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Snake and Powerhouse (Codename: Assassin enemies) (DC Comics) closer shot

Snake and Powerhouse


Power Level:
Game system: DC Heroes Role-Playing Game
  • Although they are very obscure, those guys are so basic that tey have an almost archetypal quality mixed with their heavily 1970s vibe.
  • They are very much ’stock‘ villains you’d expect to see in a C-list 1970s comic book or an early Champions or Villains & Vigilantes supplement.
  • Much of the material below is speculative, since very little was seen of them.

Background

  • Real Name: Unrevealed
  • Marital Status: Unrevealed (both)
  • Known Relatives: None (both)
  • Group Affiliation: Snake and Powerhouse are partners in crime
  • Base Of Operations: Miami, FL (both)
  • Height: 5’8” (Snake) 6’2” (Powerhouse) Weight: 110 lbs. (Snake) 238 lbs. (Powerhouse)
  • Eyes: Unrevealed (both) Hair: Unrevealed (Snake) Bald (Powerhouse)


Powers and Abilities

Snake is a highly acrobatic fighter, nimbly evading all sorts of attacks for pretty much as long as he wishes ; however his gaunt frame packs remarkable strength and power when he goes on the offensive.

Nowadays, he might be depicted as a Brazilian Jujitsu expert, with extensive training in strikes, holds and ground fighting.

Snake and Powerhouse vs. thugs

Powerhouse is a large, very strong and robust man. He appears to be a natural superconductor – electricity does not harm him, but if he touches an electrically powered item (such as a functioning light bulb) he becomes electrically charged, likely shocking unto unconsciousness those touching him.


History

Snake and Powerhouse were special talent working for an undisclosed Miami mob. When the Mob-Master decided to eliminate to costumed vigilante codenamed the Assassin, they were loaned to him.

The duo gave a demonstration of their unusual talents to the Mob-Master by defeating a small army of thugs on the Master’s yacht… and never were seen again, since Codename: Assassin ended just as they were confronting the titular character.

Both Snake and Powerhouse are part of the DC Universe, though they could appear pretty much anywhere, really.


Description

Snake is basically a cross between old Marvel villains (’Snake‘ Marston in the costume of the first Viper, with Cobra’s slithering movement) and Powerhouse has a Silver Age costume with some early Bronze Age details.


Personality

Cf. quotes – it’s all that we have.


Quotes

Snake
“If you *could* grab me, fool, what would you do ? You have neither my strength nor my training — training which I received by spending 15 years in a South American circus ! Against my skill and agility, you’re like children. And like children, you are obstinate and foolish. You refuse to admit my superiority, and thus are finished — with defeat !”

Powerhouse
“Take your best shot, punk. It might be your last !”


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Game Stats — DC Heroes RPG Print Friendly

Tell me more about the game stats

Snake

Dex: 08 Str: 04 Bod: 04 Motivation: Mercenary
Int: 04 Wil: 04 Min: 04 Occupation: Mercenary
Inf: 04 Aur: 03 Spi: 04 Resources {or Wealth}: 005
Init: 018 HP: 020

Skills:
Acrobatics (Athletics, Dodging, Evasion): 09, Martial artist: 05, Vehicle (Land): 03

Advantages:
Language (Spanish, Portuguese)

Connections:
Underworld (Low), Powerhouse (High)

Drawbacks:
Secret Identity


Powerhouse

Dex: 05 Str: 05 Bod: 06 Motivation: Mercenary
Int: 04 Wil: 03 Min: 04 Occupation: Mercenary
Inf: 04 Aur: 03 Spi: 04 Resources {or Wealth}: 005
Init: 013 HP: 020

Powers:
Energy absorption: 12, Joined: 06, Lightning being: 09

Bonuses and Limitations:

  • Energy absorption only works with electricity
  • Lightning Being is only active whilst he is Absorbing electricity, and is capped at the APs he is currently Absorbing (ordinary house current can reach 6 APs)

Skills:
Vehicle (Land): 03

Advantages:
None demonstrated

Connections:
Underworld (Low), Snake (High)

Drawbacks:
None demonstrated

By Sébastien Andrivet

Source of Character: First Issue special #11 (1976)

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