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Watchlord (Black Widow enemy) (Marvel Comics)

Watchlord


Power Level:
Game system: DC Heroes Role-Playing Game

Background

  • Real Name: Pieter Altmann
  • Marital Status: Unrevealed
  • Known Relatives: Unnamed father (deceased)
  • Group Affiliation: None
  • Base Of Operations: New York state
  • Height: 6’ Weight: 180 lbs
  • Eyes: Brown Hair: Brown


Powers and Abilities

The Watchlord is a mutate with telekinetic and matter reshaping/animation powers. He has turned wooden planks into a straightjacket, turned wooden beams into a sort of metallic cage, blasted people with energy beams from his hands, animated tree roots to hold prisoners, set fire to buildings with his mind, that sort of things.

He was assisted by remarkably fit and skilled henchmen.


History

Pieter Altmann was but a child when Germany fell in 1945. His hometown was overrun by Soviet troops, and his father was killed despite being non-political. The boy fled to a church operated by a friend of his father, and the priest hid him in his warehouse.

Comic book henchman in red and yellow costume

Typical Watchlord henchman uniform.

Unknown to either the priest or the boy, one of the crates there was full of experimental radioactive isotopes abandoned by the Nazis. The lengthy exposure had a mutagenic effect, but this wouldn’t be apparent until Altmann was well into his teens.

When he discovered that he had powers well beyond those of normal men, he decided it was a sign that he should rid the West of “all of Stalin’s brood”, meaning any person associated with the Union of Soviet Socialist Republics. He later moved to the US, and apparently was naturalized as a citizen there.

Itsy bitsy spider

In the early 1970s, the Watchlord captured Ivan Petrovitch Bezukhov and used him to lure the Black Widow to an upstate New York chalet. Both Russians were left to die in the burning chalet and the Watchlord moved on to his next target, a nearby lodge owned by the Soviet embassy.

Ivan and Natalya escaped and took down the Watchlord’s henchmen. However the Widow fell into an ambush set by the Watchlord – she dodged the boulder he had blasted off-balance, but that left her open and Altmann’s shot grazed her head. Out of power, the Watchlord walked to her and was about to execute her with his handgun when he was caught in an avalanche triggered by the boulder he had previously blasted.

The Watchlord was never seen again and likely perished in the avalanche.


Description

See illustration.


Personality

Dastardly !


Quotes

“If I had not taken a personal hand, it would have slipped thru your fingers. Quiet, you sniveling weakling. Let me savor this first, glorious moment of salvation. The nation can thank its lucky stars that the Watchlord was standing by !”

“And now, with my last current reserve of power… I shall warm your final resting place.” (Psychically sets fire to the chalet) “The Cold War… gets hot for a moment !”


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Game Stats — DC Heroes RPG Print Friendly

Tell me more about the game stats

Watchlord

Dex: 03 Str: 03 Bod: 04 Motivation: Psycho
Int: 03 Wil: 03 Min: 03 Occupation: Vigilante
Inf: 03 Aur: 03 Spi: 03 Resources {or Wealth}: 005
Init: 009 HP: 015

Powers:
Matter Manipulation: 05, Mental blast: 07, Pyrotechnics: 07, Snare: 06

Bonuses and Limitations:

  • All Powers are their own AV (+0 or +1 depending on your house
    rules)
  • The Watchlord’s Powers all draw from his reserves. He has a reserve of 20 APs that he can spend – for instance taking a Dice Action with 5 APs of Pyrotechnics leaves him with 15 APs in his reserve. Once the “pool” is empty he cannot use his Powers anymore. His reserves replenish at a rate of 1 AP for every 15 minutes without genuine physical or mental effort. He can also burn Hero Points to replenish the reserve – 1 HP per AP.

Skills:
Weaponry (Firearms): 05

Advantages:
Language (German)

Connections:
None

Drawbacks:
MIH of the Soviets, MPI

Equipment:
Handgun [BODY 04, Projectile weapon: 04, Ammo: 09, R#02]


Henchmen

The Watchlord is assisted by six henchmen – use the elite “Spandex-Clad henchman” statistics from our Stock Thugs And Criminals article. The have the following gear :

  • Energy guns [BODY 03, Energy blast: 05, R#04]
  • Gas grenade [BODY 02, Bomb: 05, Chemical attack: 06, Grenade Drawback, Note: Bomb and Chemical attack can and must be Combined]

By Sébastien Andrivet

Source of Character: Amazing Adventure v2 #8 (Marvel comics)

Helper(s): Kal El el Vigilante, Gareth Lewis

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