0 APs wide Area of Effect ; if fired at a solid wall-like structure (not a Force Field or Force Shield or Force Wall) the Area of Effect instead becomes Sharpness (Projectile weapon): 02]
  • Gas Pistol [BODY 03, Knockout gas: 09, Ammo: 04] This seems to be the pistol in the holster on Slaymaster’s right thigh.
  • JET BELT [BODY 03, Flight: 06, Fog: 06, Ammo (Fog): 01. The Fog that the Belt emits is white and very similar to clouds. With the cloudy British weather, it makes escapes in flight trivial unless he’s tracked non-visually.]
  • Knife [BODY 06, EV 03 (05 w/STR, 08 w/Martial Artist), Can be thrown.]
  • Sleeping gas cube [BODY 03, Life sense: 00, Knockout gas: 06, Ammo: 01. This electronic cube releases its charge of sleeping gas when it picks up something via Life Sense. It likely was an Omni-Gadget.]
  • Acid bomb [BODY 01, Acid touch: 07, Grenade Drawback. This also was likely an Omni-Gadget]
  • He will often carry a disguise and mask appropriate to his next operation – just in case.
  • Omni-Gadget A (x2) (6 APs)

The Gimmick Killer

Aside from this arsenal, Slaymaster used a very wide range of situational gadgets, robots, vehicles, etc. during the 1970s.Documented examples of mission-specific technology include:

  • SEA-AIR-LAND MINIVEHICLE [STR 04 BODY 08, Flight: 08, Projectile weapons: 09, Radio communications: 07, Running: 07, Sealed systems: 06, Swimming: 05. This minijet has three front-mounted canons, can dive underwater, and can also turn into a sleek sports car.]
    The MINIVEHICLE will often be parked near a theatre of operations, where Slaymaster can reach it quickly via Jet Belt. Thus it can be used to flee, or to come back with more firepower, as appropriate.
  • LASER PROJECTOR [BODY 02, Illusion: 06, Range: 10, Limitations: Illusion has no Range, use the listed Range instead ; Illusion only of subjects filmed in a special studio with lasers, such as an image of a flying Slaymaster.]
    This sophisticated projector can remotely create realistic holograms of pre-captured subjects. Slaymaster used it to attract Captain Britain to the place of his next murder by projecting an image of himself flying to a carefully-chosen spot.
  • Mutant Gila Monster [DEX 03 STR 02 BOD 03, Martial artist (AV): 04, Poison touch: 05]. This creature is faster, bigger and much more venomous than normal.
  • Slaymaster usually operates from high-tech bases in the sewers. Two typical defence systems for those bases are the FLYING SKULL DRONES [DEX 05 STR 02 BODY 05, Energy blast: 08, Radio communications (incl. video feed): 05] and the GIANT MECHANICAL SNAKE [DEX 05 STR 09 BODY 08, Stretching: 06, Limitation: Stretching has no defensive application].
    The SKULLS blast targets unconscious, while the SNAKE surges from a manhole, grabs stunned people in its jaw, and bring them to Slaymaster. Bases also usually include a getaway motorboat and the nigh-mandatory pool with a killer shark to dispose of prisoners (in London, it was a grey nurse shark).

By Sébastien Andrivet and Nick Yankovec

Source of Character: Marvel UK and Captain Britain

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