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Whip of the Big Jim PACK

Whip

Big Jim action figure


Power Level:
Game system: DC Heroes Role-Playing Game
  • Yeah, it’s probably only interesting if you’re a guy in the US or Western Europe who was born in the early 1970s. Most of the promotional comic can be viewed at the leading site of 1970s camp and acquired taste – plaidstallions.com.
  • Obviously, a lot of the material in this writeup is speculative – primary sources are very limited.

Background

  • Real Name: Unrevealed
  • Marital Status: Unrevealed
  • Known Relatives: None
  • Group Affiliation: P.A.C.K. (Professional Agents/Crime Killers, if you must know)
  • Base Of Operations: USA
  • Height: 5’11” Weight: 190 lbs
  • Eyes: Presumably brown Hair: Black


Powers and Abilities

The Whip is apparently a former Navy SEAL commando as well as a specialist with exotic ancient weaponry. For some reason he becomes superhumanly strong when underwater, the simplest explanation being partial Atlantean ancestry.


History

The Whip was recruited ’on the waterfront docks’ by Big Jim, who had been mandated by the ’International Crime Fighting Commission’ to search the world and put together a crack team of ’expert crime killers’.

This team fought the machinations of exceptional crime lords such as Zorak (a Mole Man clone) from about 1975 to the early 1980s.


Description

All P.A.C.K. agent have a wolf’s head tattoo on the back of one hand, and wear special boots that leave wolf tracks in soft ground. Why ? I don’t know.


Personality

Hard to say.


Quotes

“Here’s some company ! I can’t stay — but you’re gonna wish you hadn’t come !”

“Maybe we’ll finish this mission in time for the last dance !”

“In the commandos, I did underwater demolition… I’ll patrol the ocean near the research lab !”

“I’ll research Zorak in the crime center !”


DC Universe History

The PACK makes up a fairly good late 1970s/early 1980s action force, if your campaign needs one, and could easily be incorporated in the history of Marvel’s SHIELD (Nick Fury’s outfit) or DC’s CBI (King Faraday’s agency).

Or succeed the Village People, I’m not sure.


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Game Stats — DC Heroes RPG Print Friendly

Tell me more about the game stats

The Whip

Dex: 05 Str: 06 Bod: 05 Motivation: Mercenary
Int: 06 Wil: 05 Min: 06 Occupation: Agent of P.A.C.K.
Inf: 05 Aur: 04 Spi: 05 Resources {or Wealth}: 005
Init: 016 HP: 035

Powers:
Water Freedom: 06

Bonuses and Limitations:
Water Freedom only to sub for DEX – not breathing underwater

Skills:
Acrobatics (Climbing): 05, Military science: 05, Vehicles (Land, sea): 05, Weaponry: 08

Advantages:
Familiarity (SCUBA diving, underwater demolition), Iron Nerves

Connections:
Big Jim (Low) – and when you got Big Jim you don’t need any other connection, man.

Drawbacks:
Loss Vulnerability (STR becomes 04 if he’s not fully immersed in water)

Equipment:

  • Bullwhip [BODY 05, EV 03, Stretching: 02. Limitation : Stretching allows no fine manipulation (-2)]
  • Boomerangs (x4) [BODY 04, Gliding: 03 , EV 03 (04 w/STR), Dart bonus, Limitation: Gliding only to extend thrown Range, with the last AP being used to fly back to whence it was thrown]
  • Bola [BODY 04, EV 03, Snare: 06, Limitation : Snare cannot be higher than the relevant Weaponry skill of the user (-1), Grenade drawback]. In typical comic book fashion it can also be used as a flail – the EV then becomes 05 w/STR.
  • Bokken [BODY 05, EV 03 (05 w/STR)]
  • He also gets the ’sea spy‘ outfit, which in practice means standard SCUBA gear (oooh) with a ROCKET [BODY 03, Swimming: 04] and a Speargun [BODY 04, Projectile weapon: 04, Range: 02, Ammo: 01, R#02, Limitation: Long Reload Time]

By Sébastien Andrivet

Source of Character: Big Jim toys and promotional comic in the 1970s

Helper(s): Roy Cowan, Kal El

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