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Solarr from Marvel Comics


Silas King

Power Level:
Game system: DC Heroes Role-Playing Game


  • Real Name: Silas King
  • Marital Status: Single
  • Known Relatives: None
  • Group Affiliation: Former member of the Emissaries of Evil, former ally of Klaw
  • Base Of Operations: Mobile, then Project : Pegasus
  • Height: 6’ Weight: 96kg
  • Eyes:  ?  Hair: Strawberry blond

Powers and Abilities

Solarr is a mutant who can absorb, retain and manipulate huge quantities of solar energy. He is pretty much immune to heat, and his heat beams can turn ferroconcrete into slag. Note that, though his power is Heat Vision, he actually shoot beams from his hands.


Silas King was a low level mutant with no apparent superhuman ability ; however, these were awakened when he was exposed to intense solar energies when stuck in the Mojave for several days after the van he used for drugs running broke down.

After discovering his powers and getting out of the hospital, he turned from drugs running to bank robbery as the supervillain Solarr. He allied with Klaw, and became a member of Egghead’s Emissaries of Evil ; however he was also beaten by several superhuman vigilantes. He ended up transferred to Project : Pegasus, where his mutant ability was studied.

At one point, the Fomori named Bres, a prisoner of the Project, managed to use his infernal powers to take some control over the Project without anyone realizing it. Later, he killed a guard named Harry Winslow, and a few minutes later opened Solarr’s cell to create a diversion. Solarr happened on Winslow’s body, and incinerated him, as he hated the guard.

However, Bres then animated the charred corpse and pursued Solarr, who panicked and fled ; Bres nevertheless managed to kill him. Bres was later defeated by Iron Fist and returned to his cell.


See illustration.


Silas King was a trouble-from-the-start guy and a drug runner who got powers and used them to become a bigger criminal. He’s quite mediocre.

DC Universe History

Solarr is a basic, blasting thug. You always need those for your random bank robbery in order to start an adventure, or to beef up a force of minor superhuman mercenaries.


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Game Stats — DC Heroes RPG Print Friendly

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Dex: 04 Str: 03 Bod: 04 Motivation: Mercenary
Int: 03 Wil: 04 Min: 03 Occupation: Criminal
Inf: 03 Aur: 03 Spi: 03 Resources {or Wealth}: 05
Init: 010 HP: 030

Powers: Energy absorption: 15, Heat vision: 10

Bonuses and Limitations:

  • Energy absorption only versus light, flame and heat
  • Heat Vision has a Catastrophic Burnout
  • However, Solarr Recovers one AP of Heat vision for each AP of time he is exposed to good sunlight. Subtract 4 APs to his amount of recovered Heat vision APs if he can only use artificial light

Skills: Vehicles (land): 04

Advantages: None

Connections: Klaw (Low), Underworld (Low)

Drawbacks: Public ID, Loss Vulnerability when at night (Heat Vision becomes a 05)

Equipment: Power battery [BODY 04, Misc : can nullify his Catastrophic Burnout for ten uses of his Heat Vision, after which Burnout applies normally]

By Sébastien Andrivet

Source of Character: Marvel comics

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