5787 in-depth character profiles from comics, games, movies

Timeshadow (X-Factor enemy) (Marvel Comics)


Power Level:
Game system: DC Heroes Role-Playing Game


  • Real Name: Unrevealed
  • Marital Status: Unkown
  • Known Relatives: None
  • Group Affiliation: Former member of the Alliance of Evil
  • Base Of Operations: Mobile (mostly on the West Coast)
  • Height: 5’10” Weight: 170 lbs
  • Eyes: Brown Hair: Black

Powers and Abilities

Timeshadow seems to be a fit man, trained to fight. Given the location of his first appearance, the stats assume that he has a military background – this is an unsupported hypothetical, but it doesn’t have much impact anyway.

Timeshadow can displace himself in time a millisecond at a time, vanishing in the time stream and popping back ; he can do that in very rapid succession. While such a power sounds impressive, the writeups.org crew is as usual more concerned with demonstrated performance. The actual applications have been:

  • Surround persons with illusionary afterimages, as he chronoports so quickly that the eye still registers him as being present in multiple close locations. This is his most distinctive ability, and makes it difficult to attack him since ordinary senses can’t tell which is the original and which is an afterimage (Illusions (Mirror Image)).
  • Timeshadow is adept at deploying his afterimages in such a way as to give him a tactical advantage in melee combat – he’s good at duping opponents in facing an afterimage so he can punch them from an unexpected angle. This is modelled as Martial Artist, since the tactical options (especially the AV and EV boosts) are a good fit for what he does. Note that if an opponent describes action that result in turning her back on the original, a Blindside Bonus is a mechanical consequence on top of Martial Artist.
  • When on the defensive, Timeshadow can ’dodge‘ all sorts of attacks by disappearing into the time stream for a millisecond. He has done so against telekinetic bolts and optic blasts, and this writeup assumes that he could blink through almost any attack. Note that, while the defensive bonus of this is better than the one from Illusion (Mirror Images), it is less useful to attack.
  • Timeshadow can use his Powers very quickly, their effects are confusing and stressful and this seems to grant him some unclear mobility advantage. This speed and upper tactical hand are best modelled as a high Initiative.
  • In his later appearances, Timeshadow apparently could teleport. This Power could easily have a number of Bonuses and/or Limitations, or different APs, since little was seen of it.


Timeshadow was one of the mutant mercenaries who were assembled as the Alliance of Evil to serve Apocalypse against X-Factor. Along with the Alliance and under demonic influence from the Inferno invasion, he later rioted against the Mutant Registration Act. Timeshadow hasn’t been seen since, and was not part of the version of the Alliance that worked for A.I.M..

Since he was a patient in a US military detoxification center when he encountered Michael Nowlan, it is likely he was some sort of soldier before he became a merc. Perhaps he was handed back over to the US military.


See illustration for a picture that illustrates the after-images and “time-flickering”.


Along with Frenzy, Timeshadow was one of the professionals within the Alliance of Evil. He seemed calm and capable. Timeshadow being limited to hand-to-hand attacks, he focuses on whichever opponent seems to be the least tough physically.

Although he makes a show of having a potent mutant power, he’s actually cautious. His tactic against Marvel Girl was to Lay Back and surround her with multiple illusory forms to see what she would do, with his real form staying behind her ; after she unleashed a telekinetic barrage he moved in to clobber her from behind, using Martial Arts EV and the Blindside his tactic had gained him.


“Calm down, little girl ! You might accidentally kill him if you throw one of your bolts !”

“Timeshadow’s the name, woman ! Even with your formidable abilities, you can’t possibly distinguish my phase-forms from the real me ! I’m always a mili-second ahead of you !”


These open a new page on Facebook, Twitter or G+. This is because we don't let social networks track you on writeups.org.

Game Stats — DC Heroes RPG Print Friendly

Tell me more about the game stats


Dex: 05 Str: 03 Bod: 04 Motivation: Mercenary
Int: 05 Wil: 04 Min: 04 Occupation: Mercenary
Inf: 04 Aur: 03 Spi: 03 Resources {or Wealth}: 004
Init: 026 HP: 020

Power reserve (Any personal OV): 07, Enhanced Initiative: 10, Illusion (Mirror Images): 06, Teleportation: 04

Bonuses and Limitations:

  • All Powers are Contingent on Enhanced Initiative
  • Using Power Reserve or Teleportation cancels Illusion (Mirror Images)

Martial artist: 04, Vehicles (Land): 03, Weaponry (Firearms): 03

Bonuses and Limitations:
Martial Artist is a Powered Skill and is Contingent upon Illusion

Familiarity (Military equipment and protocols)

Alliance of Evil (Low)

Mistrust (Mutant). Previously had a substance abuse problem.

Retinal impressions

Illusions (Mirror Images) is a packaged Limitation, where the Illusion Power can only product illusory doubles of the user – as per the classic Dungeons & Dragons magic-user spell of the same name. The effects are as follow:

  • One illusory duplicate can be created by AP of Power
  • APs of Illusion (Mirror Images) are added to the OV when attempting to attack the Character with this Power, though it doesn’t work against Area of Effect attacks that catch the Character
  • A common tactic against this Power is to Multi-Attack to hit several Mirror Images. While the normal Multi-Attack penalties apply, his lessens the OV bonus to the number of images which are *not* attacked. For instance, attacking four of the seven images of a person with Illusion (Mirror Images): 07 produces an OV bonus of 3 (7-4=3) rather than the normal OV bonus of 7, although this is on top of the +2CS Penalty for Multi-attacking four targets.
  • All images that get attacked are dispersed ; the Illusion (Mirror Images) Power of the Character is damaged by one AP, which must be Recovered.
  • Please note that this is for images that are attacked, not hit. Any missed attack against a person with Illusion (Mirror Images) will disperse an image – what doesn’t disperse an image is a successful attack since it his the original. Likewise, the example Multi-Attack against four images above will either disperse four images (if it misses) or disperse three images and hit the original (if it hits)


When receiving a boost from Michael Nowlan’s power-enhancing mutant ability, the canny Timeshadow chose to enhance his Powered Martial Artist Skill to 08.

By Sébastien Andrivet

Source of Character: Marvel Universe

Helper(s): Gareth Lewis, Chris Cottingham. Mirror Images mechanics by Eric Langendorf and John Colagioia.

Writeups.org is a non-commercial, community site

We chat and work at the DC Heroes Yahoo! group .