5712 in-depth character profiles from comics, games, movies

Supernatural Investigator (Tales to Astonish comics) Ditko

Supernatural investigator


Power Level:
Game system: DC Heroes Role-Playing Game

Context

Tales to Astonish is a comic book that ran from 1959 to 1968. When it was launched the publisher was still called Atlas, though it would soon be called Marvel – the launch of Fantastic Four is about 2 years in the future.

The book followed the format of 1950s short horror stories with a shock twist ending, though the themes trended more toward science-fiction than previous books (say, the EC Comics ones). The “supernatural investigator” is typical of this format, but it might be amusing to have him appear in an adventure.


Powers & Abilities

The supernatural investigator is an expert at debunking so-called paranormal phenomena. To do so he relies on extensive scientific knowledge regarding magnetic fields, materials engineering, newtonian physics and the like.

He is affluent and well-travelled, and might speak multiple languages.

Beneath his lifelike mask, the investigator is a member of a faun-like humanoid species called poltergeists. These can become invisible, inaudible and scentless, and apparently really enjoy playing with random objects in selected locations.


History

During the 1950s and perhaps beyond, this investigator of the supernatural travelled worldwide to spots where poltergeist activity was reported.

Supernatural Investigator (Tales to Astonish comics) Ditko debunking

Armed with robust scientific knowledge, this hard-working man always managed to prove that such events were freak coincidences. Very unlikely ones, but still explicable through ordinary physics. Small earthquakes and unusual magnetic fields were often involved.

The investigator was actually himself a poltergeist, working tirelessly so that humans would never discover the existence of his invisible and mischievous species.


Description

See illustration.


Personality

An authoritative, serious man who seems to be all about Science and Rationality, though he’s pleasant about it. He’s supportive toward the occupant of “haunted” sites, if only to better convince them that everything is normal.


Sharing

The links to follow us and/or subscribe to our monthly newsletter are at the bottom of this page.



Game Stats — DC Heroes RPG Print Friendly

Tell me more about the game stats

The supernatural investigator

Dex: 02 Str: 02 Bod: 02 Motivation: Protect poltergeists
Int: 04 Wil: 04 Min: 04 Occupation: Debunker
Inf: 04 Aur: 04 Spi: 04 Resources {or Wealth}: 006
Init: 010 HP: 010

Powers:
Invisibility: 04

Bonuses and Limitations:
Invisibility also affects olfactory senses

Skills:
Artist (Actor): 04, Charisma (Persuasion): 04, Detective (Clue analysis): 04, Scientist: 04, Thief (Stealth): 08, Vehicles (Land): 03

Bonuses and Limitations:

  • Charisma is for games with house rules featuring Skilled Character Interaction
  • Thief only to move soundlessly whilst invisible

Advantages
Expertise (Debunking, Construction)

Connections:
Poltergeists (Low)

Drawbacks:
Distinct Appearance, Dark Secret

Equipment:
Mask [BODY 01, Chameleon: 06, Limitation: Chameleon only to copy a specific human head, Drawback: Must be put on and off]

By Sébastien Andrivet

Source of Character: Tales to Astonish vol. 1 #1 (1959)

Writeup completed on the 28th of September, 2014.

Subscribe to our MINI-NEWSLETTER !

One bare-bones e-mail per month. Plain text. Short. To the point. Learn more.