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Whip of the 7 Soldiers (DC Comics)

Whip

Shelly Gaynor


Power Level:
Game system: DC Heroes Role-Playing Game
  • Our Seven Soldiers profiles include S P O I L E R S for an amazing series with a strong mystery element. You probably wan to read the books first.
  • As a writer fascinated by super-heroes the Whip is the author’s point-of-view character, and in a small measure his voice.

Background

  • Real Name: Shelly Gaynor
  • Marital Status: Unrevealed
  • Known Relatives: Rodney Gaynor (aka the Whip III, grandfather)
  • Group Affiliation: Employee of the Daily Recorder, briefly a member of the Vigilante’s “six soldiers”
  • Base Of Operations: New Work City
  • Height: 5’7” Weight: 135 lbs
  • Eyes: Blue Hair: Blonde


Powers and Abilities

The Whip is a highly trained acrobat, martial artist and athlete, and can pull off some heroic stunts. She apparently inherited her grandfather’s gift with the whip, and uses it both as a weapon and as an aid for her death-defying urban acrobatics.


History

Shelly Gaynor is the granddaughter of the third Whip, a member of the All-Star Squadron and a compadre of the first Vigilante (Greg Saunders). A journalist and devotee of the martial arts and extreme sports, she wrote a best-selling book called “Body Thunder: how I turned my body into a living weapon to beat the 21st century blues”, chronicling her remarkable lifestyle and athletic accomplishments.

When she discovered the hidden life past of her grandfather, she knew how to reach the next level of excitement and glory she was yearning for. She would revive the ’Whip‘ name and fighting style and become a urban vigilante. Shelly had always been fascinated by super-heroes, and now had the spark to light that fire – and become one.

The new Whip operated for some time as an ambiguous crime-fighter with a thirst for adrenaline. Eventually she reached what she saw as the limits of even that lifestyle, and sought to experience the lives of more legendary heroes. Needing to start somewhere and meet people, she answered a classified by the now-aged Vigilante (Greg Saunders) who was assembling a posse to hunt a monster.

The last day of summer

Gaynor didn’t luck out – all the Vigilante could assemble was a bargain-basement crew of nobodies. The Whip was probably the most competent and charismatic of the lot, which wasn’t the experience she had been looking for. Nevertheless she took extensive notes about the experience for her next book, a tell-all piece about her life as the Whip.

One of the recruits of the Vigilante was the killer I, Spyder, with his over-the-top demeanour and look as a stone-cold assassin with an animal totem, dark sunglasses and poison arrows. Shelly found this straight-to-DVD-action-movie style exciting, and flirted with I, Spyder until he agreed to have sex.

Though she never knew it, this was the closest Shelly Gaynor came to touching cosmic destiny, as the presence of her one-night-stand on the team was the result of manipulations from mysterious and unreal entities, the Seven Unknown Men.

The Whip (Shelly Gaynor)

With I, Spyder’s help the rag-tag team found and attacked the monster that the Vigilante was gunning for – a house-sized spider. Though the encounter was very minor by real super-heroic standards, Shelly was elated. Working with other costumed heroes against an impossible creature had been incredibly scary, exciting and rich experience for the Whip, who felt that she had caressed a tiny sliver of what it was to be a real super-heroine.

Tragically, this hunt was doomed to disaster. The spider was bait to destroy the Vigilante’s D-list posse to make sure they would never fulfill a prophecy. It had taken Gaynor, Saunders and the others far enough into Miracle Mesa for them to be ambushed and slaughtered by massed Sheeda forces led by Neh-Buh-Loh.

The Whip and the Vigilante died together, impaled by Neh-Buh-Loh’s spear. It is very unlikely that she survived – though I, Spyder was reanimated as an undead Sheeda hitman, and the Vigilante came back as a ghost.


Description

See illustrations.


Personality

Shelly is an intense and determined person. She is fascinated by what a sufficiently driven person can achieve, especially in a comic book world. She wants to be there and be with the best, and is hooked on the unique, powerful rush that comes with being a death-defying vigilante. Even though she became a successful urban vigilante, she yearned for the greater mythical heights of something like the JSA, to walk among the gods.

Gaynor is an excellent writer and a real charmer, with great wits and a pretty smile. She does not take herself very seriously, aside from her fascination with what she calls the “super-cowboys”. She enjoys life and throws herself at it.

Shelly is in part driven by being constantly told by her mother she was not good enough and not successful enough, and is a classic overachiever. She’s so set on constantly proving just how extraordinary and cool and smart and funny and popular she is that it ends up making her attaching rather than annoying.


Quotes

(Writing) “In the world of the super-cowboys, there’s always blood. Someone’s blood. On someone’s hands. There are always special destinies. Tales of loss and vengeance. Family obligations. Blood. Spilled or otherwise.”

“Bugs ? I’m the girl with no fear.”

(Writing) “I’ve taken this whole morally ambiguous urban vigilante thing as far as I can. And now, God help me, now I want to visit other planets and dimensions and fight rogue gods. In my deepest, darkest moments at 3 a.m., I imagine dying to save the universe. I picture the face of the moon, carved into a memorial likeness. Entire bereaved worlds weeping at my grave. Maybe then my mother will take my life seriously.”

(Writing) “And one by one, we fall effortlessly into our roles. Our ’secret identities’ are forgotten. And God help me, is that what *real* super-heroes feel ? Is this it ? This dreamy piling up of weirdness and the impossible. I am chasing a legend. I’m all wrapped up in prophecy and myth. My apartment and my fears about money and the future and never being good enough… compared to *this*, everything seems so fucking stupid and unreal.”


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Game Stats — DC Heroes RPG Print Friendly

Tell me more about the game stats

Whip (Shelly Gaynor)

Dex: 05 Str: 03 Bod: 04 Motivation: Thrill
Int: 05 Wil: 04 Min: 04 Occupation: Super-hero, journalist, writer
Inf: 04 Aur: 05 Spi: 04 Resources {or Wealth}: 004
Init: 017 HP: 015

Skills:
Acrobatics: 06, Artist (Writer): 04, Martial artist*: 05, Scientist (Research): 04, Vehicles (Land): 04, Weaponry (Whip): 06

Advantages:
Expertise (Extreme sports, Super-heroes)

Connections:
The Daily Recorder (Low), PR scene (Low)

Drawbacks:
MIA toward Adrenaline, Public ID, Partial Attack Vulnerability (-1CS RV vs. attacks and interactions accusing her of not being good enough)

Equipment:
Metallic Whip [BODY 04, EV 03, Stretching: 02, Limitation : Stretching allows no fine manipulation (-2)]. The whip retracts silently in the handle at the touch of a button.

By Sébastien Andrivet

Source of Character: Seven Soldiers #0 (2005)

Helper(s): Darci

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