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Tron warrior ISO

Generic warrior ISO


Power Level:
Game system: DC Heroes Role-Playing Game

Background

  • Real Name: ISOs name themselves. They typically draw from classic human literature and history, most frequently the Greeks.
  • Marital Status: ISOs sometimes have relationships that approximate marriage, but warriors are usually loners.
  • Known Relatives: Quorra (“mother”), other ISOs (“brothers” and “sisters”)
  • Group Affiliation: ISOs
  • Base Of Operations: ISO City or the Lux Task Force Headquarters
  • Height: Typically around 5’7” for females, 6’ for males but varies as with humans Weight: Typically around 125lbs for females, 165lbs for males (“ideal” body weight) but varies with height and build Age: Apparent ages typically range from 18 to 25 for most warriors
  • Eyes: Any human color, although blue is more common due to Quorra’s influence on their heritage Hair: Any human color, although black is more common due to Quorra’s influence on their heritage


Powers and Abilities

Warrior ISOs are fearsome opponents. They are not only masters of the Identity Disc, but of virtually any weapon or vehicle that is made available, or which they acquire in the heat of a pursuit or fight.

They are also highly intelligent soldiers, trained in a variety of disciplines that prove useful both in and out of combat. Warrior ISOs can easily serve as Special Forces operators to perform infilitration, sabotage and other missions that require stealth and advanced tactical thinking.

They are especially good at getting into computer systems that are physically secured, since they have the common ISO ability to interface with any computer system. They are also gifted with the same eidetic memory that all ISOs share.

Tron warrior ISOs standing in thick ranks

Some exceptional Warrior ISOs have an extra AP in DEX, STR/BOD, INT *or* INF/AUR. The elite may have 1 or 2 extra APs. Any more than that and they’d probably need their own writeup as a leader or living legend among ISOs. Linked Skills are adjusted accordingly. Warrior ISOs never have any Powers besides Recall and Interface.

They may have extra Subskills or Skills like Scientist (especially Research subskill) or extra Detective subskills. This is especially common if they have INT 6 or higher. These are Special Forces technicians and investigators who are hunting for Lux and Dillinger’s operations, or special security officers keeping tabs on any possible illicit activities in the ISO Compute Cloud.

Warrior ISOs chosen for real world duty with the Lux Task Force have the Exile: Voluntary Drawback and the Security Clearance: Low Advantage.

The ISO Chief Executive’s intelligence agents may have special Advantages like higher Security Clearance, INT 7 or 8 and special Gadgets or Omni-Gadgets.

Warrior ISOs typically have access to most secure areas within ISO City. Those assigned to the Lux Task Force have access to most any U.S. government or military facility they need to get into in order to do their jobs, although their use of this access is heavily monitored to guard against abuse.


History

Warrior ISOs are the security forces of ISO City and the outlands of the ISO Compute Cloud system. Warriors were most common among the first groups of ISOs to emerge from Simulation Lake in the ISO Compute Cloud, but their numbers have leveled off to match the fairly flat demand for security in ISO City and the outlands.

ISO society is fairly free of crime, owing to their relative singularity of purpose and abundance of resources compared to humans. Most ISO City security forces are tasked with defending the perimeters against the potential threat of invasion by Lux and his forces.

So far they have yet to be tested, so they engage in frequent training sessions to keep their edge, and to vent their frustration due to the lack of action.

Secondary missions of the security forces include enforcing safety and tranquility within the city, as well as testing new weapons, vehicles and tactics. A handful of completely secret and deniable agents, answerable only to the ISO Chief Executive Leda, monitor human activities to look for any signs of moves against the ISOs.

Tron guard ISOs

A chosen few (perhaps a few dozen at any one time) serve as the elite vanguard of the Lux Task Force alongside Sam Flynn. They are hand picked by Sam from among the best of the best. They are specially trained to operate in the real world, though they still lack familiarity with many of its strange ways.

They typically travel on cycles, but can and do make use of any vehicle, weapon or piece of equipment needed to get the job done and stay “under the radar” of civilian authorities. They don’t exactly have Dark Secret or Secret Identity, though, since they’d still be able to operate even if people found out they were here.

The threat of Lux is too great for politics to get in the way of fighting it. Although they miss their home, living amongst other ISOs, they are happy to be able to fight the hated Lux and his corrupted ISOs. All members of the Lux Task Force have some degree of access to classified information needed to perform their duties, although strict tabs are kept on any ISO access even if it’s covered by their clearance.


Personality

Warrior ISO personalities vary at least as much as human soldiers. They virtually all share an intense hatred of Lux, and a desire to destroy him and his army of corrupted ISOs. They might take the opportunity to kill any corrupted ISO, if presented with it.

But generally speaking, they are honorable beings who are just doing their duty and hoping for a quick and relatively peaceful end to the war against Lux. Most of those fighting in the real world would rather return home, and most of the remainder would prefer to live there in peace and enjoy its many strange but exciting pleasures and challenges.


DC Universe History

ISOs basically only fit in a Tron universe. See my other related profiles.


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Game Stats — DC Heroes RPG Print Friendly

Tell me more about the game stats

Typical Warrior ISO

A 675 Point Character

Dex: 06 Str: 03 Bod: 04 Motivation: Typically either Upholding the Good or Responsibility of Power
Int: 05 Wil: 05 Min: 05 Occupation: Defending ISO City and/or Fighting Lux’s forces
Inf: 04 Aur: 04 Spi: 05 Resources {or Wealth}: 007
Init: 019 HP: 017

Powers:
Recall*: 05, Interface*: 5

Skills:
Acrobatics*: 06, Martial Artist*: 06, Vehicles (Air Vehicles, Land Vehicles, Space Craft)*: 06, Weaponry*: 06, Thief (Security Systems, Stealth)*: 06, Military Science (Camouflage, Cartography, Danger Recognition, Demolition, Tracking)*: 05, Detective (Identification Systems)*: 05, Charisma (Interrogation, Intimidation)*: 04

Advantages:
Area Knowledge (ISO City), Security Credentials (ISO Compute Cloud, Low), Intensive Training, Iron Nerves, Lightning Reflexes

Connections:
ISO Leadership (Low)

Drawbacks:
Innocent [Most ISOs are unfamiliar with the real world], MIH (Lux), Minor Rage (Corrupted ISOs)

Equipment:

  • Identity Disc [BODY 09, EV 9, Gliding: 03, HP Cost: 44, Limitation: Gliding: Only to return to user after being thrown]. This is a version of the Identity Disc seen in the TRON movies, translated from the cyber world to the real world. The use of nanotechnology allows it to be light, sturdy and cause significant damage when thrown or used as a bludgeon. Nanotech also enables the disc to return to the user after being thrown.
    The real-world ID Disc is the earliest product of ENCOM’s development of Quantum Teleporter + ISO system technology under the direction of Quorra and Sam, and is relatively simple and very reliable.
  • GRID COMBAT SUIT[/BODY/ 06, HP Cost: 33]. This is a version of the suit worn by characters in the TRON movies, translated from the cyber world to the real world by the Quantum Teleporter. Through the use of nanotechnology, it is thin, light, flexible and allows the user a full range of motion while still offering significant protection. It also has the familiar glow strips which provide some illumination.

By Bryan Venable

Source of Character: Extrapolated from Quorra circa Tron: Legacy.

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