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Uri Geller (Daredevil ally) (Marvel Comics)

Uri Geller

Marvel Universe version


Power Level:
Game system: DC Heroes Role-Playing Game

Background

  • Real Name: Uri Geller
  • Marital Status: Unrevealed
  • Known Relatives: None
  • Group Affiliation: None
  • Base Of Operations: Mobile
  • Height: 5’11” Weight: 170 lbs
  • Eyes: Light brown Hair: Black


Powers and Abilities

Uri Geller can read minds, sense fellow telepaths, and has strong power over metal. He can lift, bend or shred metal objects with his mind – bending a length of heavy pipe like most people bend spoons with their hands.


History

Uri Geller’s parents move to Israel when he was very young. This is where, at age 3, he experienced a strange event – a silver light in the sky that rendered him unconscious. When he awoke, he found that he was gifted with psionic powers, which he kept developing.

As he made his powers very public and was often tested by laboratories exploring the existence and nature of his metal-bending abilities, he became something of a celebrity, touring the world.

As Geller was very big on using his powers to oppose villainous telepaths, he clashed with other ESPers over the years – including Mind-Wave. Although he was defeated, he eventually managed to arrest this villainous master of the mind when he teamed up with Daredevil in New York City.


Description

If Uri’s haircut and clothes had you wondering, this story was published in 1976.


Personality

Uri talks a lot, always doing exposition about his powers and how serious and civic-minded he is. He tends to call everyone “my friend” a lot, and acts and think like a straight-arrow super-hero, caring a lot about the safety of his allies and civilians.

His elaborate speech betray his nature as a showman, yet he seems utterly sincere about his Motivation and will not hesitate to risk his life and engage in fisticuffs. He’s pretty charismatic, and good at gaining the cooperation of heroes and authorities.


Quotes

“I am beginning to sense something, my friend. There are definitely some strong mental vibrations… wait, my friend, wait ! They’ve suddenly become overbearing — a sharp mental charge of mental energies ! By Canal street — near the Bowery !”

“What are you do… ?!? Ah, I see now. Very crafty, old friend… a laser ray surrounding Daredevil, locking his mind in place. Ingenious ! I see you’ve improved since our last meeting, as well. But, these technological improvements will mean little in prison. The delicate wiring is coated in metal… quite easy to snap, — if you know how. Circuit cross-over… building to… overload !” (KWAMMMM)


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Game Stats — DC Heroes RPG Print Friendly

Tell me more about the game stats

Uri Geller

Dex: 03 Str: 02 Bod: 03 Motivation: Responsibility for Power
Int: 05 Wil: 05 Min: 06 Occupation: Adventurer
Inf: 05 Aur: 04 Spi: 05 Resources {or Wealth}: 005
Init: 013 HP: 030

Powers:
Detect (telepaths): 10, Energy blast: 07, Life sense: 06, Mind blank: 06, Mind probe: 02, Telekinesis: 06, Telepathy: 06

Bonuses and Limitations:

  • Telekinesis and Energy blast only on metals
  • Telepathy only works with other ESPers (-2) and does not allow him to initiate psychic combat (-1)
  • APs of Mind Blank, Mind Field and the like are doubled against Geller’s Mind probe (-2)

Skills:
Charisma (persuasion): 08, Vehicles (land): 03

Advantages:
Gift of gab, Language (Hebrew)

Connections:
None

Drawbacks:
None demonstrated

By Sébastien Andrivet

Source of Character: Daredevil v1 #133

Helper(s): Kal El el Vigilante

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