5712 in-depth character profiles from comics, games, movies

Unicorn II (Marvel Comics) emaciated

Unicorn II


Power Level:
Game system: DC Heroes Role-Playing Game
  • I am chiefly covering this guy as a complement of sorts to the writeup for the first Unicorn, but there is very, very little information about him.
  • Secondary sources state this is not the same person, and I have no reason to believe otherwise – though I *did* get the vague feeling Fabian Nicieza intended for that character to be the original.
  • A lot of this is guesswork and/or rough estimates ; on the other hand he’s a character you can develop for your campaign if you prefer to have your villains to have some publication history while customising them.

Background

  • Real Name: Unrevealed
  • Marital Status: Unrevealed
  • Known Relatives: None
  • Group Affiliation: Former Remont 4 operative, member of the Zemo Thunderbolts Army
  • Base Of Operations: Mobile
  • Height: 5’10” Weight: 90 lbs. (later 175 lbs.)
  • Eyes: Green Hair: Brown


Powers and Abilities

The Unicorn can project exceedingly powerful energy blasts from the third eye on his forehead (whether he wears the Unicorn helmet changes nothing to this ability). There is some evidence he might be super-strong and superhumanly resilient (perhaps “Class 5”).

He also seems unusually fast and agile (if he playfully goes into full evasive mode for a while, using Acrobatics (Dodging), he becomes very hard to hit), and has demonstrated an ability to escape and resist Fantasma’s mental power to some extend, perhaps because of his insanity.

The Unicorn’s optic blasts have been sufficient to punch a large hole though Sputnik’s chest, or to disintegrate the battle axe Perun used to wield. They are thought to be Negative Zone energy matter pumped into our dimension, and immediately reacting to form an antimatter blast.


History

A severely emaciated, mutated man wearing the Unicorn costume appeared in Leningrad, conducting a demented rampage and razing many blocks, likely killing hundreds.

He was eventually stopped by the Supreme Sovets (a group which later became the core of the more sensibly-named Winter Guard), who after some difficulties took him out, detained him and shipped him to a Siberian metahuman research facility. While they recognised the costume, the person was apparently unknown to the Soviets.

Although some suspected this man may have been a mutated Milos Masaryk (the original Unicorn), subsequent data indicate that this man may have been a new experimental subject for an all-new, all-different Unicorn project. This project relied on exposure to negative Zone Energy to mutate a third eye able to project beams of antimatter energy.

The project was successful and the subject received an Unicorn costume (based on the last costume Masaryk wore, a redesign by the Titanium Man), but unchecked energy surges continued and the subject became mad and severely emaciated, eventually breaking free from the lab to be stopped by the Supreme Soviets.

Once in the Siberian lab, the man (or the mutant) in the Unicorn costume unexpectedly woke up and blasted his way free. Two researchers, Arkady Tegai and Zoya Vasilievna, assumed their merged form as the super-hero Synthesizer and tried to stop him from rampaging again, but their fusion body was eventually shot out of the sky by their opponent.

However, before the madman could attack nearby armed forces trying to stop him, he was cowed into submission by the towering figure of the Titanium Man ordering him to surrender whilst pointing an enormous shoulder-mounted chaingun at his face. According to secondary sources, the new Unicorn then became a member of the group of super-human operatives fielded by the organisation Remont 4, along with the Crimson Dynamo (Valentin Shatalov, Remont 4’s leader), the Titanium Man and Firefox.

Remont 4’s career occurred entirely off-panel, though there are some indications they were popular with, and even perhaps considered as heroes by, Russians longing for a return to the days of the USSR. Much of the Remont 4 ’career‘ of the Unicorn was apparently spend straightjacketed in a padded cell under heavy medication, but this allowed him to regain parts of his sanity and much of his weight. It is unclear if the second Unicorn ended up escaping his cell, or actually joined Remont 4 for a while then left when they disbanded.

Later appearance ?

The Unicorn II may have appeared some years later in the US — though one suspects that this was another Unicorn, probably the Stockpile member.

A man dining at a restaurant with a strong super-villainous patronage was identified as the Unicorn, and a person who was apparently the Unicorn II was recruited by the new Swordsman (Strucker) within the huge ’Thunderbolts” supervillains army Baron Zemo assembled during the Civil War. This army ended up fighting the Universal Wellspring-empowered hordes ; the Unicorn II fought in Chicago along with Dr. Octopus, Quicksand and others.


Description

Originally the Unicorn II appeared morbidly emaciated, his Unicorn costume floating loosely around his extremely skinny body. When recruited in the Thunderbolts – if that was the same person – he had the usual superhuman athletic physique, filling the Unicorn costume.


Personality

The Unicorn seemed to be completely insane and incoherent, acting on unfathomable whims and aggressions. The quotes provided illustrate his nonsensical speech. It is very likely that he received medical drugs as a Remont 4 member, making him able to function rationally to some degree and not routinely launching into spells of massive destruction.

When the new Swordsman confronted him, he did not speak at all but seemed to be rational to some extend and to get what was going on (and to understand English).

At this point he’s pretty much a cypher.


Quotes

“Jittery jitters jolty shakes. Hey… hey… who turned out the lights ? HA HAH HA HAH !”

“Poop. Poop. Doctor Peredovik to the rescue. Blah blah blah. Kill it dead.”

(Dodging for a while then returning fire) “Keep trying skrachashee ! Boom-boom ! Snap. Crackle. Pop !”

“All gone with doctor Shimmer-shakes. Sorry. Whoops. HA HAH HA !”


Sharing

The links to follow us and/or subscribe to our monthly newsletter are at the bottom of this page.



Game Stats — DC Heroes RPG Print Friendly

Tell me more about the game stats

Unicorn II

Dex: 06 Str: 08 Bod: 08 Motivation: Psycho
Int: 05 Wil: 04 Min: 05 Occupation: Madman
Inf: 04 Aur: 02 Spi: 04 Resources {or Wealth}: 001
Init: 015 HP: 020

Powers:
Energy blast: 19, Jumping: 01, Mind blank: 08, Mind field: 06

Bonuses and Limitations:
Mind blank and Mind field both are Always On (-0) and Mind Field is Self Only/Can Attack Thru.

Skills:
Accuracy (Energy blast): 08, Acrobatics (Dodging): 10

Advantages:
Language (Russian)

Connections:
None

Drawbacks:
Distinct Appearance (third eye), Serious Psychological Instability, Minor Rage, Uncertainty

Equipment:
He wears a replica of the Unicorn costume (without the steel mesh armour or the jet boots) ; the helm has a BODY of 10, but does not normally provide protection (unless somebody specifically targets it)

By Sébastien Andrivet

Source of Character: Marvel Universe

Subscribe to our MINI-NEWSLETTER !

One bare-bones e-mail per month. Plain text. Short. To the point. Learn more.