5719 in-depth character profiles from comics, games, movies

Smasher (Death's Head agent) (Marvel Comics) pummelled by Daredevil


Death's Head henchman

Power Level:
Game system: DC Heroes Role-Playing Game


Smasher is a super-strong giant and an obscure Marvel Comics villain. He fought Daredevil and the Ghost Rider in 1976.

He is handy in stories as a mercenary super-strongman.


  • Real Name: Unrevealed
  • Marital Status: Unrevealed
  • Known Relatives: None
  • Base Of Operations: Los Angeles
  • Group Affiliation: None known
  • Height: About 9’ Weight: About 700lbs
  • Eyes: Unrevealed Hair: Unrevealed

Powers and Abilities

Smasher is superhumanly big, superhumanly strong, all-too-humanly dumb and could take Daredevil’s best blows without much effect.

His Vibe power is somewhat hypothetical, representing the unusual properties of Smasher’s punches. For instance he smashed loose the front door of a safe by punching the rear – the vibrations reverberated through the body of the safe and mechanically attacked the weakest point.

Smasher punches open a safe

Likewise, when Smasher’s fist brushed against Daredevil, DD felt that he had been hammered by a earthquake (though the effect wasn’t strong enough to harm him) and some sort of shockwave was present. It may just have been a slightly unusual depiction of basic super-strength, but let’s play it safe.

From the material the blows do not seem to have a Combined effect – they’re either a vibration strike or a normal superhumanly strong punch.


The Smasher seems to be a professional thug hailing from Los Angeles. He once worked for Death’s Head (Paxton Page), without realising that “Death’s Head” was actually a disguised Death-Stalker (Philip Sterling).

The faux Death’s Head sent Smasher to the Los Angeles Science Institute to steal scientific equipment. Smasher busted his way in, punched the intervening Daredevil out, and brought back the loot and Daredevil to “Death’s Head”.

The Smasher punches Daredevil

After Daredevil and the Ghost Rider clashed with “Death’s Head”, Smasher was sent to kidnap Karen Page and again clashed with Daredevil.

As “Death’s Head” melodramatically took off his glove to expose his cybernetic deathgrip, Daredevil performed a sacrifice throw and flipped Smasher into “Death’s Head”. Annoyed, Death-Stalker brushed Smasher aside with his death touch, apparently killing him on the spot.


See illustrations.


Very dumb, overconfident brute. He had to talk to himself, loudly, to make sure he didn’t forget something in a plan involving going into a room, opening a safe and taking a box marked “private” from it.

Smasher was quite afraid of his boss, having seen him kill people with a touch.


“I wuz told to watch out fer you by Death’s Head ! But I don’t know why ! The way I see things, yer gonna be a pushover ! ‘Cause the Smasher’s gonna pulverize ya right into the ground !”

“Done yet, punk ? I’m gettin’ tired of you tryin’ to hurt me !”

“Bah ! I beat you inta the ground the last time we fought, an’ I’ll do it again ! The Smasher can smash anyone !”


The links to follow us and/or subscribe to our monthly newsletter are at the bottom of this page.

Game Stats — DC Heroes RPG Print Friendly

Tell me more about the game stats


Dex: 06 Str: 11 Bod: 07 Motivation: Mercenary
Int: 02 Wil: 02 Min: 03 Occupation: Henchman
Inf: 03 Aur: 02 Spi: 03 Resources {or Wealth}: 004
Init: 011 HP: 015

Powers: Growth: 02, Skin armour: 06, Vibe: 14

Bonuses and Limitations:

  • Growth seems Always On and is already factored in (-1)
  • Vibe has No Range and has no AV (use the normal AV for unarmed attacks)

Skills: None demonstrated

Advantages: None demonstrated

Connections: Underworld (Low)

Drawbacks: None demonstrated

Game Stats — DC Adventures RPG Print Friendly

Tell me more about the game stats

Smasher — Averaged PL 9.6

03 (10) 03 (09) 01 00 04 00 00 00


Vibration punch ● 13 points
Damage 13 ● Descriptor: Vibration

Stature ● 51 points (Permanent)
– Growth 2 (Already Factored In)
– Superstrength — Enhanced Strength 5
– Super-durability — Enhanced Stamina 4, Impervious Toughness 8, Impervious Fortitude 8
– Steel-hard body — Protection 4 (Limited 1 to Physical Impact)
– Reach and mass advantage — Strength Based Damage 1 w/Reach 1 ; All-Out Attack, Close attack 4, Improved grab, Improved defense
– Towering — Intimidation 3 (+4)

Combat Advantages

All-Out Attack, Close attack 4, Improved grab, Improved defense

Other Advantages

None demonstrated


Close combat (Unarmed) 1 (+9), Intimidation 3 (+4), Perception 1 (+1)


Initiative +1
Unarmed +9, Close, Damage 11
Vibration punch +8, Close, Damage 13


Dodge 8 Fortitude 10
Parry 10 Toughness 13
Will 2


  • Disability Very limited intellect
  • Disability Superhumanly large and heavy

Power levels

  • Trade-off areas Attack & Effect PL 11, Dodge/Toughness PL 11, Parry/Toughness PL 12, Fort & Will PL 6
  • Point total 108 Abilities 22, Defences 18, Skills 1, Powers 64, Devices 0, Advantages 0. Equiv. PL 8.

By Sébastien Andrivet

Source of Character: Daredevil v1 #138 and Ghost Rider v1 #20

Subscribe to our MINI-NEWSLETTER !

One bare-bones e-mail per month. Plain text. Short. To the point. Learn more.