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Vortigaunt in Half-Life


Power Level:
Game system: DC Heroes Role-Playing Game


This creature is from the original, 1998/99 HλLF-LIFE video game. For more context you can refer to those two articles :


  • Base Of Operations: Xen.
  • Size: Adult human-sized.

Powers and Abilities

The Vortigaunts are the grunts of the Xen world. They possess a potentially-damaging electrical attack and lethal claws.

They are somewhat intelligent and are adept at determining the function and operation of unfamiliar equipment (in DC Heroes RPG terms, Gadgetry). But it usually requires a group effort.


The Black Mesa complex is a private high-tech research installation (with strong ties to the U.S. government) located somewhere in the American Southwest. An accident in the Anomalous Materials Lab caused a dimensional breach into the world known as Xen.

The Vortigaunts were ordered through the breach (presumably by the Xen Masters) with instructions to learn all they could about us and kill any humans they come across.


A bright-green hunchbacked humanoid with a single baleful red eye and wicked claws.


The Vortigaunts are a slave race and will follow any instructions given to them by their masters, even to their death. They are reasonably cunning, but only semi-sentient.

If they were encountered in a setting where they had no orders regarding humans, they’d ignore them.


“Die !”

DC Universe History

This would be a moderate-level threat to the Earth, probably a good challenge for Young Justice or a similarly-powered team. It might be a good solo challenge for Batman.


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Game Stats — DC Heroes RPG Print Friendly

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Dex: 05 Str: 03 Bod: 04 Motivation: Slave
Int: 02 Wil: 01 Min: 02 Occupation: Alien Servitor
Inf: 02 Aur: 01 Spi: 02 Resources {or Wealth}: NA
Init: 009 HP: 015

Claws: 06, Lightning: 05, Sealed Systems: 05

Gadgetry: 02

SIA toward Following Orders From Xen Superiors.

By Mark A. Ayen.

Helper(s): Half-Life Official Strategy Guide.

Source of Character: Half-Life PC Action Game.

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