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Starshrike aka Shrike of the Cadre (Power Company enemy) (DC Comics) in flight

Starshrike


Power Level:
Game system: DC Heroes Role-Playing Game

Context

This article assumes that you’ve read our main article about the Overmaster’s Cadre.


Background

  • Real Name: Unrevealed.
  • Other Aliases: Possibly Peregrine.
  • Marital Status: Unrevealed.
  • Known Relatives: None.
  • Group Affiliation: Cadre ; Society.
  • Base Of Operations: Unrevealed.
  • Height: 5’5” Weight: 120 lbs.
  • Eyes: White Hair: Varies


Powers and Abilities

Starshrike can beat her wings to fly very quickly

She also can emit a powerful sonic beam by screaming.


History

Starshrike is the successor of Shrike among the Cadre. As discussed in the main Cadre article, our hypothesis is that the Cadre recovered Shrike’s bracers after her death during a Suicide Squad mission. They then gave them to a new recruit, granting her the same powers and physical alterations.

Unlike the successors of the original Shatterfist and Fastball, Starshrike adopted a slightly different name than her bracers’ previous owner.

Starshrike in flight dodging an energy beam

She was first seen when the Cadre worked for Doctor Polaris, then betrayed him when they realised what his plan was.

Starshrike was also seen hanging around a bar for alien bounty hunters. Presumably she and other Cadre members present were looking for work.

When the US government started kidnapping super-criminals, Starshrike was among the motley crew that sought sanctuary with the Justice League. She thus apparently avoided being deported to an alien planet.

When Libra created the Society — a grand alliance of super-criminals with mystical overtones — Starshrike was among the first wave of recruits, perhaps for protection.

The Peregrine quandary

A character named Peregrine, identical to Shrike and Starshrike, appeared in 2007. Who she is is unclear. It might be :

  • A continuity error.
  • An alternate identity used by Starshrike.
  • Starshrike having changed her name.
  • A successor to Starshrike (who’d thus have died off-panel .
  • A complete coincidence.
  • Or something else.

Peregrine had been a victim of a criminal surgery ring forcibly removing organs from superhumans and grafting them into clients. She had been captured and her wings amputated. Peregrine was treated in a STAR Lab medical unit headed by Dr. Jenet Klyburn. Peregrine was suffering from severe phantom limbs issues, making her violent.

Klyburn, who was treating other victims of the organs thieves, worked with Dr. Mid-Nite (Dr. Pieter Cross) who dismantled the criminal ring. Peregrine’s wings had been sold to a fashion model named Angelika. Like most sold organs, the wings were causing Angelika severe health issues. They were likely to kill her through either tissue rejection or immunosuppressant abuse.

What happened after the organ-legging ring was taken down is unrevealed. Dr. Klyburn and Dr. Mid-Nite presumably had Angelika’s stolen wings removed to save her life, and grafted back onto Peregrine.

Trinity spotting

During the Trinity events, the DC Universe experienced complex reality shifts. Early on a mobilisation of superhuman defenders took place in the US after Europe vanished behind a magical force field. Starshrike publicly joined the effort, patrolling the skies and coasts.

Starshrike was not seen since, including in Cadre appearances. Thus, it is possible that she reformed after the Trinity crisis. Perhaps Dr. Mid-Nite’s efforts to save her inspired her.


Description

The stuff on Starshrike’s head is sometimes depicted as feathers and sometimes as hair, and their colour varies. Perhaps she has learned to alter her physical mutations using the bracers because she doesn’t want to look too much like her predecessor. She was once depicted wearing Shrike III’s costume, which we assume was a continuity mistake.


Personality

Starshrike comes across as a serious and realistic professional. She knows when a battle is turning south and when to retreat, and she does her homework before an operation.

In fact she seems way more sensible, reasonable and intelligent than the rest of the Cadre. Thus, she may well have decided to drop them and do her own thing.


Quotes

“Malone, you’re an idiot. She’s an energy manipulator. Didn’t you read the briefing papers ?”


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Game Stats — DC Heroes RPG Print Friendly

Tell me more about the game stats

Starshrike

Dex: 03 Str: 02 Bod: 04 Motivation: Mercenary
Int: 04 Wil: 04 Min: 04 Occupation: Mercenary
Inf: 03 Aur: 03 Spi: 04 Resources {or Wealth}: 004
Init: 010 HP: 020

Powers:
Flight: 11, Sonic beam: 09, Super Breath: 09

Bonuses and Limitations:

  • Flight is Winged.
  • Sonic beam can have up to an 1 AP Area of Effect.
  • Superbreath is Contingent on Sonic Beam and is sonic in nature.

Skills:
Accuracy (Sonic powers): 06

Advantages:
None demonstrated.

Connections:
Cadre I (Low).

Drawbacks:
Creepy Appearance.


Hawwkaa !

During the “Peregrine” appearance, several new abilities were demonstrated or mentioned. There’s no reason to assume that Shrike and Starshrike lack similar abilities.

  • Claws: 04. Shrike’s fingers and toes have been drawn as talon-like, so the Claws power is credible.
  • Telescopic vision: 02 and Ultra-vision: 04. “Peregrine” mentioned having raptor eyes that could see in the dark. Given the generally avian-like body adaptations of Shrike and Starshrike, GMs are probably justified in adding those to Shrike’s stats if they feel like it.


Game Stats — DC Adventures RPG Print Friendly

Tell me more about the game stats

Starshrike — Averaged PL 6.8

STR STA AGL DEX FGT INT AWE PRE
00 02 00 01 01 01 00 00

Powers

Flight ● 31 points ● Descriptor: Overmaster enhancements
– Winged Flight 10
– Enhanced Dodge 4, Move-by Action, Improved Defense (all three share Quirk – only in flight), Favored Environment (Aerial)

Scream ● 31 points ● Descriptor: Overmaster enhancements, shockwave

  • Ranged Line-Area Shockwave Damage 9
  • Ranged Sonic Damage 9 w/Takedown
  • Line-Area 3 Move Object 3 (Limited 2 – only in the direction of her scream) Linked w/ Line-Area 3 Affliction 14 (resisted by Dodge, dazed & fighting impaired/stunned & prone)

Combat Advantages

Close Attack 2, Defensive Attack, Defensive Roll 2.

Other Advantages

None demonstrated.

Skills

Athletics 1 (+1), Insight 2 (+2), Perception 3 (+3), Ranged combat (Scream) 7 (+8)

Offense

Initiative +0
Unarmed +3, Close, Damage 0
Scream +8 (usually +10 w/Favored Environment), Ranged, Damage 9
Scream +8 (usually +10 w/Favored Environment), Line Area 3, Move Object + Affliction

Defense

Dodge 8*/4 Fortitude 6
Parry 2 Toughness 4*/2
Will 3

* While in the air. May receive further bonuses from Favoured Environment

Complications

  • Prejudice Shrike is visibly mutated.

Power levels

  • Trade-off areas Attack & Effect PL 11, Dodge/Toughness PL 6, Parry/Toughness PL 3, Fort & Will PL 5.
  • Point total 132 Abilities 10, Defences 12, Skills 7, Powers 98, Devices 0, Advantages 5. Equiv. PL 9.


Hawwkaa !

During the “Peregrine” appearance, several new abilities were demonstrated or mentioned. There’s no reason to assume that Shrike and Starshrike lack similar abilities.

  • Strength-based Slashing Damage 3. Shrike’s fingers and toes have been drawn as talon-like; so the Claws power is credible.
  • Senses 3 (Extended Visual, Darkvision). “Peregrine” mentioned having raptor eyes that could see in the dark. Given the generally avian-like body adaptations of Shrike and Starshrike, GMs are probably justified in adding those to Shrike’s stats if they feel like it.

By Sébastien Andrivet.

Source of Character: DC comics.

Helper(s): Roy Cowan.

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