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Superwoman of the pre-Crisis Crime Syndicate (DC Comics)


(Pre-Crisis version) (Crime Syndicate of America)


This Superwoman is part of the Crime Syndicate of America, which appeared in 1964. The CSA are “reversed”, evil versions of the Silver Age  JSA coming from another version of Earth.


  • Real Name: Unrevealed.
  • Marital Status: Unrevealed, presumably single.
  • Known Relatives: None.
  • Group Affiliation: Crime Syndicate of America (CSA).
  • Base Of Operations: The Eyrie of Evil, near Metropolis on Earth-3.


Powers and Abilities

Superwoman has superhuman strength and durability (though not to the extent of the post-Crisis Wonder Woman (Diana of Themyscira)). These include the ability to leap great distances (in DC Heroes RPG terms, Jumping).

By leaping straight upward and riding the air currents (Gliding), Superwoman can remain aloft for extended periods.

Her magic lasso can assume the shape of animals and mythic creatures that do Superwoman’s bidding.


On Earth-3, history repeats itself in a reverse way! Columbus was an American who discovered Europe! Colonial England won her freedom from the United States in the Revolutionary War of 1776! Actor Abe Lincoln shot President John Wilkes Booth! And here every one of the rare superbeings — Johnny Quick, Owlman, Power Ring, Superwoman, and Ultraman — is a supervillain, part of a group called the Crime Syndicate of America !


(Note: Unlike the post-Crisis iteration, the pre-Crisis CSA was not a dominant force on their world. Indeed, even ordinary police forces challenged them in many cases and they seemed to be considered more of a major nuisance than a dangerous threat by their fellow Earth-3 denizens).

The CSA found themselves to be the victims of their own success. Without worthy opponents (other superbeings) to test themselves against, they were becoming increasingly sloppy. When Ultraman gained the power to see other dimensions, he discovered the CSA’s heroic counterpart, the Justice League of America (JLA), on Earth-1.

Crisis on Earth-3

Seeking a challenge to get back into fighting trim, the CSA hatched a plan to test themselves against the JLA. They first brought the JLA to Earth-3 by trickery and imprisoned them. The CSA then did the same to the Justice Society of America (JSA) on Earth-2.

The CSA then released the JLA on Earth-2 and fought them there. By choosing Earth-2 as their field of battle, neither group would have the advantage of fighting in their home dimension.

Contrary to the CSA’s hopes, they lost to the JLA. The CSA was then unceremoniously dumped into a dimensional barrier jail, left to languish in limbo. (JLA vol. 1, #29-30)

Occasionally, members of the CSA would escape from their imprisonment through unknown means and return to Earth-3. Johnny Quick, Power Ring, and Superwoman escaped for a brief time, only to be captured and re-imprisoned by Captain Comet, who was on Earth-3 pursuing the Secret Society of Super-Villains at the time. (Secret Society of Super-Villains, #13-14)

Ultraman escaped at a later time and teamed up with Lex Luthor of Earth-1 and Alexei Luthor of Earth-2, both of whom had fled their foes by journeying to Earth-3. This terrible trio was stopped by the Supermen of Earth-1 and -2 and Earth-3’s Alex Luthor, who became Earth-3’s first superhero. (DC Comics Presents vol. 1, Annual #1)

Never stop never stopping

The whole of the CSA was freed by the time-traveling Per Degaton as part of his plan to take over Earth-2 during WWII. An assemblage of Earth-1’s JLA, Earth-2’s modern-day JSA, and Earth-2’s All-Star Squadron during WWII managed to defeat Per Degaton and the CSA.

Superwoman (DC Comics) of the pre-Crisis Crime Syndicate turns her lasso into a flying serpent

Thus, the CSA was returned to their prison with no memory of their escape. (JLA vol. 1, #207-209, All-Star Squadron vol. 1, #14-15)

Radio reports on Earth-3 indicate that the CSA eventually escaped their prison yet again. Ultraman and Owlman were arrested after attempting to vandalize the Statue of Liberty, and placed in the Superhuman Rehabilitation Program initiated by now-Vice-President Alex Luthor. The rest of the CSA had apparently already been captured and enrolled in the program. (Swamp Thing #154)

The CSA had left the rehabilitation program and returned to their criminal ways by the time of the Crisis. As a result, they were free and still villainous when the wall of anti-matter reached Earth-3. The CSA was helpless to stop the wall from destroying Earth-3 and perished along with their world. (Crisis on Infinite Earths #1)


Superwoman is a statuesque white woman with a thick mane of black hair. During her first appearance she wore her hair in a loose coif, but afterward she wore her hair down and eventually had a white stripe running down the front.

She wears a one-piece black swimsuit, black boots, and a thigh-length yellow cape. Her lasso’s golden links shimmer with reflected light.


Obsessed with demonstrating her physical superiority to everyone, the Amazonian Superwoman revels in challenging superbeings. She starts to lose her confidence when facing a tough foe or unexpected danger, coming close to panic or freezing momentarily.


“I want a fight, and what Superwoman wants — she gets !”

“That Comet bum, he’s gotten past Johnny Quick… And now he’s comin’ inside ! What’re we gonna do, Power Ring ?”

DC Universe History

The current-as-of-this-writing DCU does not have that same types of multiple Earths that the pre-Crisis DCU did. But individual campaigns could easily re-introduce Earth-3 to the dimensional mix or have the CSA appear due to the vagaries of Hypertime.

A flashback sequence with the post-Crisis CSA depicted them wearing the pre-Crisis CSA’s uniforms earlier in their careers. But their differing abilities and the nature of the current anti-matter Earth compared to Earth-3 are sufficiently at odds as to preclude the post-Crisis CSA being a simple continuation of the previous continuity.

The two continuities might still be connected, but the GM should make alterations as necessary to explain the discrepancies between the Pre- and post-Crisis versions.

The pre-Crisis CSA might also appear as the products of some villain’s plot to produce evil doppelgängers of the JLA’s or JSA’s heavy-hitters.

Game Stats — DC Heroes RPG Print Friendly

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Superwoman (CSA, pre-Crisis version on post-Crisis Scale)

Dex: 08 Str: 18 Bod: 13 Motivation: Power Lust
Int: 05 Wil: 06 Min: 05 Occupation: Supervillain
Inf: 06 Aur: 06 Spi: 04 Resources {or Wealth}: 008
Init: 021 HP: 040

Gliding: 05, Jumping: 12

Weaponry (Lasso)*: 08

Expansive HQ (Eyrie of Evil), Lightning Reflexes.

Crime Syndicate of America (High).

MIA (Proving herself the strongest in battle).

Magic Lasso [BODY 35, EV 02 (19 w/ STR), Shape Change: 02, Stretching: 01, Bonuses: Shape Change also allows the lasso to assume the shape of mythological creatures (+2FC), Shape Change gives the lasso the Mental and Mystical Attributes of the mimicked animal while active (+1FC), Limitations: Mimicked animals must follow Superwoman’s orders, Stretching does not allow for fine manipulation (-2FC)]
In addition to its use as a lasso, Superwoman can also use this item as if it were a bullwhip. In addition to its great durability, the lasso can transform into animals both real and fictional.

Home Field Advantage

In the Crime Syndicate of America’s (CSA) first battle against the JLA, each group suffered a disadvantage when fighting against the natives of the universe they were in. The CSA had a -2CS penalty to the OV/RV of all actions while fighting the JLA on Earth-1 and the JSA on Earth-2. The JLA had the same penalty to all actions when fighting the CSA on Earth-3.

For this reason, the CSA chose to fight the JLA on Earth-2 for their final battle. There, no one would be at a disadvantage and the CSA could demonstrate its superiority in a fair fight. Unfortunately for the CSA, the JLA proved themselves to be superior to their respective counterparts when all other things were equal.

This imbalance only existed in the CSA’s first encounter with the JLA and JSA. In the CSA’s subsequent adventures, these penalties no longer applied.

By Roy Cowan.

Source of Character: DC Comics.

Helper(s): John Colagioia, Chris Cottingham, Jay Myers.

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