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Torpedo of the Big Jim PACK


(Big Jim action figure)

Power Level:
Game system: DC Heroes Role-Playing Game
  • Yeah, it’s probably only interesting if you’re a guy in the US or Western Europe who was born in the early 1970s. Most of the promotional comic can be viewed at the leading site of 1970s camp and acquired taste – plaidstallions.com.
  • Obviously, a lot of the material in this writeup is speculative – primary sources are very limited.


  • Real Name: Unrevealed
  • Marital Status: Unrevealed
  • Known Relatives: None
  • Group Affiliation: P.A.C.K. (Professional Agents/Crime Killers, if you must know)
  • Base Of Operations: USA
  • Height: 5’11” Weight: 190 lbs
  • Eyes: One Hair: Brown

Powers and Abilities

Torpedo has an artificial fist mounted on a powerful telescoping shaft ; it can punch through a log, though I’m not sure how long it takes to re-arm it.

He also has a fairly improbable array of skills ; I assume he was some sort of Naval commando that got transferred to Navy Intelligence after he lost his left hand to a shark, and an eye in unrevealed circumstances.


Torpedo barged into Big Jim’s hideout after learning that Big Jim had been mandated by the ’International Crime Fighting Commission’ to search the world and put together a crack team of ’expert crime killers’.

He demanded to be part of that team, and after he showed how he could punch through a log, was recruited on the spot (because Big Jim, he doesn’t fool around with red tape, no siree Bob).

The P.A.C.K. fought the machinations of exceptional crime lords such as Zorak (a Mole Man clone) from about 1975 to the early 1980s.


See illustration. All P.A.C.K. agent have a wolf’s head tattoo on the back of one hand, and wear special boots that leave wolf tracks in soft ground. Why ? I don’t know.


Hard to say. He seemed to be something of a womaniser because, errrr, it’s something guys in striped sailor shirts do. Maybe.


“I am Torpedo ! I want to join your team !”

“Can I come to the party ? I’ve brought the punch !” (POW !)

“They might dig as much as they can… then dynamite at strategic points… that would sink it !”

“The jaws of a shark took off my arm… but the replacement is dynamite !”

DC Universe History

The PACK makes up a fairly good late 1970s/early 1980s action force, if your campaign needs one, and could easily be incorporated in the history of Marvel’s S.H.I.E.L.D. (Nick Fury’s outfit) or DC’s CBI (King Faraday’s agency).

Or succeed the Village People, depending on what you think is most appropriate.


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Game Stats — DC Heroes RPG Print Friendly

Tell me more about the game stats


Dex: 06 Str: 04 Bod: 05 Motivation: Mercenary
Int: 06 Wil: 05 Min: 06 Occupation: Agent of P.A.C.K.
Inf: 05 Aur: 04 Spi: 05 Resources {or Wealth}: 005
Init: 019 HP: 035

Acrobatics: 04, Martial artist: 05, Vehicles (Land, sea): 04, Weaponry: 07

Expertise (Intelligence analyst), Iron Nerves

Big Jim (Low) – and when you got Big Jim you don’t need any other connection, man. Though he also might have Sailors (Low)

Creepy Appearance (Eye patch), MPR (Missing an eye), MPR (Non-functional left hand)


  • Torpedo’s main fighting asset is his TELESCOPIC PUNCHING HAND [BODY 09, AV 07, EV 07, Ammo: 01]
  • His sekrit disguise includes a raincoat and a hat, which is, mmm, always good when it’s raining. It also includes a submachinegun hidden in his briefcase, which can pop out instantly. I assume it might be one of those Uzi-carrying briefcases [BODY 04, Projectile weapon: 05, Ammo: 06, R#02, Advantage: Autofire, Insta-change]

By Sébastien Andrivet

Source of Character: Big Jim toys and promotional comic in the 1970s

Helper(s): Roy Cowan

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