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Torchlight 2 cannon engineer - Cannonball Rae

Cannonball Rae


Power Level:
Game system: DC Heroes Role-Playing Game

Context

Torchlight II is a cool action-adventure computer RPG, much like Diablo. It was made by key guys from older Diablo games. It was released in 2012 on PC, Mac and Linux.

The player characters in Torchlight are blank slates. So, almost all the background and details in this entry is made up and is unique to this character to flesh her out.

As often with our fleshed-out character archetypes from video games, part of the exercise is to make up explanations about the various bits of video game logic (say, the powers). The goal is to have a small framework that would allow the character to make sense in a different medium. Say, a fantasy novel or comic book.

Two other archetypal Torchlight character classes have such entries :


  • This profile features a sample or customized Player Character – see our video games writeups FAQ for more.
  • This profile features tabletop RPG mechanics about the video game’s gameplay – see our video games writeups FAQ for more.
  • This profile features non-canon hypotheses about in-game events and mechanics – see our video games writeups FAQ for more.

Background

  • Real Name: Rachel Bishop.
  • Marital Status: Single.
  • Known Relatives: Mary & Richard Bishop (parents), Guy & Ben (brothers).
  • Group Affiliation: None.
  • Base Of Operations: Mobile.
  • Height: 5’10” Weight: 175 lbs.
  • Eyes: Brown Hair: Henna-dyed


Powers & Abilities

Rae is tall, strong and a non-accredited engineer.

Engineering in the Torchlight world is different, though. It extensively uses the magical material called ember as a power source and to generate direct magical effects.

The result is a steampunk -looking technology capable of producing some impossible effects. Such as firearms that never have to be reloaded, or steam-powered humanoid robots.

Torchlight engineer with a cannon and a pet panda

How widespread this tech is is hard to say. The games take place on the continent of Vilderan where there aren’t a lot of humans yet. And the other technology-using race, the dwarves, has gone extinct.

The humans notably build “embercrafts”. These are a sort of mix between a huge steam locomotive, a giant tank and the large vehicle used by the Jawas  on Tatooine in the original Star Wars.

Gear

Rae’s ember-powered kit is typical of a heavily-armed human engineer – a cannon and a forcefield. The personal forcefield is ablative. But once it has been exhausted by attacks it can be recharged.

The cannon looks like a carronade – a black powder cannon on an Age of Sail ship. But one fitted with the handles used by the minigun in Terminator II.

It is considerably lighter than it should be thanks to ember. And it can fire on and on – or at least for as long as the operator can hold as the recoil, noise and glare are punishing.

Rae’s equipment is powered by a standard ember-filled backpack. This is basically a generator.

Rae’s cannon mostly fires grapeshot, but she has her own personal “recipe”. It includes blades, chains, incendiary compounds and other specialised “ammunition” intended to destroy the undead.

A shot will sweep a corridor with considerable force. And Rae seldom fires a single shot when a half-dozen will do. Her gun is unusually powerful, and will ravage most opposition.

However, heavy use of this artillery led to a hearing problem.


History

Rae grew up in a nondescript, boring farming village in the human Empire. As a tomboyish 6-year old, she ran into an animated skeleton wandering near the village. This sight shocked her and resulted in a phobia.

The skeleton was actually harmless and only able to walk. Thus, it was soon destroyed by a mob of children armed with sticks and stones.

Her overwhelming panic and lasting fear deeply shamed the girl. As a teenager developed an obsession about proving that she was fearless.

You’re in the Army now

Rae decided to become some form of elite soldier. But by age 16 she started developing arthritis in her hands. Though she was a good shot and had a talent for mechanics, her bad hands ruined everything.

She couldn’t quickly operate normal firearms or work as a field engineer. That barred her from the careers she’d been wanting to enter for years.

The only asset she had left was that she was unusually tall and strong. Thus, she ended up as a gopher and pack carrier for military engineers.

Though she had to work slowly, the young woman was good with mechanics, metallurgy and chemistry. As a result, she gradually became a shop worker rather than a strong back.

Rae also had a succession of boyfriends among the engineering corps, usually out of a shared interest for things technical. They taught her the trade she couldn’t formally study.

By age 22 she was a capable but unofficial engineer, one who would never be able to join the military.

Way of the contractor

The unit Rae was working with had been sent to Vilderan. This deployment was part of the Empire’s efforts to expand on the old continent. There, she saw how often the Army was hiring mercenaries for small missions. Among these mercs were several ex-military engineers who had gone private to earn several times their previous pay.

A Torchlight character fires her cannon

The young woman saw an opportunity. Working after hours in the shop, she designed and built herself a personal cannon. It had handles and a trigger adapted to her arthritic hands.

This distinctively dragon-shaped weapon drew from many of the best designs. It was rather aggressive in terms of noise, power and weight, requiring a strong and determined gunner.

Rae also bought or made various bits of field equipment. Furthermore, the engineers let her leave with her favourite pack bear. The animal was very attached to her anyway and unlikely to work well in her absence.

Spitting in a wishing well

To start her career and to prove that she wasn’t afraid, Rae specialised in a job most mercs avoided – undead destruction.

Contracts would generally involved ruins and battlefields crawling with skeletons, zombies, spectre and the like. As it turned out, these jobs came as much from friendly local Estherians than from the Human military.

“Cannonball” Rae’s business developed pretty well, and she soon started roaming the greater Torchlight area.


Description

Colourblind, her pack bear, has a black and white fur. As a result, it strongly evokes a giant panda.


Personality

A non-nonsense, hard-working contractor out to prove herself. She doesn’t really have plans beyond that. Combined with her job, that leads her to drifting in dangerous areas in search of contracts.

”Cannonball” Rae likes to help. For her, money is more a necessity than a motivation.

Bishop drinks too much in her downtime, to help with the pain in her hands since there’s nothing else available.


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Game Stats — DC Heroes RPG Print Friendly

Tell me more about the game stats

Cannonball Rae

Dex: 03 Str: 03 Bod: 04 Motivation: Prove herself
Int: 03 Wil: 03 Min: 05 Occupation: Mercenary
Inf: 04 Aur: 04 Spi: 05 Resources {or Wealth}: 003
Init: 012 HP: 015

Skills:
Animals handling (Pack animals, bears): 03, Gadgetry: 03, Martial Artist: 04, Scientist (Drawing plans): 02, Weaponry (Firearms, Heavy): 05

Advantages
Familiarity (Undead), Pet (Colourblind), Scholar (Man-portable carronades).

Connections:
Empire engineers (Low).

Drawbacks:
MIA toward Alcohol, MPR (Slightly hard of hearing), MPR (Some arthritis – Tasks requiring manual dexterity have their duration increased by 2 APs).

Equipment:

  • Brass knuckles [BODY 04, EV 01 (04 w/STR, 05 w/Martial Artist), Bonus : +1CS OV/RV to resist Disarm attempts].
  • CANNON [BODY 05, Diminution (mass only, not size): 02, Shotgun blast (Range 04): 08, Rec. STR 03 (would be 05 without Diminution)].
  • LEATHER ARMOUR [BODY 04, Skin armour: 01, Real Armour] + GOGGLES [BODY 02, Shade: 01] + EAR PROTECTIONS [BODY 01, Shade (Audial): 01].
  • FORCEFIELD GENERATOR [BODY 01, Force Field: 01, Damage Capacity (Physical): 12, Limitations: Force Field is Self Only and Burns Out when its Damage Capacity is depleted].

Colourblind the bear

Dex: 03 Str: 05 Bod: 05 Motivation: Ursine
Int: 01 Wil: 01 Min: 03 Occupation: “Logistics assistant”
Inf: 02 Aur: 00 Spi: 02 Resources {or Wealth}: N.A.
Init: 007 HP: 000

Powers:
Analytical Smell/Tracking Scent: 07, Claws: 06, Density Increase: 02, Growth: 01, Running: 05, Suspension: 09, Swimming: 03

Bonuses and Limitations:
Everything is Always On and Already Factored In.

By Sébastien Andrivet.

Source of Character: Inspired by a common character build in the video game Torchlight II.

Helpers: Darci.

Writeup completed on the 30th of April, 2013.

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