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Warrior (Guy Gardner) in action

Warrior

Guy Gardner


Power Level:
Game system: DC Heroes Role-Playing Game

Context

“Warrior” was the identity adopted by Guy Gardner, formerly a Green Lantern, in 1994. It lasted for about ten years, and featured body-morphing powers.

These 1990s notes were taken after Gardner had become Warrior. These are purely game stats benchmarks, as they were intended for people who were reading Gardner’s ten-contemporary adventures.


Background

  • Real Name: Guy Gardner
  • Marital Status:
  • Known Relatives:
  • Group Affiliation: Green Lantern Corps, Justice League International, Justice League America, Warriors.
  • Base Of Operations:
  • Height: 6’ Weight: 184lbs.
  • Eyes: Blue Hair: Red


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Game Stats — DC Heroes RPG Print Friendly

Tell me more about the game stats

Warrior (Vuldarian Version)

Dex: 09 Str: 14 Bod: 14 Motivation: Thrill of Adventure
Int: 05 Wil: 18 Min: 06 Occupation: Warrior
Inf: 08 Aur: 08 Spi: 08 Resources {or Wealth}: 006
Init: 024 HP: 070

Powers:
Invulnerability: 14, Regeneration: 04, Omni-Arm: 20, Growth: 02, Skin Armor: 08, Energy Absorption: 14, Energy Blast: 00, Power Reserve (Energy blast): 14

Bonuses and Limitations:

  • Energy Absorption is used to power Power Reserve (which starts at 0 APs, etc.).
  • Energy Blast may be of any type of energy (cold, heat, etc.) but may only be used to create blasts of the same type of energy that fuelled Power Reserve.
  • Energy Absorption does not actually prevent damage (however, when it could have prevented damage, the APs of energy that damaged Guy are put into Power Reserve).
  • Skin Armor is Not Always On. Whenever Guy is hit by a physical, non-energy attack which scores positive RAPs, Guy may activate a number of APs of Skin Armor equal to the minimum of (damage actually taken plus 2 APs). Thus, if Last Ditch Defense is used to absorb all the damage, Guy may only use 2 APs of Skin Armor. Once activated, each AP of Skin Armor stays activated throughout the fight. Thus, it would take a minimum of four physical non-energy positive RAPs attacks to activate all 8 APs, since each such activates 2 APs. Guy may also attempt to activate Skin Armor in times of need ; to do so, he must roll dice.

Skills:
Acrobatics: 04, Martial Artist: 08, Military Science: 04, Vehicles: 05, Weaponry: 06

Advantages:
Iron Nerves, Lightning Reflexes, Extensive HQ (Warriors Bar), Scholar (athletics).

Connections:
Green Lantern Corps (High), Justice League International (High), Justice League America (High), Hal Jordan (Low), General Glory (Low), Warriors (High).

Drawbacks:
Public Identity, Minor Rage, Power Loss Vulnerability (overexerting his powers (i.e., using them constantly for days on end) can cause his powers to stop working. However, when he was “killed” by Major Force, (and thus used his Invulnerability), his powers were jump-started into working again.).

By Sean MacDonald

Helper(s): Knight of Shadows, Scott A. Christensen, Joshua D. Marquart.

Source of Character: DCU.

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