5719 in-depth character profiles from comics, games, movies

Trocantor (Crossgen Negation comics)

Trocantor


Power Level:
Game system: DC Heroes Role-Playing Game

Background

  • Real Name: Unrevealed
  • Marital Status: Unrevealed
  • Known Relatives: None
  • Group Affiliation: Agent of Charon
  • Base Of Operations: Negation Homeworld
  • Height: 5’2” Weight: 170 lbs
  • Eyes: White Hair: None


Powers and Abilities

Possessing powerful telepathic abilities, Trocantor can read and control minds, causing targets to halt in their tracks, or can sense and communicate over distances using an intermediary, such as when he used a dog to carry out a conversation.

Physically, Trocantor is very weak, unable to carry around the vast bulk of his enlarged head, and so requires a hoverchair to move around on.


History

A loyal servant of the Negation, Trocantor volunteered for a procedure which gave his a Sigil which granted his great power. One of the first to survive the procedure, due to the presence of the Sigil-bearer Javi, an enemy of the Empire from the Bright Universe, Trocantor was ordered by the Emperor himself to be part of the team led by Javi.

They were quickly dispatched to quell a rebellion, and Javi used his powers on them when they ignored his commands and became too enthusiastic in the task. He drew their powers away in the middle of combat, forcing them to accept his control of the team.

A group of Lawbringers soon arrived, curious of these new agents of Charon, and Javi managed to get them to reveal their history, in exchange for telling them why Charon had created the Sigil-bearers, which he didn’t actually know. Learning that another being of similar power to Charon, Appolyon, existed, he got the Lawbringers to open a portal allowing them to travel to the dimension where he had been banished, and led the team through.

Meeting Appolyon, they learned Charon’s true history, and Trocantor was disillusioned to learn that he had once been human. Appolyon gave them what he claimed to be a bomb that can destroy Charon, and they returned to the Negation Universe. Still unconvinced of their course, the team flitted around the universe, Javi showing them the damage that the Empire has done.

Tibian accused him of bias, and insisted they travel to his home world, where they discovered the locals being rounded up by the Negation Military, so that a tenth of the population could be executed. Enraged, Tibian killed the soldiers, and the team agreed to turn on Charon.

Confronting Charon, they were overwhelmed when he allowed Trocantor to link their minds with his, and even Javi began to see him as a god. Javi handed over the bomb, which was revealed to be a message from Appolyon, who had just been messing with them.

They were soon sent after Javi’s former colleagues, still on the run, and tracked them to a backwater planet where they were getting supplies. Drawing Evinlea away from the others, she was taken off-guard by Javi’s appearance, and he managed to drain most of her power, presenting more of a threat when the rest of the prisoners appeared.

The battle was soon in full swing, and Javi uses his powers to heal and bolster his team, giving them the edge, until Gammid realizes that his powers all come from the Sigil on his arm, and so got Kaine to shoot the arm off. Disarmed, Javi was killed a moment later. Seeing the battle turning against them, the team flee, but not before Shrakti kills Gammid in retaliation.


Personality

Detached and analytical, Trocantor is usually the last to act, preferring to think things through, or to solve the problem without having to resort to violence, when he’s most at risk.

A devoted agent of Charon, Trocantor underwent a crisis of faith on learning of Charon’s former mortality, but became an ardent acolyte after his glimpse into Charon’s mind.


Sharing

The links to follow us and/or subscribe to our monthly newsletter are at the bottom of this page.



Game Stats — DC Heroes RPG Print Friendly

Tell me more about the game stats

Trocantor

Dex: 04 Str: 01 Bod: 03 Motivation: Upholding Charon
Int: 07 Wil: 07 Min: 08 Occupation: Agent of Charon
Inf: 04 Aur: 04 Spi: 05 Resources {or Wealth}: 005
Init: 015 HP: 025

Powers:
Control: 10, Mental Freeze: 12, Mind Probe: 10, Remote Sensing: 10, Telepathy: 10, Ventriloquism: 08

Bonuses and Limitations:

  • All other Powers are contingent on Telepathy (-1)
  • Ventriloquism requires a sentient host, but may include animals (-1)

Skills:
None demonstrated

Advantages:
Language (Negation)

Connections:
Charon (Low)

Drawbacks:
MIA (Serve Charon), SPR (Requires hoverchair to move around)

Equipment:
Hoverchair [STR 03 BODY 05, Flight: 02]

By Gareth Lewis

Source of Character: Crossgen

Subscribe to our MINI-NEWSLETTER !

One bare-bones e-mail per month. Plain text. Short. To the point. Learn more.