He can instantly teleport objects or even people from one of his hands to the other. When people are teleported in this manner they are temporarily disoriented both from their shift in space and their brief brush with The Void. Void may attempt to reflect incoming missile weapon attacks by teleporting the missile upon contact and causing it to emerge from The Void traveling away from the villain and toward his attacker.
He may banish targets to The Void, or to the Earth Dimension if both he and the target are in The Void. In addition, he may travel between The Void and the Earth Dimension as long as he is in his super-powered form. While in his Void form, McBryde seems unaffected by his advanced years becoming both considerably stronger and quicker : he acquitted himself well in his two sparring matches with The Batman.
McBryde’s Void form has a finite time limit, however. Unless he once again touches tattoos with Solomon, he will revert to his non-powered form after 7 APs (10 minutes) of time has elapsed.
Peter McBryde is an extremely active man for his years boasting an above average agility. He is a master of verbal interplay and an accomplished pickpocket. It should be noted that Bruce Wayne recognizes McBryde and the two men called each other by their first names at one point during the second Null and Void story. The implication is that the two men travel in the same circles and could suggest that McBryde deserves the Connoisseur Advantage.
Centuries ago during the age of piracy, an alien craft landed on the Caribbean island of Haiti. Among the crew of extraterrestrial explorers was X‘ult, an aide to the second in command. X‘ult was consumed by the desire to conquer and, when the craft left Earth after its survey, the alien hid in the jungles of the island. To enable himself to survive, X‘ult arranged for one of the ship’s environmental adapters to be ejected from the ship when it took off.
The adapter was damaged on its decent to Earth, its metallic skin melting into slag. By the time the machine reached the island it looked like nothing so much as a large stone. One detail did survive, however; a strange symbol on one of the “stone’s” faces.
Jump ahead in time to World War II. Smuggler, con artist, and lovable rogue Peter McBryde is hired by a wealthy American businessman to rescue his son Solomon. Sol, as McBryde would come to call him, had shipwrecked his sailboat on Martinique, a Caribbean island under the control of the Vichy French and their Nazi masters.
McBryde broke Sol out of Nazi captivity but his plane was riddled by gunfire as they escaped and the pair were forced to crash land somewhere in Haiti. The two men were taken prisoner by the local natives and prepared for a voodoo rite; the test of the Sacred Stone. The Sacred Stone, of course, was X‘ult’s environmental adapter that the natives worshipped as some sort of divine artifact.
The men were forced to place their right palms on the stone. Although they experienced no pain their palms were branded with the strange symbol of the stone. The pair shook hands on their short friendship, sure that they were about to die together. When the tattoos on their palms touched they transformed.
Solomon and McBryde became Null and Void. Instinctively using their powers in their own defense, McBryde and Solomon escaped the natives and were picked up on the shore by a passing ship. The two men went their separate ways but, when the pair met again in Vienna shortly after the war ended, McBryde convinced Solomon to help him steal a store of ex-Nazi gold bound for Russia.
In their guises as Null and Void, the pair began a long criminal career, McBryde thriving on the thrill and Sol using the ill-gotten gains to keep the floundering business inherited from his father afloat. Decades later, Sol ended their partnership refusing to commit any more thefts. McBryde bided his time.
Eventually, Sol’s business troubles resurfaced and, facing an IRS audit, he contacted his old partner Peter McBryde. McBryde jumped at the chance to resume his criminal career. He persuaded Sol to go for a splashy, high profile crime: the pair would steal an item from an exhibit of trophies and mementos on loan from Superman’s Fortress of Solitude.
The centerpiece of the exhibit was a locket bearing an image of Lara, Superman’s biological mother. Null and Void stole the locket and battled Superman and his World’s Finest partner Batman at the exhibit hall but the pair eluded capture. Sol made good his escape but McBryde, now in his non-powered form, was captured only blocks away by the two heroes.
McBryde refused to name his accomplice. At his trial, the criminal defended himself and, though both Superman and Batman took the stand, McBryde won his freedom. Not long after, he was contacted by Sol whose money problems had gotten even worse. The pair decided to steal an object found off the coast of Costa Rica; a strange figure encased in an ice-like substance and sporting the same symbol on its chest as they bore on their palms. Under super-hypnosis, Batman remembered the strange palm symbols, as well, and made the connection to the encased figure.
The figure in the ice-like substance was X‘ult who had accidentally imprisoned himself with his own time-congealing powers. In addition, Superman discovered another pair of figures encased in the same time-gel. These figures were a woman and a man, both in pirate garb, reaching out to clasp hands. Naturally, their palms bore the same strange symbol possessed by Null, Void, and X‘ult. Void sent the X‘ult figure to The Void but, soon after, Sol turned on his partner and McBryde was forced to flee into The Void himself.
There X‘ult escaped his time-gel prison and Void chose to ally himself with the alien. Meanwhile, Null and Batman had succeeded in releasing the male figure; a pirate hero named Swordfish. X‘ult and Void returned from The Void and went on a rampage in the Caribbean. The new team of X‘ult and Void were able to release the female figure, Abigail Kent, who transformed into the pirate heroine, Barracuda. X‘ult gained mental control over Barracuda and the trio battled Batman, Superman, and a reformed Null.
In the end, Superman succeeded in sending X‘ult, Swordfish, and Barracuda back in time and Sol vowed to confess to every crime perpetrated by he and McBryde. Null and Void have not been seen since. No doubt, McBryde was unable to talk his way out of this conviction !
In his Void form, McBryde is a strange-looking pale yellow figure. His face, arms, and upper body are covered in weird horizontal and vertical lines like striated musculature. These striated portions of his anatomy are pale green, violet, blue, and orange. No discernible costume adorns his muscular frame. As McBryde, he favors expensive suits. He has a thin mustache and a debonair manner.
His best friend Sol characterized McBryde as a first-class rogue and that he is. He commits crimes not for the money but for the thrill he derives from challenging himself. His need for excitement is an almost pathological obsession. Even in his non- powered form he takes needless risks and as Void he embarks on such risky endeavors as stealing from Superman and sparring with Batman.
McBryde has a strange sense of honor and will not commit bloodshed. During his first encounter with Superman and Batman, he saved not only the lives of a group of orphans but the Dark Knight Detective’s life, as well. After his betrayal by Null he threw in with the would-be world conqueror X‘ult rather quickly. This may indicate the beginnings of a new, more sinister Void.
“I prefer the excitement of the unknown to the certainty of a prison cell !”
DC Universe History
While parts of the two Null and Void / World’s Finest Heroes encounters are, at best, unlikely in the post-Crisis DC Universe, the pair could still be easily updated to fall in line with current continuity. This would require either removing the wartime portion of their origin or granting them a Reduced Aging Advantage.
Void, and his reluctant partner Null, present a perfect opportunity to run a straightforward “Audacious Theft” style adventure. McBryde, in particular, is a fun, freewheeling rogue who would make an excellent foil for any overly dour PC.
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Game Stats — DC Heroes RPG Print Friendly
|Dex: 07||Str: 04||Bod: 05||Motivation: Thrill Seeker|
|Int: 06||Wil: 05||Min: 05||Occupation: Professional Thief / Former Smuggler / Con Man|
|Inf: 06||Aur: 06||Spi: 05||Ressources: 010|
|Init: 023||HP: 040|
Powers: Dimension Travel (Banishment, Travel): 13, Reflection/Deflection: 13, Teleportation: 13
Bonuses and Limitations:
- Use of Teleportation on a living target may cause temporary disorientation (any target who has been successfully teleported by Void receives a +1 CS penalty to the OV / RV of any Dice Action he performs in either that phase if he has not taken his Dice Action yet, or the following phase if he has)
- Dimension Travel has a Range of Touch
- Dimension Travel may only be used to Travel between or Banish to and from the Earth Dimension and The Void (see The Void below)
- The AV of any Reflection / Deflection attempt is Void’s DEX ; Reflection / Deflection is only usable against incoming missile weapon or firearms attacks
- Teleportation has a Range of Touch and can only be used to Teleport targets from one of Void’s hands to the other
Skills: Acrobatics (Climbing, Dodging): 06, Martial Artist: 06
Advantages: Gift of Gab, Insta-Change, Lightning Reflexes, Scholar (French, German)
Connections: Null (High), X‘ult (Low)
Drawbacks: Alter Ego (Partially Controllable with Catalyst; See X‘ult’s Tattoo below), SIA (Taking Risks), Secret Identity
Note: Presumably, by the end of their second encounter with Superman and Batman, Void and Null have lost their Secret Identity Drawbacks.
As always, heights and weights are best guesses. I have chosen not to give Void either the Strange or Distinct Appearance Drawbacks as the normal humans that encounter him believe he is in a costume. As a result, and as far as the MEGS rules are concerned, he does not reap any benefit or suffer any hindrance because of his weird appearance.
Alter Ego: Peter McBryde
|Dex: 04||Str: 02||Bod: 03|
|Int: 05||Wil: 05||Min: 04|
|Inf: 04||Aur: 05||Spi: 04|
|Init: 011||HP: 020|
Skills: Acrobatics (Climbing): 05, Charisma (Persuasion): 06, Detective (Law): 05, Thief (Pickpocket): 05, Vehicles (Air): 04
Advantages: Gift of Gab, Insta-Change, Scholar (French, German)
Connections: Null (High), X‘ult (Low)
Drawbacks: Age (Old), MIA (Taking Risks), Secret Identity
During their second encounter with the World’s Finest team, Batman used his own body as a conduit for the transformation when Null and Swordfish could not quite reach each other. If any character attempts this conduit maneuver they are jolted by an immense release of power. Treat this as a Bashing Combat Physical Attack with an AV / EV of 7 / 7 and an OV / RV of the conduit character’s Bod / Bod. The Attack appears to be energy-based and it is up to the GM’s discretion whether Energy Absorption might be used to avoid this damage.
The subdimension of Earth that McBryde has named The Void is a strange limboland of swirling colors and disturbing images dotted by weird floating islands of sold rock. So unnerving is the sensory input of The Void that it nearly overwhelms a temporarily banished Superman.
In MEGS terms, any character banished to The Void is attacked every phase by a Bashing Combat Mental Attack with an AV / EV of 8 / 8 and an OV / RV of the banished character’s Int /Min. In any phase during which the banished character uses any super-sensory Power [Telescopic Vision, Hypersensitive Touch, Super Hearing, etc.] the character suffers a -2 CS Penalty to his OV /RV for The Void’s Mental Attack. Both X‘ult and McBryde / Void seem to be immune to the effects of The Void. The Void is at a Travel Distance of 1 from the Earth Dimension.
Source of Character: World’s Finest Comics #293 and #304-307 published by DC Comics.