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High-tech Middle-Eastern terrorist in a comic book

Generic Techno-Enhanced Super-Powered Agent


Overview

These men (and possibly women) are elite agents who have had a lot of bleeding edge super-powered being (SPB) enhancements implanted in them – steel casing over the skull and key organs, alloy bones, neuro-fiber muscuclar upgrades, monofilament nervous systems, pain center cuts, enhanced senses, enhanced healing, etc. They can be compared to the solos and street samurai from cyberpunk literature and role-playing games.

Those technologies do not seem truly rare in the Wildstorm universe (at least before the apocalypse), though they require considerable contacts and funds. The US government is known to have access to this level of enhancement, as well as the most potent terrorist groups ; Clan Gamorra did too.

These techno-enhanced SPBs are seldom used by more sustainable agencies, though – for instance special tactical forces such as IO’s Black Ops or Black Razors, StormWatch’s old StormForce, or more recently Team Achilles do not employ them. The main reason seems psychological – according to Ben Santini, it is a well known fact that this type of implant makes most people feel more and more powerful, gives them a lust for more and more power (and implants) and steadily increases their contempt toward “mundanes”.

Specimens

This exact set of abilities and equipment is based on two TESPB terrorists from Egypt who were once part of a brutal attack on the UN’s H.Q. They were identical twins, named Hamat (“intelligent anger”) and Hamoq (uncontrollable fury”).

Their previous exploits included slaughtering 39 unbeliever high school students at the Great Pyramid’s site. U.N. StormWatch members Santini and Coleman killed the first brother they encountered with their bare hands, and captured the second.

Some months later, the second brother was executed in his cell by Team Achilles’s Lt. Weiss as the team abandoned their UN Building HQ during the Authority’s coup d‘etat.


Quotes

“I have nothing to say to you, filth. You hold me illegally. Your American laws say I am to have a lawyer.”


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Game Stats — DC Heroes RPG Print Friendly

Tell me more about the game stats

Expensive TESPB agent

Dex: 06 Str: 04 Bod: 06 Motivation: Depends
Int: 04 Wil: 03 Min: 04 Occupation: Depends
Inf: 03 Aur: 03 Spi: 03 Resources {or Wealth}: 004
Init: 017 HP: 010

Powers: Analytical smell/tracking scent: 04, Directional hearing: 04, Regeneration: 02, Skin armour: 02, Ultra-vision: 03

Bonuses and Limitations: Skin armour only vs. bullets

Skills: Martial artist: 05, Weaponry (Firearms): 05

Advantages: Lightning Reflexes, possibly others

Connections: Depends

Drawbacks: Depends

Equipment:

  • Blaster pistol (x2) [BODY 03, Energy blast: 06, Limitation : Will only work if held by a hand rigged with the right circuitry]
  • Blaster carbine [BODY 03, Energy blast: 07, Limitation : Will only work if held by a hand rigged with the right circuitry]
  • BODY ARMOUR [BODY 07, Skin armor: 02, Limitations : Skin armour only vs. bullets and blades, Partial Coverage (long coat level), Drawback: Real Armour]
  • Crappy radio [BODY 03, Radio communications: 05, R#04]

By Sébastien Andrivet

Source of Character: Stormwatch : Team Achilles (Wildstorm Universe)

Helper(s): Roy Cowan

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