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Swashbuckler of the Dreambound (DC Comics trinity)



Power Level:
Game system: DC Heroes Role-Playing Game
  • The History section for Dreambound members has been purposefully kept short, since it took place amidst reality rewritings and the like and is not quite germane to the current reality.
  • Note that the Dreambound do not have had that much screen time yet, making these early writeups speculative.
  • Kurt Busiek confirmed during a forum conversation that Swashbuckler is indeed the new identity of a DCU character and that there are clues as to whom in the story.


  • Real Name: Unrevealed
  • Marital Status: Unrevealed (but legally deceased)
  • Known Relatives: None
  • Group Affiliation: Dreambound
  • Base Of Operations: Unrevealed
  • Height: 5’9” Weight: 158 lbs.
  • Eyes: Unrevealed Hair: Brown
  • Other distinguishing features: Distinctive hanging scar around the neck (usually hidden by his costume)

Powers and Abilities

Swashbuckler is tremendously fast, acrobatic and agile, and is a world-class fencer with lightweight blades. He seems to be almost on par with Nightwing himself in terms of speed and precision, and could perform such an amazing Trick Shot as slashing Nightwing’s mask away from his face without even scratching mister Grayson.

He’s also very smart and perceptive in combat, with superior initiative and adaptability, and seems generally quite competent.

Swashbuckler carries a pair of energy swords that seem to be somewhere between a fencing épée, some of the lighter Chinese jians, and a Star Wars lightsabre. These blue energy blades could cleave right through one of Nightwing’s fighting sticks, which are made of a shatterproof polymer — but couldn’t get through a Nth Metal-enhanced shield, and other measures against energy attacks might defeat them (hence the choice of Energy Blast rather than EV).

There might be a stun mode and the swords might be able to Block projectiles, but neither is actually demonstrated – just vaguely implied. The swords can also be used as potent glow-sticks by decohering the output.

Swashbuckler (Dreambound) vs. Nightwing

Swashbuckler prefers to challenge himself by using just one sword, but when hard-pressed (or attempting a very difficult feat) will fire up the second sword to get his Paired Weapons bonus.

He seems to have a certain familiarity with superhuman and anti-superhuman tactics, terminology and technology – for instance he could eyeball energy/reality manifestations around TVM and tell what was going on.

This has been rolled into a Scientist Skill at a decent level, but this is very tentative. He was also oddly familiar with the Amazons and their extensive body of lore.


Swashbuckler is the most mysterious of the Dreambound, and their de facto leader. Prior to that he was very much dead and buried, complete with tombstone, in a cemetery outside of a major city. Nothing is known about his past, but he once pointed at a huge scar around his neck – he was apparently executed via hanging, or perhaps he was decapitated.

Swashbuckler (Dreambound) orders a retreat

Given Kurt Busiek’s style, it is very likely that Swashbuckler used to be an obscure DCU character under a different name before his death.

Swashbuckler was one of the four persons recruited by the “Dark Trinity” (Morgaine, Enigma and Despero) to act as minor agents. All four recruits were, in their way, expending their life in the pursuit of nigh-impossible dreams ; they were thus called the Dreambound.

The quartet was empowered by the Dark Trinity’s Cosmic Egg, and promised that their dreams would be made true by the Dark Trinity as part of their reordering of the universe.

They were first detailed to stealing a variety of items symbolically tied to the real Trinity (Wonder Woman, Superman, Batman). Though they were successful, disaster nearly struck as one of their own, Sun-Chained-In-Ink, was forced to release the sun inside him ; the other three were arrested.

TVM, Primate, Swashbuckler and the Atom

As they were held in special facilities, the reality was rewritten. On this new version of Earth, they recruited the Tattooed Man III (Mark Richards) to become the new Sun-Chained-In-Ink – but though they escaped from prison, they were drafted anew by Morgaine, this time to assemble an army for her.

This army of super-villains, called the Dark Arcana, ended up conquering this recreated Earth against the global forces of the Justice Society International.

The three original Dreambounds (Primat, TVM and Swashbuckler) resented their conditions as slaves and grunts for Morgaine, though – and their drab existence was anything but the dream world they had been promised.

After confronting JSI spy the Atom, the trio allied with S.P.H.E.R.E., a construct holding the consciousness of Enigma’s daughter, who resented the Dark Trinity’s reign just as they did. There was also tension with Richards, who considered the other three to be weaklings and idiots.

As the godlike Trinity came to confront the Dark Trinity, the previous reality started re-asserting itself – and the original Sun-Chained-In-Ink emerged from Richards’s tattoos as he was restored. Happy to be reunited with him, and seeing the empire of the Dark Trinity catastrophically crumble, the Dreambound fled the scene. To their dismay they were forced to abandon S.P.H.E.R.E. as they ran.

The Dreambound confront Xor

Though they tried to hide, the Dreambound realised that they had to do something, and recruited Konvikt, a fallen member of a previous version of the Dark Trinity. The Dreambound and Konvikt attacked Despero and Morgaine at a critical moment, and Sun-Chained-In-Ink was later a key component of the spell that brought Krona down.

Though the Dreambound were eventually swept aside by Morgaine, and the Earth briefly destroyed, the situation was soon put right.

The Dreambound located the unconscious Sun-Chained-In-Ink in New Zealand, reanimating him and making sure that he was okay. Though they were soon arrested, the various heroes present at the final battle testified that the Dreambound had valourously helped and only served Morgaine under duress. Thanks to these testimonies, the bizarre quartet was soon freed to find its way in the now-restored world.

The further adventures of the Dreambound have yet to be chronicled.


See illustrations.


Swashbuckler goes for, well, a swashbuckling persona – though it seems to be an act to cover more serious issues, such as having been dead. He likes challenging opponents, demonstrating his skills and agility, making flamboyant statements of intent, wittily poking fun at his opponents, etc. A recurrent theme in his combat banter is how good he is.

The Dreambound in a forest

There are various hints that Swashbuckler is actually a more sombre, goal-oriented man with a clear professionalism in the field. He may have been some sort of soldier, policeman or talented and experienced criminal before he died, and his apparent familiarity with super-stuff hints at him having been some sort of adventurer or agent before his death.

While on an operation he knows what he’s doing, gives sensible orders and knows better than to push for pointless risk-taking — he’s definitely a pragmatic, experienced man. He seems occasionally prone to feeling bluesy and curt, though Primat will usually cheer him up.

One remark of his implies that he was less than benign in his previous life, with the further implication that he’s trying to make up for that in his second life.


“I salute you, noble opponent. You may call me the Swashbuckler !”

“Oh, understood. But let me warn you, in turn… I’m a *lot* better than you think.”

Primat: “Hi ! How’ve you been ? We want to escape, but we need your help. You’re the only normal one out of all us.”
Swashbuckler (hinting at his hanging scar): “Yeah. And isn’t that either pathetic or terrifying… when *I* am the normal one…?”

“We’ll get a few miles away before T.V.M. warps us out, so Morgaine can’t easily track the power use.”


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Game Stats — DC Heroes RPG Print Friendly

Tell me more about the game stats


Dex: 09 Str: 04 Bod: 05 Motivation: Unwanted Power
Int: 08 Wil: 06 Min: 06 Occupation: Adventurer
Inf: 06 Aur: 05 Spi: 06 Resources {or Wealth}: 002
Init: 027 HP: 035

Acrobatics*: 09, Martial artist: 06, Military science (Demolition): 06, Scientist (Analysis, Observation): 05, Thief (Pickpocket): 06, Weaponry (Melee)*: 09

Lightning Reflexes, Schtick (Paired swords ; Trick Shooter (Swords) (Medium)), Sharp Eye

Dreambound (High)

None demonstrated


  • Light Swords (x2) [BODY 03, Energy blast: 09, Sharpness (Energy Blast): 04, Flash: 04, Limitations: Energy blast has a range of Touch ; Flash is Steady Illumination Only]
  • Goggles (BODY 03, Shade: 01, Do nothing: 06]

By Sébastien Andrivet

Source of Character: DC Universe

Writeup completed on the 11th of June, 2010.

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