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Stasis of Brigade (Image Comics)


(Katherine Pearson)

Power Level:
Game system: DC Heroes Role-Playing Game
  • Though I’ve been reading comics since the 1970s, the early 1990s is when I started buying a lot more of those. Though those were the years of Doom Patrol, Sandman and other landmark series, we also got treated to material such as much of the Image launch, which was, err, different from the two series mentioned above.
  • Still, I have a poorly-justified nostalgia about this stuff, and decided to write a few characters up. While the books were usually terrible, the characters have a simple, obvious quality to them – they’re largely clichés, which means they can be useful and easy to use in many campaigns.
  • The various Image books started in the same, generic universe before splintering off due to creative differences and office politics. Thus, early events in the Awesome/Extreme universe involve characters, organisations, etc. which later become part of the Wildstorm Universe, of the Larsenverse, etc. (in fact they did so as much as possible as a simple form of cross-promotion).


  • Real Name: Katherine Pearson
  • Marital Status: Single
  • Known Relatives: None
  • Group Affiliation: Brigade
  • Base Of Operations: Brigade HQ in Malibu, CA
  • Height: 5’6” Weight: 110 lbs
  • Eyes: Blue Hair: Blonde

Powers and Abilities

Stasis can weave “anti-motion fields, effectively neutralising all kinetic energy within the target zone”. Erecting such a field requires significant concentration, and she stays largely immobile and gazing at her field. Apparently, gesturing helps set up the field. Particularly powerful opponents can beat her field, though.

Stasis was in good shape and somewhat athletic, but not remarkably so.

Basically, she’s an area-of-effect debuff-bot. No wonder her player got bored and exited the campaign.


Next to nothing is known about Katherine Pearson ; she reportedly received her powers during an alien abduction, when her captors experimented on bio-generated energy manipulation.

When Battlestone and Kayo started assembling the Brigade superhero group, she was the last to be recruited. She soon proved to be an important tactical asset. Stasis was part of the first documented Brigade operation (a mostly botched strike against hostage-taking terrorists), and was then caught in a fight against alien prince Genocide.

Along with the team she was teleported to Genocide’s home world, D’vor, but they made it back to Earth after three months in space. Team member Atlas was killed whilst escaping from D’vor.

Just as they landed and exited their spaceship, Brigade was ambushed by the Bloodstrike governmental team. A priority target, Stasis was shot between the eyes before anybody could realise something was going on. Battlestone’s subsequent attempts to resurrect Stasis was foiled by Bloodstrike operatives.

(For some additional context and detail, see the Kayo writeup).


See illustration.


Stasis seemed to be reserved, perhaps even a bit shy (though her costume might rule out the later). She was far from being gung ho, and usually spoke up to express doubts and ask questions.

After 3 months with the others in a small spaceship, she was completely fed up with the team, seeing them as macho idiots or sycophants to the macho idiots. She had in fact quit the team seconds before she was shot, making her murder even more gratuitous.


“I’m just curious — what exactly are we going to do with this thing ?”


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Game Stats — DC Heroes RPG Print Friendly

Tell me more about the game stats


Dex: 03 Str: 02 Bod: 03 Motivation: Mercenary
Int: 03 Wil: 03 Min: 03 Occupation: Mercenary
Inf: 02 Aur: 02 Spi: 03 Resources {or Wealth}: 004
Init: 008 HP: 015

Friction control: 10

Bonuses and Limitations:

  • Friction control is its own AV (+1 or +0 depending on house rules)
  • Friction control only to increase friction, only to reduce movement
  • Friction control does not inflict damage even when “unknowingly entered”
  • Against projectiles, use Speed/Weight as the OV/RV vs. Friction Control
  • Kinetic kill projectiles generally have their EV diminished by one AP per AP of Speed lost through Friction Control
  • Friction Control affects a Volume and not an Area, and has a special +5 Volume Bonus
  • Friction Control eats up all Dice and Automatic Actions as long as it is active
  • The Friction Control field can be collapsed (see below)

None demonstrated

None demonstrated

Brigade (Low)

None demonstrated

Inertia creeps

Superhumanly powerful opponents can strain against Stasis’s anti-motion field with enough power to suddenly collapse it, resulting in an explosion of pure kinetic force. This is a STR/STR check against Friction Control/Friction Control. If the immobilised person gains 10 or more RAPs (Stasis’ APs of Friction Control), the field explodes with some force (Bomb: 04).

Alternatively you can allow the trapped person to accumulate RAPs from Phase to Phase to gain the 10 RAPs – but then Stasis should be allowed to roll Friction Control/Friction Control against the person’s STR/STR and use her own RAPs to cancel the RAPs of the opponent.

By Sébastien Andrivet

Source of Character: Awesome/Extreme universe (Image)

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